Player Matchup

Geb
Geb
 
Geb
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Cressyyy
Cerberus
Level 20
God Stats
3W - 2L
1,744 SR
Queue Stats
13W - 14L
1,528 Elo+
Party 1
Hera
Hera
CutePrincess
Hera
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,769 Elo+
Party 1
Hercules
Hercules
Mullebror
Hercules
Level 29
God Stats
9W - 6L
1,869 SR
Queue Stats
137W - 132L
1,524 Elo+
Solo
Nemesis
Nemesis
tukarp
Nemesis
Level 6
God Stats
6W - 4L
1,647 SR
Queue Stats
6W - 5L
1,570 Elo+
Solo
Team Averages
Level 32
1,652 SR
1,578 Elo+

VS

Team Averages
Level 7
1,556 SR
1,677 Elo+
Kuzenbo
Kuzenbo
ElPinoti
Kuzenbo
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,619 Elo+
Solo
Guan Yu
Guan Yu
Hvit Varebil
Guan Yu
Level 6
God Stats
4W - 1L
1,568 SR
Queue Stats
83W - 34L
1,754 Elo+
Party 2
Kukulkan
Kukulkan
MissEveryAbility
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 2
Neith
Neith
NoyanK
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,676 Elo+
Solo
Ne Zha
Ne Zha
sugkukenmin
Ne Zha
Level 16
God Stats
1W - 0L
1,712 SR
Queue Stats
14W - 6L
1,838 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
3 / 4 / 4
7,547
419
3,063
14,139
13,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
Cressyyy
Cerberus
11
1 / 5 / 6
6,963
387
5,360
11,719
8,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 8 / 4
8,240
458
5,981
10,117
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Mullebror
Hercules
14
3 / 4 / 2
8,422
468
8,542
11,726
13,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
tukarp
Nemesis
14
3 / 7 / 3
8,802
489
8,432
14,956
7,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ElPinoti
Kuzenbo
13
1 / 4 / 9
8,438
469
2,610
10,318
8,873
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
Hvit Varebil
Guan Yu
12
0 / 5 / 1
7,711
428
671
10,755
7,367
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
22 / 1 / 2
12,604
700
26,545
11,738
4,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
NoyanK
Neith
8
0 / 3 / 4
6,741
375
4,294
4,771
1,213
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
18
5 / 2 / 8
10,793
600
12,434
14,855
5,972
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
52
14
Kills
28
28
Deaths
15
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
4
4
1.25
L
Cerberus
Cressyyy
Cerberus
1
5
6
0.8
L
4
8
4
0.75
W
Kuzenbo
ElPinoti
Kuzenbo
1
4
9
1.38
W
Guan Yu
Hvit Varebil
Guan Yu
0
5
1
0.1
W
22
1
2
23
L
Hercules
Mullebror
Hercules
3
4
2
1
W
Neith
NoyanK
Neith
0
3
4
0.67
W
Ne Zha
5
2
8
4.5
L
Nemesis
tukarp
Nemesis
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,378
Damage
46,554
62,657
Taken
52,437
46,455
Mitigated
28,015
10,392
Healing
13,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,063
585
0
2,643
14,139
13,591
0
6,224
7,765
16,707
0
L
Cerberus
Cressyyy
Cerberus
5,360
561
0
2,968
11,719
8,552
0
7,258
4,321
35,323
0
L
5,981
1,096
0
724
10,117
3,517
0
6,079
3,765
35,334
0
W
Kuzenbo
ElPinoti
Kuzenbo
2,610
740
0
2,464
10,318
8,873
1,430
4,195
5,664
25,395
0
W
Guan Yu
Hvit Varebil
Guan Yu
671
215
0
460
10,755
7,367
1,034
1,818
8,937
0
26,349
W
26,545
3,256
0
6,546
11,738
4,590
156
3,786
7,731
107,825
0
L
Hercules
Mullebror
Hercules
8,542
2,259
0
2,672
11,726
13,520
138
3,494
8,129
9,106
26,560
W
Neith
NoyanK
Neith
4,294
1,820
0
676
4,771
1,213
50
2,590
1,984
0
23,689
W
Ne Zha
12,434
6,637
0
3,746
14,855
5,972
0
3,338
11,477
0
93,059
L
Nemesis
tukarp
Nemesis
8,432
3,866
0
1,385
14,956
7,275
324
5,354
9,522
0
62,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,974
Gold Earned
46,287
344
Minions Killed
453
0
Camps Cleared
0
1,551,847
Distance Traveled
1,399,391
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,547
419
16
1
0
307,437
0
L
Cerberus
6,963
387
76
4
0
308,591
2
L
Hera
8,240
458
74
4
0
290,533
4
W
Kuzenbo
8,438
469
40
2
0
270,355
2
W
Guan Yu
7,711
428
52
3
0
256,663
0
W
Kukulkan
12,604
700
158
9
0
360,982
4
L
Hercules
8,422
468
71
4
0
328,999
3
W
Neith
6,741
375
48
3
0
136,998
0
W
Ne Zha
10,793
600
155
9
0
374,393
5
L
Nemesis
8,802
489
107
6
0
316,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role