Player Matchup

Serqet
Serqet
LordFriendly
Serqet
Level 26
God Stats
5W - 12L
1,010 SR
Queue Stats
56W - 65L
1,186 Elo+
Party 1
Chaac
Chaac
MESP3R
Chaac
Level 13
God Stats
8W - 4L
1,348 SR
Queue Stats
187W - 176L
1,125 Elo+
Party 1
Ganesha
Ganesha
Milicajac
Ganesha
Level 29
God Stats
2W - 3L
1,358 SR
Queue Stats
11W - 22L
1,270 Elo+
Solo
Xbalanque
Xbalanque
QwertM9
Xbalanque
Level 12
God Stats
2W - 7L
1,285 SR
Queue Stats
3W - 14L
1,149 Elo+
Party 2
Thanatos
Thanatos
SQWIIIER
Thanatos
Level 16
God Stats
3W - 9L
1,266 SR
Queue Stats
12W - 22L
1,280 Elo+
Party 2
Team Averages
Level 19
1,253 SR
1,202 Elo+

VS

Team Averages
Level 25
1,518 SR
1,333 Elo+
Agni
Agni
Aach
Agni
Level 29
God Stats
5W - 7L
1,493 SR
Queue Stats
313W - 381L
1,276 Elo+
Solo
Ymir
Ymir
HeskeyDK
Ymir
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 37L
1,165 Elo+
Solo
Izanami
Izanami
Rake1337
Izanami
Level 27
God Stats
1W - 0L
1,516 SR
Queue Stats
33W - 38L
1,406 Elo+
Solo
Cthulhu
Cthulhu
TJBlackJewKKK
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,367 Elo+
Solo
Tiamat
Tiamat
derschachmatt
Tiamat
Level 15
God Stats
9W - 5L
1,579 SR
Queue Stats
55W - 47L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
4 / 4 / 1
9,142
481
5,904
14,394
4,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
MESP3R
Chaac
13
5 / 1 / 2
8,405
442
8,291
11,844
10,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
Milicajac
Ganesha
11
1 / 7 / 3
8,457
445
5,257
19,216
13,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xbalanque
QwertM9
Xbalanque
12
4 / 6 / 4
7,829
412
8,090
11,736
3,817
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
SQWIIIER
Thanatos
12
7 / 7 / 5
8,397
442
14,921
13,980
4,516
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Aach
Agni
14
5 / 4 / 6
9,233
486
10,838
7,926
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
13
6 / 2 / 9
9,837
518
7,423
11,492
8,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Rake1337
Izanami
16
9 / 3 / 6
10,444
550
21,412
14,317
4,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
13
2 / 7 / 2
8,064
424
5,949
18,016
10,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 5 / 4
8,458
445
6,201
11,304
9,194
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
52
21
Kills
25
25
Deaths
21
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Agni
Aach
Agni
5
4
6
2
W
Ymir
6
2
9
5.25
L
Serqet
4
4
1
1.13
L
Chaac
MESP3R
Chaac
5
1
2
6
L
Ganesha
Milicajac
Ganesha
1
7
3
0.36
L
Xbalanque
QwertM9
Xbalanque
4
6
4
1
W
Izanami
Rake1337
Izanami
9
3
6
4
L
Thanatos
SQWIIIER
Thanatos
7
7
5
1.36
W
Cthulhu
2
7
2
0.43
W
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,463
Damage
51,823
71,170
Taken
63,055
36,772
Mitigated
35,480
16,490
Healing
14,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Aach
Agni
10,838
665
0
1,399
7,926
2,513
109
182
7,540
39,521
0
W
Ymir
7,423
1,553
0
500
11,492
8,359
299
1,882
9,005
13,575
0
L
Serqet
5,904
1,360
0
680
14,394
4,946
0
3,633
10,656
0
51,994
L
Chaac
MESP3R
Chaac
8,291
1,043
0
5,762
11,844
10,290
0
4,569
6,665
0
33,868
L
Ganesha
Milicajac
Ganesha
5,257
700
0
540
19,216
13,203
202
6,617
12,342
17,935
0
L
Xbalanque
QwertM9
Xbalanque
8,090
4,352
0
1,496
11,736
3,817
620
6,945
4,635
0
31,126
W
Izanami
Rake1337
Izanami
21,412
13,337
0
6,489
14,317
4,723
3,626
2,284
11,070
0
81,739
L
Thanatos
SQWIIIER
Thanatos
14,921
3,559
0
8,012
13,980
4,516
118
7,395
6,461
0
29,012
W
Cthulhu
5,949
947
0
3,558
18,016
10,691
271
0
18,016
27,826
0
W
6,201
807
0
2,827
11,304
9,194
37
887
10,101
43,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,230
Gold Earned
46,036
248
Minions Killed
341
0
Camps Cleared
0
1,709,766
Distance Traveled
1,593,970
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,233
486
60
3
0
359,980
2
W
Ymir
9,837
518
12
1
0
352,526
9
L
Serqet
9,142
481
90
5
0
399,203
0
L
Chaac
8,405
442
63
3
0
380,391
0
L
Ganesha
8,457
445
19
1
0
295,767
1
L
Xbalanque
7,829
412
55
3
0
323,765
6
W
Izanami
10,444
550
125
7
0
301,256
0
L
Thanatos
8,397
442
21
1
0
310,640
2
W
Cthulhu
8,064
424
53
3
0
297,286
1
W
Tiamat
8,458
445
91
5
0
282,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role