Player Matchup

Bellona
Bellona
GSemilio
Bellona
Level 29
God Stats
2W - 4L
1,136 SR
Queue Stats
287W - 302L
1,399 Elo+
Solo
Athena
Athena
ThaTrueAfro94
Athena
Level 14
God Stats
1W - 2L
1,836 SR
Queue Stats
3W - 7L
1,612 Elo+
Solo
Ullr
Ullr
Vonn_lol
Ullr
Level 20
God Stats
1W - 3L
1,217 SR
Queue Stats
84W - 94L
1,438 Elo+
Solo
Thanatos
Thanatos
XSadisticsnipezX
Thanatos
Level 28
God Stats
10W - 20L
1,374 SR
Queue Stats
217W - 188L
1,482 Elo+
Solo
Cthulhu
Cthulhu
santi1312
Cthulhu
Level 15
God Stats
1W - 7L
1,253 SR
Queue Stats
6W - 14L
1,337 Elo+
Solo
Team Averages
Level 21
1,363 SR
1,454 Elo+

VS

Team Averages
Level 24
1,480 SR
1,465 Elo+
Sol
Sol
Empty2639
Sol
Level 28
God Stats
2W - 1L
1,314 SR
Queue Stats
91W - 88L
1,455 Elo+
Party 1
Agni
Agni
FromTheAshes24
Agni
Level 29
God Stats
20W - 16L
1,618 SR
Queue Stats
91W - 79L
1,538 Elo+
Solo
Achilles
Achilles
Lusted-Emotions
Achilles
Level 29
God Stats
9W - 9L
1,469 SR
Queue Stats
72W - 92L
1,377 Elo+
Solo
Kuzenbo
Kuzenbo
ZambiePug
Kuzenbo
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 111L
1,455 Elo+
Party 1
Nemesis
Nemesis
wolfnation2255
Nemesis
Level 5
God Stats
2W - 5L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GSemilio
Bellona
10
4 / 2 / 0
8,926
372
4,850
7,579
3,752
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 8 / 10
9,312
388
10,487
27,542
16,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ullr
15
1 / 3 / 12
9,254
386
9,813
17,775
6,640
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
14 / 3 / 0
12,207
509
12,813
17,975
7,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
santi1312
Cthulhu
3
0 / 0 / 0
6,338
264
80
854
243

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 4
11,423
476
13,938
19,889
4,075
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
6 / 0 / 2
15,654
652
20,847
11,717
6,065
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
17
5 / 4 / 4
12,440
518
7,560
16,128
14,488
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
ZambiePug
Kuzenbo
17
3 / 5 / 3
11,159
465
7,665
15,334
12,108
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 0
10,056
419
1,353
14,470
5,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
22
Kills
15
16
Deaths
22
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
8
4
0.38
W
6
0
2
7
L
Bellona
GSemilio
Bellona
4
2
0
2
W
Achilles
5
4
4
1.75
L
3
8
10
1
L
Ullr
1
3
12
2.33
L
14
3
0
4.67
W
Kuzenbo
ZambiePug
Kuzenbo
3
5
3
0.9
L
Cthulhu
santi1312
Cthulhu
0
0
0
0
W
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,043
Damage
51,363
71,725
Taken
77,538
35,424
Mitigated
42,475
28,566
Healing
25,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,938
4,418
0
9,080
19,889
4,075
5,385
3,962
15,927
63,340
0
W
20,847
1,446
184
8,246
11,717
6,065
3,747
1,873
9,844
149,428
0
L
Bellona
GSemilio
Bellona
4,850
1,317
0
2,720
7,579
3,752
437
1,709
5,870
0
29,517
W
Achilles
7,560
2,224
0
747
16,128
14,488
2,565
2,137
13,991
0
55,914
L
10,487
3,557
562
3,508
27,542
16,938
625
19,511
8,031
32,811
0
L
Ullr
9,813
5,049
0
6,523
17,775
6,640
868
11,750
6,025
0
50,186
L
12,813
2,694
0
15,253
17,975
7,851
0
8,758
9,217
0
84,682
W
Kuzenbo
ZambiePug
Kuzenbo
7,665
1,911
344
2,336
15,334
12,108
2,160
2,212
13,122
32,170
0
L
Cthulhu
santi1312
Cthulhu
80
22
0
0
854
243
0
722
132
1,312
0
W
1,353
308
0
4,225
14,470
5,739
246
383
14,087
0
55,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,037
Gold Earned
60,732
299
Minions Killed
571
0
Camps Cleared
0
1,536,247
Distance Traveled
2,183,802
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,423
476
90
4
0
389,353
0
W
Agni
15,654
652
256
11
0
497,275
2
L
Bellona
8,926
372
67
3
0
232,170
1
W
Achilles
12,440
518
94
4
0
402,625
0
L
Athena
9,312
388
38
2
0
419,755
0
L
Ullr
9,254
386
59
2
0
329,824
0
L
Thanatos
12,207
509
130
5
0
499,850
3
W
Kuzenbo
11,159
465
47
2
0
429,341
6
L
Cthulhu
6,338
264
5
0
0
54,648
0
W
Nemesis
10,056
419
84
4
0
465,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role