Player Matchup

Cernunnos
Cernunnos
Baka6785
Cernunnos
Level 29
God Stats
2W - 0L
1,760 SR
Queue Stats
96W - 24L
1,872 Elo+
Party 1
Sylvanus
Sylvanus
Easy Big Boss
Sylvanus
Level 84
God Stats
2W - 0L
1,852 SR
Queue Stats
143W - 137L
1,664 Elo+
Party 1
Thoth
Thoth
Philly ttv
Thoth
Level 29
God Stats
36W - 19L
1,657 SR
Queue Stats
358W - 154L
1,766 Elo+
Party 1
Team Averages
Level 47
1,756 SR
1,767 Elo+

VS

Team Averages
Level 101
1,539 SR
1,581 Elo+
Loki
Loki
ChattySaxxy
Loki
Level 156
God Stats
2W - 2L
1,543 SR
Queue Stats
87W - 69L
1,587 Elo+
Party 2
Hercules
Hercules
Sarr Dean1218
Hercules
Level 13
God Stats
53W - 22L
1,680 SR
Queue Stats
60W - 26L
1,622 Elo+
Party 2
Baron Samedi
Baron Samedi
Vengeful3
Baron Samedi
Level 135
God Stats
4W - 5L
1,394 SR
Queue Stats
129W - 153L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Baka6785
Cernunnos
20
9 / 4 / 5
14,944
712
35,036
22,993
14,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
Easy Big Boss
Sylvanus
17
1 / 3 / 12
13,835
659
12,969
25,591
31,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
19
5 / 4 / 8
13,763
655
17,052
10,551
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 3
12,836
611
15,677
19,129
9,320
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Sarr Dean1218
Hercules
16
2 / 5 / 5
12,009
572
10,163
32,451
35,654
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Vengeful3
Baron Samedi
18
6 / 4 / 5
13,611
648
26,804
25,924
11,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
15
Kills
11
11
Deaths
15
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Baka6785
Cernunnos
9
4
5
2.88
L
3
6
3
0.75
W
Sylvanus
Easy Big Boss
Sylvanus
1
3
12
2.33
W
Thoth
5
4
8
2.25
L
Hercules
Sarr Dean1218
Hercules
2
5
5
0.9
L
Baron Samedi
Vengeful3
Baron Samedi
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,057
Damage
52,644
59,135
Taken
77,504
49,111
Mitigated
56,685
20,083
Healing
21,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Baka6785
Cernunnos
35,036
17,089
0
4,684
22,993
14,037
1,594
5,764
16,734
0
92,186
L
15,677
2,672
0
0
19,129
9,320
0
5,616
13,513
0
64,975
W
Sylvanus
Easy Big Boss
Sylvanus
12,969
3,564
4,239
9,413
25,591
31,396
247
13,999
10,575
23,317
0
W
Thoth
17,052
161
0
1,747
10,551
3,678
522
5,504
4,683
69,467
0
L
Hercules
Sarr Dean1218
Hercules
10,163
3,062
0
9,954
32,451
35,654
68
11,430
21,021
0
24,325
L
Baron Samedi
Vengeful3
Baron Samedi
26,804
3,404
2,480
9,369
25,924
11,711
1,048
12,975
12,949
75,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,542
Gold Earned
38,456
236
Minions Killed
225
0
Camps Cleared
0
1,142,072
Distance Traveled
1,074,522
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
14,944
712
104
5
0
376,093
0
L
Loki
12,836
611
80
4
0
371,404
3
W
Sylvanus
13,835
659
17
1
0
356,450
0
W
Thoth
13,763
655
115
5
0
409,529
2
L
Hercules
12,009
572
38
2
0
355,087
1
L
Baron Samedi
13,611
648
107
5
0
348,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role