Player Matchup

Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Gold II
Rigby900
Nike
Gold II
Level 128
God Stats
3W - 0L
1,696 SR
Queue Stats
74W - 69L
1,568 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Stoked Beast830
Zhong Kui
Silver I
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,618 MMR
Party 1
Arachne
Arachne
Bronze III
TheHappyNut
Arachne
Bronze III
Level 123
God Stats
3W - 0L
1,672 SR
Queue Stats
3W - 1L
1,541 MMR
Solo
Danzaburou
Danzaburou
Gold III
jefry31427
Danzaburou
Gold III
Level 158
God Stats
16W - 10L
1,663 SR
Queue Stats
190W - 178L
1,556 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,606 SR
1,557 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,620 SR
1,557 MMR
Tiamat
Tiamat
Silver I
Frozone003
Tiamat
Silver I
Level 128
God Stats
4W - 7L
1,564 SR
Queue Stats
25W - 24L
1,598 MMR
Party 2
Izanami
Izanami
Gold II
I Sasuke I4578
Izanami
Gold II
Level 127
God Stats
13W - 14L
1,525 SR
Queue Stats
548W - 541L
1,562 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
WillisFye42
Tsukuyomi
Bronze III
Level 145
God Stats
0W - 1L
1,709 SR
Queue Stats
38W - 22L
1,541 MMR
Party 2
Gilgamesh
Gilgamesh
Silver I
rigby33354
Gilgamesh
Silver I
Level 107
God Stats
0W - 1L
1,672 SR
Queue Stats
42W - 49L
1,531 MMR
Solo
Ares
Ares
Gold III
smokesignals6
Ares
Gold III
Level 159
God Stats
4W - 7L
1,628 SR
Queue Stats
268W - 266L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 2 / 5
8,432
527
4,261
9,164
7,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nike
16
3 / 3 / 5
9,686
605
7,859
10,586
8,786
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Stoked Beast830
Zhong Kui
16
1 / 1 / 6
9,670
604
7,748
10,626
8,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
TheHappyNut
Arachne
16
7 / 1 / 1
9,833
615
7,635
12,601
5,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
jefry31427
Danzaburou
16
3 / 0 / 1
10,185
637
9,341
10,387
3,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
LokiMorgan Le FayKaliYemojaAthena

VS

Bans
SetRamaSun WukongSobekOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Frozone003
Tiamat
13
0 / 3 / 2
7,824
489
4,295
9,420
5,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 0 / 1
6,288
393
3,684
4,390
1,482
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
WillisFye42
Tsukuyomi
14
3 / 4 / 0
8,381
524
8,950
11,221
4,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
rigby33354
Gilgamesh
13
2 / 4 / 1
8,116
507
6,423
12,965
11,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 4 / 1
7,689
481
5,261
15,141
16,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
14
Kills
7
7
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
5
1.25
L
Tiamat
Frozone003
Tiamat
0
3
2
0.33
L
1
0
1
1.5
W
Nike
3
3
5
1.83
W
Zhong Kui
Stoked Beast830
Zhong Kui
1
1
6
4
W
Arachne
TheHappyNut
Arachne
7
1
1
7.5
L
Tsukuyomi
WillisFye42
Tsukuyomi
3
4
0
0.75
W
Danzaburou
jefry31427
Danzaburou
3
0
1
3.5
L
Gilgamesh
rigby33354
Gilgamesh
2
4
1
0.63
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,844
Damage
28,613
53,364
Taken
53,137
34,236
Mitigated
40,477
19,553
Healing
9,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,261
393
0
954
9,164
7,687
600
1,984
7,180
14,390
0
L
Tiamat
Frozone003
Tiamat
4,295
595
0
1,936
9,420
5,716
0
4,249
4,968
53,978
0
L
3,684
2,886
0
1,031
4,390
1,482
0
1,318
3,072
0
33,161
W
Nike
7,859
930
0
0
10,586
8,786
462
676
9,842
0
56,005
W
Zhong Kui
Stoked Beast830
Zhong Kui
7,748
312
158
6,993
10,626
8,403
2,122
2,663
7,849
61,423
0
W
Arachne
TheHappyNut
Arachne
7,635
5,399
0
4,394
12,601
5,555
524
1,356
11,245
0
66,644
L
Tsukuyomi
WillisFye42
Tsukuyomi
8,950
1,633
0
1,725
11,221
4,385
0
2,281
8,940
0
65,511
W
Danzaburou
jefry31427
Danzaburou
9,341
4,670
0
7,054
10,387
3,805
2,898
2,943
7,444
0
93,775
L
Gilgamesh
rigby33354
Gilgamesh
6,423
1,657
0
2,580
12,965
11,898
0
1,859
11,106
0
40,723
L
5,261
209
0
2,368
15,141
16,996
0
2,068
13,042
30,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,806
Gold Earned
38,298
552
Minions Killed
448
0
Camps Cleared
0
1,615,261
Distance Traveled
1,342,860
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,432
527
19
1
0
329,228
6
L
Tiamat
7,824
489
101
6
0
290,262
5
L
Izanami
6,288
393
74
5
0
174,598
2
W
Nike
9,686
605
130
8
0
314,449
3
W
Zhong Kui
9,670
604
143
9
0
314,854
5
W
Arachne
9,833
615
100
6
0
365,719
2
L
Tsukuyomi
8,381
524
124
8
0
311,063
5
W
Danzaburou
10,185
637
160
10
0
291,011
2
L
Gilgamesh
8,116
507
93
6
0
273,497
0
L
Ares
7,689
481
56
4
0
293,440
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role