Player Matchup

Thanatos
Thanatos
JubaJNR
Thanatos
Level 12
God Stats
11W - 12L
1,422 SR
Queue Stats
14W - 19L
1,357 Elo+
Solo
Nemesis
Nemesis
NekoNiamh
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,130 Elo+
Party 2
Cthulhu
Cthulhu
Papa_Kez
Cthulhu
Level 8
God Stats
8W - 11L
1,412 SR
Queue Stats
10W - 11L
1,448 Elo+
Party 2
Artemis
Artemis
TEDCHRIS
Artemis
Level 5
God Stats
0W - 1L
1,824 SR
Queue Stats
0W - 2L
1,304 Elo+
Solo
Ne Zha
Ne Zha
totalvenim
Ne Zha
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 9L
1,675 Elo+
Party 2
Team Averages
Level 15
1,532 SR
1,383 Elo+

VS

Team Averages
Level 16
1,508 SR
1,298 Elo+
Nemesis
Nemesis
C0rgyBoi
Nemesis
Level 26
God Stats
1W - 2L
1,206 SR
Queue Stats
75W - 64L
1,461 Elo+
Solo
Eset
Eset
Friwil
Eset
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 74L
1,316 Elo+
Party 1
Merlin
Merlin
Jainara
Merlin
Level 12
God Stats
55W - 38L
1,590 SR
Queue Stats
94W - 95L
1,461 Elo+
Solo
Hun Batz
Hun Batz
Thrazmear
Hun Batz
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,037 Elo+
Solo
Da Ji
Da Ji
valentini
Da Ji
Level 26
God Stats
5W - 1L
1,746 SR
Queue Stats
74W - 80L
1,217 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JubaJNR
Thanatos
20
6 / 11 / 21
14,894
1,064
16,720
22,141
8,794
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
NekoNiamh
Nemesis
20
6 / 14 / 22
14,885
1,063
20,315
32,031
12,512
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Papa_Kez
Cthulhu
20
5 / 2 / 21
15,543
1,110
11,839
20,309
22,809
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
TEDCHRIS
Artemis
17
0 / 2 / 1
10,228
731
456
1,926
607
Ne Zha
totalvenim
Ne Zha
20
18 / 10 / 15
17,857
1,276
39,919
31,502
13,864
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

59

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
C0rgyBoi
Nemesis
20
11 / 8 / 11
14,889
1,064
18,965
20,486
12,013
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
Friwil
Eset
20
11 / 9 / 16
15,215
1,087
23,129
20,023
7,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Jainara
Merlin
20
2 / 2 / 18
13,612
972
17,587
16,793
6,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Thrazmear
Hun Batz
20
6 / 11 / 20
14,708
1,051
20,170
21,237
9,163
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
valentini
Da Ji
20
9 / 5 / 14
14,774
1,055
20,303
18,093
7,889
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
118
35
Kills
39
39
Deaths
35
80
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Nemesis
C0rgyBoi
Nemesis
11
8
11
2.06
W
Eset
Friwil
Eset
11
9
16
2.11
W
Merlin
Jainara
Merlin
2
2
18
5.5
L
Thanatos
JubaJNR
Thanatos
6
11
21
1.5
L
Nemesis
NekoNiamh
Nemesis
6
14
22
1.21
L
Cthulhu
Papa_Kez
Cthulhu
5
2
21
7.75
L
Artemis
TEDCHRIS
Artemis
0
2
1
0.25
W
Hun Batz
Thrazmear
Hun Batz
6
11
20
1.45
L
Ne Zha
totalvenim
Ne Zha
18
10
15
2.55
W
Da Ji
valentini
Da Ji
9
5
14
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,249
Damage
100,154
107,909
Taken
96,632
58,586
Mitigated
42,575
21,672
Healing
7,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
C0rgyBoi
Nemesis
18,965
11,052
0
3,125
20,486
12,013
0
3,559
16,927
0
30,037
W
Eset
Friwil
Eset
23,129
2,331
447
984
20,023
7,048
0
1,923
18,100
38,004
0
W
Merlin
Jainara
Merlin
17,587
1,101
408
1,158
16,793
6,462
0
1,200
15,593
75,632
0
L
Thanatos
JubaJNR
Thanatos
16,720
4,160
0
8,472
22,141
8,794
0
10,921
11,220
0
36,665
L
Nemesis
NekoNiamh
Nemesis
20,315
8,254
0
3,009
32,031
12,512
0
11,640
20,391
0
36,442
L
Cthulhu
Papa_Kez
Cthulhu
11,839
365
86
4,793
20,309
22,809
0
8,677
11,632
52,356
0
L
Artemis
TEDCHRIS
Artemis
456
83
0
0
1,926
607
0
222
1,704
0
1,828
W
Hun Batz
Thrazmear
Hun Batz
20,170
6,981
0
331
21,237
9,163
0
3,366
17,871
0
36,020
L
Ne Zha
totalvenim
Ne Zha
39,919
22,863
0
5,312
31,502
13,864
0
9,256
22,246
0
60,023
W
Da Ji
valentini
Da Ji
20,303
6,248
0
806
18,093
7,889
0
1,791
16,302
0
39,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,407
Gold Earned
73,198
219
Minions Killed
253
6
Camps Cleared
4
1,105,674
Distance Traveled
1,247,632
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,889
1,064
24
2
2
252,620
1
W
Eset
15,215
1,087
19
1
0
243,764
0
W
Merlin
13,612
972
135
10
0
243,873
0
L
Thanatos
14,894
1,064
31
2
0
240,441
1
L
Nemesis
14,885
1,063
40
3
2
271,950
2
L
Cthulhu
15,543
1,110
106
8
0
281,336
1
L
Artemis
10,228
731
2
0
1
28,201
0
W
Hun Batz
14,708
1,051
25
2
1
253,446
0
L
Ne Zha
17,857
1,276
40
3
3
283,746
0
W
Da Ji
14,774
1,055
50
4
1
253,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role