Player Matchup

Odin
Odin
Nauclerus
Odin
Level 116
God Stats
5W - 1L
1,669 SR
Queue Stats
83W - 59L
1,680 Elo+
Party 1
Olorun
Olorun
dantek12
Olorun
Level 141
God Stats
5W - 4L
1,659 SR
Queue Stats
302W - 219L
1,695 Elo+
Party 1
Thor
Thor
justwouter
Thor
Level 127
God Stats
1W - 1L
1,345 SR
Queue Stats
331W - 244L
1,661 Elo+
Party 1
Team Averages
Level 128
1,558 SR
1,679 Elo+

VS

Team Averages
Level 96
1,476 SR
1,461 Elo+
Yemoja
Yemoja
Choppa0
Yemoja
Level 85
God Stats
0W - 1L
1,391 SR
Queue Stats
167W - 158L
1,519 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SquirrelRadish
Morgan Le Fay
Level 139
God Stats
2W - 6L
1,277 SR
Queue Stats
166W - 155L
1,553 Elo+
Party 2
Medusa
Medusa
WertgasCRO
Medusa
Level 65
God Stats
0W - 1L
1,761 SR
Queue Stats
1W - 4L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
1 / 5 / 8
11,156
587
8,011
17,255
18,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
dantek12
Olorun
20
7 / 1 / 1
13,671
720
17,418
17,421
7,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 1 / 8
11,435
602
9,883
14,791
10,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Choppa0
Yemoja
15
2 / 1 / 5
11,992
631
3,100
12,653
20,113
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
SquirrelRadish
Morgan Le Fay
14
2 / 4 / 4
11,101
584
19,588
15,947
6,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
WertgasCRO
Medusa
15
3 / 4 / 2
11,377
599
13,326
15,593
7,372
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
9
Kills
7
7
Deaths
9
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Choppa0
Yemoja
2
1
5
4.5
W
Odin
1
5
8
1
L
Morgan Le Fay
SquirrelRadish
Morgan Le Fay
2
4
4
1
L
Medusa
WertgasCRO
Medusa
3
4
2
1
W
Olorun
dantek12
Olorun
7
1
1
7.5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,312
Damage
36,014
49,467
Taken
44,193
36,819
Mitigated
34,235
17,639
Healing
16,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Choppa0
Yemoja
3,100
904
7,780
2,784
12,653
20,113
86
7,097
5,193
6,516
0
W
Odin
8,011
1,473
0
1,088
17,255
18,776
189
7,276
9,979
0
31,013
L
Morgan Le Fay
SquirrelRadish
Morgan Le Fay
19,588
1,141
333
2,736
15,947
6,750
189
5,457
10,004
57,518
0
L
Medusa
WertgasCRO
Medusa
13,326
6,721
0
2,569
15,593
7,372
1,775
4,864
10,314
0
65,361
W
Olorun
dantek12
Olorun
17,418
9,950
2,368
12,797
17,421
7,273
2,985
9,712
7,709
110,459
0
W
9,883
365
0
1,386
14,791
10,770
205
5,700
9,091
0
39,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,262
Gold Earned
34,470
254
Minions Killed
197
0
Camps Cleared
0
1,004,147
Distance Traveled
959,039
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,992
631
8
0
0
312,078
2
W
Odin
11,156
587
51
3
0
339,590
3
L
Morgan Le Fay
11,101
584
80
4
0
320,330
1
L
Medusa
11,377
599
109
6
0
326,631
3
W
Olorun
13,671
720
167
9
0
319,141
3
W
Thor
11,435
602
36
2
0
345,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role