Player Matchup

Fenrir
Fenrir
ANONY115MOUS
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,503 Elo+
Party 1
Bellona
Bellona
Fulgore295
Bellona
Level 26
God Stats
6W - 2L
1,796 SR
Queue Stats
309W - 309L
1,607 Elo+
Solo
Discordia
Discordia
Imulu
Discordia
Level 3
God Stats
2W - 1L
1,748 SR
Queue Stats
2W - 2L
1,503 Elo+
Party 1
Terra
Terra
REDUNHT
Terra
Level 28
God Stats
16W - 16L
1,552 SR
Queue Stats
23W - 23L
1,537 Elo+
Solo
Kukulkan
Kukulkan
TetsuoTheZOMBi3
Kukulkan
Level 19
God Stats
100W - 74L
1,613 SR
Queue Stats
143W - 123L
1,551 Elo+
Solo
Team Averages
Level 18
1,642 SR
1,540 Elo+

VS

Team Averages
Level 24
1,507 SR
1,494 Elo+
Scylla
Scylla
BallinBallers21
Scylla
Level 28
God Stats
5W - 4L
1,663 SR
Queue Stats
5W - 6L
1,621 Elo+
Solo
Ares
Ares
Blitz Dahhur
Ares
Level 22
God Stats
19W - 20L
1,467 SR
Queue Stats
32W - 36L
1,511 Elo+
Solo
Sol
Sol
Muzan-Kiibutsuji
Sol
Level 28
God Stats
17W - 25L
1,396 SR
Queue Stats
186W - 224L
1,451 Elo+
Solo
Chaac
Chaac
UnbarringBag49
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
zenZo Dark
Cernunnos
Level 26
God Stats
19W - 17L
1,507 SR
Queue Stats
87W - 110L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
8 / 0 / 6
10,864
1,086
12,638
10,634
5,082
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
Fulgore295
Bellona
16
4 / 0 / 11
9,757
976
8,933
10,887
8,326
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Imulu
Discordia
16
3 / 1 / 9
9,550
955
7,052
4,487
1,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
REDUNHT
Terra
16
0 / 0 / 15
10,295
1,030
5,269
9,994
10,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
16
3 / 0 / 8
9,910
991
10,685
3,406
1,545
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

356

VS

Team 2 Tickets

96

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
8,143
814
12,306
9,156
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 1
9,033
903
7,377
17,787
21,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 2 / 0
7,644
764
634
1,500
437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 4 / 0
7,946
795
2,086
9,360
8,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
zenZo Dark
Cernunnos
14
1 / 4 / 0
9,152
915
8,003
11,328
6,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
3
18
Kills
1
1
Deaths
18
49
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
0
6
11
L
0
3
1
0.17
L
0
5
1
0.1
W
Bellona
Fulgore295
Bellona
4
0
11
9.5
W
Discordia
Imulu
Discordia
3
1
9
7.5
L
0
2
0
0
W
Terra
REDUNHT
Terra
0
0
15
7.5
W
Kukulkan
3
0
8
7
L
0
4
0
0
L
Cernunnos
zenZo Dark
Cernunnos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,577
Damage
30,406
39,408
Taken
49,131
26,507
Mitigated
41,355
12,845
Healing
4,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,638
4,111
292
5,576
10,634
5,082
0
3,929
6,522
0
26,551
L
12,306
468
0
432
9,156
3,779
0
4,502
4,654
20,341
0
L
7,377
155
337
1,500
17,787
21,883
0
8,270
9,517
19,934
0
W
Bellona
Fulgore295
Bellona
8,933
3,845
0
294
10,887
8,326
0
5,385
4,968
0
24,579
W
Discordia
Imulu
Discordia
7,052
116
0
0
4,487
1,450
0
2,532
1,841
17,138
0
L
634
156
0
48
1,500
437
0
886
614
3,253
0
W
Terra
REDUNHT
Terra
5,269
676
3,169
3,149
9,994
10,104
0
5,431
4,155
19,596
0
W
Kukulkan
10,685
629
194
171
3,406
1,545
0
2,301
1,048
46,497
0
L
2,086
343
0
1,408
9,360
8,473
0
4,904
4,456
0
6,383
L
Cernunnos
zenZo Dark
Cernunnos
8,003
4,133
0
781
11,328
6,783
0
4,444
6,884
0
36,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,376
Gold Earned
41,918
218
Minions Killed
134
10
Camps Cleared
3
937,394
Distance Traveled
594,926
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,864
1,086
30
3
8
210,588
2
L
Scylla
8,143
814
28
3
1
157,958
0
L
Ares
9,033
903
16
2
1
163,151
0
W
Bellona
9,757
976
39
4
0
199,414
0
W
Discordia
9,550
955
21
2
0
164,809
0
L
Sol
7,644
764
6
1
0
13,464
0
W
Terra
10,295
1,030
23
2
0
179,365
3
W
Kukulkan
9,910
991
105
11
2
183,218
0
L
Chaac
7,946
795
15
2
0
104,996
1
L
Cernunnos
9,152
915
69
7
1
155,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role