Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
CaligulaTheGreat
Tsukuyomi
Level 67
God Stats
30W - 29L
1,516 SR
Queue Stats
249W - 272L
1,396 Elo+
Solo
Jing Wei
Jing Wei
pyrrhus1701
Jing Wei
Level 63
God Stats
24W - 22L
1,488 SR
Queue Stats
220W - 323L
1,394 Elo+
Solo
Team Averages
Level 94
1,501 SR
1,458 Elo+

VS

Team Averages
Level 72
1,481 SR
1,333 Elo+
Tyr
Tyr
 
Tyr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Asanthor
Vulcan
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,053 Elo+
Party 1
Fenrir
Fenrir
WilliBrodomur
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,154 Elo+
Party 1
Cthulhu
Cthulhu
mitiden
Cthulhu
Level 64
God Stats
9W - 13L
1,406 SR
Queue Stats
246W - 278L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 1 / 0
7,350
565
3,691
7,480
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
 
Cerberus
12
3 / 0 / 1
7,189
553
4,385
6,888
5,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
 
Bacchus
9
1 / 2 / 2
5,552
427
5,079
8,659
9,836
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
12
4 / 3 / 3
7,352
566
7,419
8,544
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
pyrrhus1701
Jing Wei
11
2 / 2 / 1
6,619
509
2,857
6,103
1,862
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 3 / 1
6,734
518
2,885
8,995
4,188
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
 
Jing Wei
10
1 / 2 / 1
5,920
455
3,356
7,125
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
Asanthor
Vulcan
11
0 / 3 / 1
6,099
469
4,084
4,610
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 3 / 2
7,162
551
3,880
9,398
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
mitiden
Cthulhu
10
1 / 2 / 4
6,576
506
4,164
8,259
5,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
13
Kills
8
8
Deaths
13
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
0
3
W
Cerberus
 
Cerberus
3
0
1
3.5
W
Bacchus
 
Bacchus
1
2
2
1
L
Tyr
 
Tyr
2
3
1
0.83
L
Jing Wei
 
Jing Wei
1
2
1
0.75
L
Vulcan
Asanthor
Vulcan
0
3
1
0.17
W
Tsukuyomi
4
3
3
1.83
L
4
3
2
1.67
L
Cthulhu
mitiden
Cthulhu
1
2
4
1.5
W
Jing Wei
pyrrhus1701
Jing Wei
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,431
Damage
18,369
37,674
Taken
38,387
22,037
Mitigated
16,336
14,317
Healing
10,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,691
399
293
4,031
7,480
2,502
1,151
3,333
3,877
41,089
0
W
Cerberus
 
Cerberus
4,385
295
0
3,427
6,888
5,223
0
472
6,370
39,484
0
W
Bacchus
 
Bacchus
5,079
645
296
3,256
8,659
9,836
0
2,078
6,556
19,594
0
L
Tyr
 
Tyr
2,885
457
0
2,491
8,995
4,188
0
3,849
5,146
0
31,510
L
Jing Wei
 
Jing Wei
3,356
2,491
0
3,208
7,125
2,031
0
3,246
3,879
0
34,353
L
Vulcan
Asanthor
Vulcan
4,084
2,160
0
0
4,610
1,466
0
2,313
2,297
30,459
0
W
Tsukuyomi
7,419
2,262
0
817
8,544
2,614
0
650
7,854
0
47,369
L
3,880
1,428
0
3,435
9,398
2,904
0
2,165
7,233
0
28,118
L
Cthulhu
mitiden
Cthulhu
4,164
130
272
1,205
8,259
5,747
0
1,908
6,351
17,524
0
W
Jing Wei
pyrrhus1701
Jing Wei
2,857
2,332
0
2,197
6,103
1,862
1,235
1,334
4,769
0
37,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,062
Gold Earned
32,491
379
Minions Killed
283
0
Camps Cleared
0
1,252,581
Distance Traveled
1,208,377
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,350
565
95
7
0
225,459
5
W
Cerberus
7,189
553
105
8
0
248,290
2
W
Bacchus
5,552
427
24
2
0
265,339
4
L
Tyr
6,734
518
71
5
0
295,804
2
L
Jing Wei
5,920
455
65
5
0
226,800
6
L
Vulcan
6,099
469
65
5
0
234,614
0
W
Tsukuyomi
7,352
566
76
6
0
264,053
1
L
Fenrir
7,162
551
56
4
0
236,507
1
L
Cthulhu
6,576
506
26
2
0
214,652
4
W
Jing Wei
6,619
509
79
6
0
249,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role