Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Ace_Galaxy_Jr
Gilgamesh
Level 27
God Stats
24W - 11L
1,593 SR
Queue Stats
79W - 63L
1,482 Elo+
Party 2
Ra
Ra
Joachim62916
Ra
Level 27
God Stats
25W - 18L
1,490 SR
Queue Stats
26W - 19L
1,461 Elo+
Party 2
Team Averages
Level 67
1,528 SR
1,481 Elo+

VS

Team Averages
Level 21
1,626 SR
1,511 Elo+
Merlin
Merlin
Aethric
Merlin
Level 27
God Stats
4W - 2L
1,817 SR
Queue Stats
7W - 3L
1,651 Elo+
Solo
Ymir
Ymir
Faridaan
Ymir
Level 28
God Stats
0W - 1L
1,312 SR
Queue Stats
11W - 16L
1,429 Elo+
Party 1
Bellona
Bellona
KillerJuancho666
Bellona
Level 8
God Stats
0W - 1L
1,750 SR
Queue Stats
6W - 8L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
8 / 2 / 12
11,689
779
15,250
13,259
6,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Ace_Galaxy_Jr
Gilgamesh
15
9 / 2 / 9
11,260
751
14,680
15,551
7,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 4 / 10
9,865
658
6,737
8,356
3,976
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aethric
Merlin
14
4 / 9 / 4
9,997
666
12,436
11,341
3,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
13
0 / 6 / 6
8,795
586
7,105
17,190
15,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
4 / 5 / 3
10,164
678
7,124
15,404
9,986
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
20
Kills
8
8
Deaths
20
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
8
2
12
7
W
Gilgamesh
Ace_Galaxy_Jr
Gilgamesh
9
2
9
6.75
L
Merlin
Aethric
Merlin
4
9
4
0.67
L
Ymir
0
6
6
0.5
W
3
4
10
2
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,667
Damage
26,665
37,166
Taken
43,935
17,960
Mitigated
29,448
13,131
Healing
5,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
15,250
1,336
1,724
4,327
13,259
6,093
950
6,941
6,318
52,848
0
W
Gilgamesh
Ace_Galaxy_Jr
Gilgamesh
14,680
2,810
478
3,184
15,551
7,891
714
7,579
7,972
0
23,734
L
Merlin
Aethric
Merlin
12,436
864
0
1,722
11,341
3,688
231
5,619
5,363
37,292
0
L
Ymir
7,105
1,209
0
1,564
17,190
15,774
0
8,285
7,931
28,189
1,775
W
6,737
862
2,372
1,046
8,356
3,976
329
4,858
3,498
22,424
0
L
7,124
1,457
0
2,266
15,404
9,986
650
6,997
7,544
0
30,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,814
Gold Earned
28,956
143
Minions Killed
112
0
Camps Cleared
0
763,023
Distance Traveled
704,677
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,689
779
72
5
0
245,655
3
W
Gilgamesh
11,260
751
23
2
0
296,953
4
L
Merlin
9,997
666
36
2
0
193,593
0
L
Ymir
8,795
586
42
3
0
244,888
3
W
Ra
9,865
658
48
3
0
220,415
0
L
Bellona
10,164
678
34
2
0
266,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role