Player Matchup

Geb
Geb
Blazer606
Geb
Level 120
God Stats
8W - 5L
1,514 SR
Queue Stats
311W - 303L
1,562 Elo+
Party 3
Olorun
Olorun
Pandakill88
Olorun
Level 21
God Stats
0W - 3L
1,262 SR
Queue Stats
2W - 4L
1,455 Elo+
Party 3
Discordia
Discordia
Rajaung Rage
Discordia
Level 87
God Stats
5W - 5L
1,624 SR
Queue Stats
178W - 163L
1,533 Elo+
Party 3
Arachne
Arachne
TOXIC Tyler UK
Arachne
Level 69
God Stats
2W - 3L
1,535 SR
Queue Stats
114W - 110L
1,483 Elo+
Party 3
Artemis
Artemis
didjo-tcheiik-sa
Artemis
Level 39
God Stats
30W - 26L
1,510 SR
Queue Stats
115W - 112L
1,488 Elo+
Solo
Team Averages
Level 67
1,489 SR
1,504 Elo+

VS

Team Averages
Level 101
1,543 SR
1,494 Elo+
Tsukuyomi
Tsukuyomi
Cus68
Tsukuyomi
Level 105
God Stats
25W - 27L
1,513 SR
Queue Stats
89W - 113L
1,468 Elo+
Party 1
Cerberus
Cerberus
Dark Zorua555
Cerberus
Level 69
God Stats
16W - 11L
1,608 SR
Queue Stats
291W - 332L
1,481 Elo+
Party 2
Sylvanus
Sylvanus
Goat King Jay
Sylvanus
Level 45
God Stats
32W - 22L
1,612 SR
Queue Stats
193W - 236L
1,485 Elo+
Party 2
Nu Wa
Nu Wa
IgneoBell
Nu Wa
Level 127
God Stats
15W - 12L
1,481 SR
Queue Stats
164W - 165L
1,494 Elo+
Party 1
Jing Wei
Jing Wei
KAY117
Jing Wei
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
227W - 234L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,714
386
12,141
19,095
13,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
15
0 / 6 / 0
8,847
442
11,002
13,315
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
Rajaung Rage
Discordia
17
3 / 5 / 3
10,379
519
18,544
16,160
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 11 / 2
9,698
485
11,616
23,664
8,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 5 / 0
9,057
453
9,579
12,065
2,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cus68
Tsukuyomi
18
9 / 2 / 12
11,268
563
14,756
14,911
7,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Dark Zorua555
Cerberus
19
7 / 0 / 3
12,986
649
10,441
16,543
19,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Goat King Jay
Sylvanus
15
4 / 0 / 6
10,263
513
6,457
21,820
15,893
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
IgneoBell
Nu Wa
18
5 / 3 / 12
11,193
560
20,992
18,364
7,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
KAY117
Jing Wei
17
6 / 2 / 4
10,557
528
12,226
14,886
5,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
68
7
Kills
31
31
Deaths
7
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Tsukuyomi
Cus68
Tsukuyomi
9
2
12
7.5
W
Cerberus
Dark Zorua555
Cerberus
7
0
3
8.5
W
Sylvanus
Goat King Jay
Sylvanus
4
0
6
7
W
Nu Wa
IgneoBell
Nu Wa
5
3
12
3.67
W
Jing Wei
KAY117
Jing Wei
6
2
4
4
L
Olorun
0
6
0
0
L
Discordia
Rajaung Rage
Discordia
3
5
3
0.9
L
3
11
2
0.36
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,882
Damage
64,872
84,299
Taken
86,524
31,251
Mitigated
56,681
26,095
Healing
34,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,141
689
324
6,658
19,095
13,522
125
5,768
13,166
48,063
0
W
Tsukuyomi
Cus68
Tsukuyomi
14,756
2,873
0
6,453
14,911
7,122
0
6,252
8,659
0
68,793
W
Cerberus
Dark Zorua555
Cerberus
10,441
1,231
0
5,225
16,543
19,825
76
10,958
5,227
71,855
0
W
Sylvanus
Goat King Jay
Sylvanus
6,457
2,251
4,555
9,240
21,820
15,893
209
9,689
12,131
25,641
0
W
Nu Wa
IgneoBell
Nu Wa
20,992
4,845
275
4,108
18,364
7,912
800
9,838
8,526
83,401
0
W
Jing Wei
KAY117
Jing Wei
12,226
9,774
0
4,616
14,886
5,929
2,532
4,769
10,117
0
83,850
L
Olorun
11,002
4,962
0
4,907
13,315
2,616
442
10,202
3,001
59,295
0
L
Discordia
Rajaung Rage
Discordia
18,544
227
227
6,349
16,160
4,121
360
6,731
9,055
81,444
0
L
11,616
7,128
0
5,847
23,664
8,178
4
9,534
13,766
0
61,485
L
9,579
2,621
0
1,783
12,065
2,814
602
4,484
7,421
0
51,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,695
Gold Earned
56,267
498
Minions Killed
573
0
Camps Cleared
0
1,806,631
Distance Traveled
1,914,761
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,714
386
60
3
0
415,676
0
W
Tsukuyomi
11,268
563
112
6
0
437,531
3
W
Cerberus
12,986
649
150
8
0
375,196
2
W
Sylvanus
10,263
513
34
2
0
342,574
8
W
Nu Wa
11,193
560
134
7
0
387,980
7
W
Jing Wei
10,557
528
143
7
0
371,480
3
L
Olorun
8,847
442
92
5
0
324,678
1
L
Discordia
10,379
519
137
7
0
365,377
5
L
Arachne
9,698
485
100
5
0
359,165
0
L
Artemis
9,057
453
109
5
0
341,735
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role