Player Matchup

Pele
Pele
 
Pele
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Shrade0
Ra
Level 3
God Stats
1W - 1L
1,556 SR
Queue Stats
1W - 1L
1,181 Elo+
Party 1
Artemis
Artemis
SimpKrzysia
Artemis
Level 6
God Stats
1W - 0L
1,792 SR
Queue Stats
1W - 1L
1,181 Elo+
Party 1
Ymir
Ymir
Telemango
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,181 Elo+
Party 1
Gilgamesh
Gilgamesh
theKaKaDu
Gilgamesh
Level 10
God Stats
3W - 1L
1,681 SR
Queue Stats
5W - 3L
1,181 Elo+
Party 1
Team Averages
Level 10
1,606 SR
1,245 Elo+

VS

Team Averages
Level 20
1,483 SR
1,436 Elo+
Neith
Neith
FulionGonir
Neith
Level 29
God Stats
27W - 12L
1,625 SR
Queue Stats
152W - 173L
1,381 Elo+
Solo
Olorun
Olorun
Granio
Olorun
Level 17
God Stats
6W - 9L
1,286 SR
Queue Stats
140W - 159L
1,366 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheProPlayer
Cu Chulainn
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 3L
1,577 Elo+
Party 2
Nemesis
Nemesis
kusseflækker47
Nemesis
Level 26
God Stats
10W - 9L
1,507 SR
Queue Stats
163W - 186L
1,480 Elo+
Party 2
Yemoja
Yemoja
wanou93
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
4 / 1 / 4
7,775
518
4,233
11,913
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
5 / 0 / 5
8,347
556
10,576
5,986
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
SimpKrzysia
Artemis
12
6 / 4 / 6
7,962
531
5,882
10,329
3,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
11
2 / 3 / 8
8,094
540
4,654
9,473
8,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
theKaKaDu
Gilgamesh
12
5 / 3 / 8
7,328
489
10,256
8,885
5,306
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
7,521
501
7,417
9,316
2,932
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
Granio
Olorun
11
2 / 7 / 2
7,004
467
7,290
13,023
5,607
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
TheProPlayer
Cu Chulainn
11
2 / 5 / 4
6,976
465
8,353
9,073
5,634
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
3 / 0 / 1
8,510
567
3,692
7,549
3,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
wanou93
Yemoja
11
0 / 5 / 3
7,433
496
4,344
11,305
8,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
22
Kills
10
11
Deaths
22
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
4
6
L
3
5
1
0.7
L
Olorun
Granio
Olorun
2
7
2
0.43
W
5
0
5
7.5
W
Artemis
SimpKrzysia
Artemis
6
4
6
2.25
W
Ymir
2
3
8
2
L
Cu Chulainn
TheProPlayer
Cu Chulainn
2
5
4
0.8
L
3
0
1
3.5
W
Gilgamesh
theKaKaDu
Gilgamesh
5
3
8
3
L
Yemoja
wanou93
Yemoja
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,601
Damage
31,096
46,586
Taken
50,266
23,029
Mitigated
26,309
13,145
Healing
9,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,233
1,170
0
6,086
11,913
3,605
0
1,323
10,545
0
52,407
L
7,417
2,869
514
3,776
9,316
2,932
1,642
2,094
7,148
0
47,549
L
Olorun
Granio
Olorun
7,290
3,529
183
3,475
13,023
5,607
625
3,301
9,694
31,121
2,902
W
10,576
906
1,916
3,643
5,986
2,166
1,108
717
5,107
46,620
0
W
Artemis
SimpKrzysia
Artemis
5,882
3,756
0
1,128
10,329
3,347
1,179
2,624
7,578
0
27,682
W
Ymir
4,654
904
0
32
9,473
8,605
46
3,482
5,946
14,578
0
L
Cu Chulainn
TheProPlayer
Cu Chulainn
8,353
700
0
1,251
9,073
5,634
93
3,848
5,002
3,248
20,212
L
3,692
1,046
0
100
7,549
3,216
120
1,535
5,890
0
64,931
W
Gilgamesh
theKaKaDu
Gilgamesh
10,256
3,181
0
340
8,885
5,306
0
4,371
4,429
0
26,019
L
Yemoja
wanou93
Yemoja
4,344
480
185
0
11,305
8,920
599
3,843
7,302
23,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,506
Gold Earned
37,444
283
Minions Killed
339
0
Camps Cleared
0
1,415,814
Distance Traveled
1,430,909
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,775
518
73
5
0
275,285
2
L
Neith
7,521
501
83
6
0
261,424
0
L
Olorun
7,004
467
62
4
0
253,659
3
W
Ra
8,347
556
91
6
0
280,990
1
W
Artemis
7,962
531
55
4
0
270,354
2
W
Ymir
8,094
540
25
2
0
278,615
2
L
Cu Chulainn
6,976
465
38
3
0
295,006
1
L
Nemesis
8,510
567
125
8
0
364,062
1
W
Gilgamesh
7,328
489
39
3
0
310,570
0
L
Yemoja
7,433
496
31
2
0
256,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role