Player Matchup

Hera
Hera
 
Hera
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Mefaru
Cabrakan
Level 160
God Stats
2W - 6L
1,401 SR
Queue Stats
243W - 228L
1,608 Elo+
Solo
Neith
Neith
SaintRode
Neith
Level 119
God Stats
13W - 27L
1,552 SR
Queue Stats
74W - 82L
1,587 Elo+
Solo
Amaterasu
Amaterasu
SuwooDemonTime
Amaterasu
Level 156
God Stats
0W - 2L
1,701 SR
Queue Stats
47W - 62L
1,573 Elo+
Party 1
Fafnir
Fafnir
madeholy
Fafnir
Level 142
God Stats
19W - 13L
1,684 SR
Queue Stats
137W - 117L
1,642 Elo+
Solo
Team Averages
Level 143
1,568 SR
1,582 Elo+

VS

Team Averages
Level 121
1,592 SR
1,598 Elo+
Heimdallr
Heimdallr
CamelAtor2703
Heimdallr
Level 106
God Stats
41W - 43L
1,628 SR
Queue Stats
1,004W - 864L
1,646 Elo+
Solo
Ares
Ares
MissingOwl
Ares
Level 144
God Stats
6W - 9L
1,276 SR
Queue Stats
349W - 326L
1,572 Elo+
Solo
Fenrir
Fenrir
MyFrostBites
Fenrir
Level 143
God Stats
18W - 15L
1,566 SR
Queue Stats
299W - 274L
1,588 Elo+
Solo
Zeus
Zeus
SonnicMuffen
Zeus
Level 106
God Stats
5W - 0L
1,823 SR
Queue Stats
807W - 547L
1,615 Elo+
Solo
Sylvanus
Sylvanus
yirvd
Sylvanus
Level 107
God Stats
29W - 17L
1,666 SR
Queue Stats
152W - 133L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
1 / 9 / 2
8,158
429
12,274
12,713
3,849
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Mefaru
Cabrakan
14
1 / 6 / 1
8,917
469
7,075
17,193
19,475
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
SaintRode
Neith
17
2 / 3 / 1
9,972
525
5,416
12,889
3,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Amaterasu
SuwooDemonTime
Amaterasu
13
4 / 8 / 1
9,035
476
4,863
17,604
7,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
madeholy
Fafnir
9
0 / 6 / 3
6,967
367
3,394
14,197
11,495
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CamelAtor2703
Heimdallr
18
5 / 0 / 10
12,001
632
10,504
9,993
4,907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 15
10,928
575
6,878
12,831
15,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
19
12 / 2 / 4
12,918
680
10,611
12,923
9,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
6 / 3 / 10
11,635
612
12,376
18,050
8,750
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
yirvd
Sylvanus
19
7 / 2 / 3
12,799
674
12,725
13,984
7,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
74
8
Kills
32
32
Deaths
8
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
9
2
0.22
W
Heimdallr
CamelAtor2703
Heimdallr
5
0
10
10
L
Cabrakan
Mefaru
Cabrakan
1
6
1
0.25
W
2
1
15
9.5
W
Fenrir
12
2
4
7
L
Neith
SaintRode
Neith
2
3
1
0.83
W
6
3
10
3.67
L
Amaterasu
SuwooDemonTime
Amaterasu
4
8
1
0.56
L
Fafnir
madeholy
Fafnir
0
6
3
0.25
W
Sylvanus
yirvd
Sylvanus
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,022
Damage
53,094
74,596
Taken
67,781
46,744
Mitigated
46,045
14,479
Healing
23,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
12,274
2,329
0
720
12,713
3,849
522
6,234
6,333
59,065
0
W
Heimdallr
CamelAtor2703
Heimdallr
10,504
5,968
0
5,466
9,993
4,907
6,635
2,578
7,415
0
86,265
L
Cabrakan
Mefaru
Cabrakan
7,075
921
0
2,974
17,193
19,475
0
8,603
8,407
50,675
0
W
6,878
440
0
750
12,831
15,125
774
2,524
10,307
25,943
0
W
Fenrir
10,611
3,383
0
3,827
12,923
9,462
4,097
2,512
10,411
0
83,063
L
Neith
SaintRode
Neith
5,416
1,467
0
5,282
12,889
3,999
684
3,878
9,011
0
80,499
W
12,376
2,575
519
5,193
18,050
8,750
2,203
8,914
8,907
73,621
0
L
Amaterasu
SuwooDemonTime
Amaterasu
4,863
2,554
0
3,127
17,604
7,926
137
6,300
11,304
0
50,027
L
Fafnir
madeholy
Fafnir
3,394
1,137
0
2,376
14,197
11,495
0
4,979
9,218
15,091
0
W
Sylvanus
yirvd
Sylvanus
12,725
4,672
1,107
6,739
13,984
7,801
930
5,170
7,998
75,425
12,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,049
Gold Earned
60,281
453
Minions Killed
587
0
Camps Cleared
0
1,517,729
Distance Traveled
1,773,071
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,158
429
93
5
0
325,867
4
W
Heimdallr
12,001
632
146
8
0
352,265
1
L
Cabrakan
8,917
469
109
6
0
315,451
3
W
Ares
10,928
575
32
2
0
378,668
0
W
Fenrir
12,918
680
129
7
0
401,152
3
L
Neith
9,972
525
146
8
0
332,949
14
W
Zeus
11,635
612
107
6
0
338,910
2
L
Amaterasu
9,035
476
87
5
0
310,125
0
L
Fafnir
6,967
367
18
1
0
233,337
0
W
Sylvanus
12,799
674
173
9
0
302,076
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role