Player Matchup

Mercury
Mercury
Gold I
Cønjuration
Mercury
Gold I
Level 97
God Stats
37W - 30L
1,654 SR
Queue Stats
289W - 302L
1,612 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
LazeTheKill
Sun Wukong
Gold I
Level 157
God Stats
1W - 2L
1,461 SR
Queue Stats
59W - 53L
1,650 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
RemRossTheBoss
Danzaburou
Platinum IV
Level 96
God Stats
4W - 4L
1,601 SR
Queue Stats
58W - 59L
1,829 MMR
Party 1
Agni
Agni
Gold II
Songfully
Agni
Gold II
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,653 MMR
Party 1
Fafnir
Fafnir
Gold II
TheBlackShadøw
Fafnir
Gold II
Level 103
God Stats
9W - 11L
1,596 SR
Queue Stats
173W - 175L
1,617 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 102
1,562 SR
1,672 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,589 SR
1,673 MMR
King Arthur
King Arthur
Platinum III
Churn
King Arthur
Platinum III
Level 129
God Stats
10W - 9L
1,515 SR
Queue Stats
537W - 525L
1,720 MMR
Solo
Merlin
Merlin
Gold III
EddiSpaghetti
Merlin
Gold III
Level 49
God Stats
4W - 3L
1,650 SR
Queue Stats
4W - 8L
1,634 MMR
Solo
Sobek
Sobek
Platinum III
Gōddēss
Sobek
Platinum III
Level 147
God Stats
13W - 18L
1,538 SR
Queue Stats
392W - 388L
1,711 MMR
Solo
He Bo
He Bo
Gold III
Quantum5103
He Bo
Gold III
Level 123
God Stats
6W - 4L
1,720 SR
Queue Stats
654W - 649L
1,604 MMR
Solo
Rama
Rama
Platinum V
SilentNocturna
Rama
Platinum V
Level 149
God Stats
3W - 7L
1,524 SR
Queue Stats
123W - 111L
1,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cønjuration
Mercury
15
4 / 9 / 2
10,205
464
11,936
19,294
7,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LazeTheKill
Sun Wukong
17
4 / 5 / 3
11,206
509
15,387
26,994
24,866
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
RemRossTheBoss
Danzaburou
17
1 / 6 / 1
11,148
507
10,881
19,817
6,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
13
1 / 9 / 3
9,330
424
11,929
14,648
5,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
3 / 6 / 2
10,853
493
8,667
27,127
26,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AthenaSolSetTiamatGilgamesh

VS

Bans
Morgan Le FayTerraArtemisYemojaTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Churn
King Arthur
17
3 / 3 / 14
11,981
545
19,886
23,775
23,231
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
12 / 2 / 10
14,064
639
26,291
17,634
8,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
Gōddēss
Sobek
16
0 / 4 / 21
12,438
565
9,517
25,740
27,759
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
9 / 3 / 6
13,460
612
14,160
16,197
8,764
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 1 / 5
13,286
604
20,208
18,290
7,653
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
91
13
Kills
35
35
Deaths
13
11
Assists
56
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Churn
King Arthur
3
3
14
3.33
L
Mercury
Cønjuration
Mercury
4
9
2
0.56
W
12
2
10
8.5
W
Sobek
Gōddēss
Sobek
0
4
21
2.63
L
Sun Wukong
LazeTheKill
Sun Wukong
4
5
3
1.1
W
9
3
6
4
L
Danzaburou
RemRossTheBoss
Danzaburou
1
6
1
0.25
W
11
1
5
13.5
L
Agni
1
9
3
0.28
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,800
Damage
90,062
107,880
Taken
101,636
70,370
Mitigated
75,752
20,476
Healing
46,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Churn
King Arthur
19,886
1,890
0
10,497
23,775
23,231
84
5,504
17,673
449
72,969
L
Mercury
Cønjuration
Mercury
11,936
6,022
0
189
19,294
7,330
0
10,090
9,204
0
64,855
W
26,291
1,589
0
7,180
17,634
8,345
2,481
4,753
12,745
109,121
0
W
Sobek
Gōddēss
Sobek
9,517
1,027
0
9,034
25,740
27,759
241
4,606
20,755
37,561
0
L
Sun Wukong
LazeTheKill
Sun Wukong
15,387
2,840
0
9,830
26,994
24,866
0
9,924
16,976
0
71,120
W
14,160
1,000
0
10,275
16,197
8,764
1,697
1,780
14,417
94,262
0
L
Danzaburou
RemRossTheBoss
Danzaburou
10,881
3,957
0
7,190
19,817
6,164
59
8,329
11,488
0
89,859
W
20,208
13,623
0
9,902
18,290
7,653
3,127
4,421
13,838
0
115,843
L
Agni
11,929
766
0
1,000
14,648
5,040
0
7,698
6,802
49,177
0
L
8,667
1,074
0
2,267
27,127
26,970
0
14,752
12,375
19,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,742
Gold Earned
65,229
481
Minions Killed
607
0
Camps Cleared
0
2,090,778
Distance Traveled
2,106,482
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,981
545
103
5
0
446,412
5
L
Mercury
10,205
464
93
4
0
455,668
6
W
Merlin
14,064
639
163
7
0
434,913
2
W
Sobek
12,438
565
37
2
0
443,289
12
L
Sun Wukong
11,206
509
137
6
0
453,791
3
W
He Bo
13,460
612
143
7
0
359,305
1
L
Danzaburou
11,148
507
140
6
0
387,521
4
W
Rama
13,286
604
161
7
0
422,563
11
L
Agni
9,330
424
80
4
0
363,895
7
L
Fafnir
10,853
493
31
1
0
429,903
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role