Player Matchup

Sol
Sol
Gold II
SpenceThePimp10
Sol
Gold II
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,684 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
WarMaker49
Gilgamesh
Silver I
Level 62
God Stats
0W - 3L
1,463 SR
Queue Stats
121W - 122L
1,217 MMR
Party 1
Ares
Ares
Gold I
demon4ire666
Ares
Gold I
Level 139
God Stats
6W - 11L
1,558 SR
Queue Stats
279W - 330L
1,446 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 88
1,507 SR
1,449 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,478 SR
1,425 MMR
Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xbalanque
Xbalanque
Gold IV
BLuR Ambush
Xbalanque
Gold IV
Level 87
God Stats
22W - 19L
1,517 SR
Queue Stats
123W - 116L
1,341 MMR
Party 2
Ganesha
Ganesha
Gold IV
beuew
Ganesha
Gold IV
Level 108
God Stats
3W - 5L
1,417 SR
Queue Stats
46W - 47L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 6
11,235
624
14,907
17,624
5,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
WarMaker49
Gilgamesh
16
3 / 4 / 5
11,157
620
7,717
23,235
16,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 4 / 4
11,328
629
9,753
26,413
28,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
HeraCthulhuAthenaCabrakanMorgan Le Fay

VS

Bans
KumbhakarnaChironCupidDanzaburouArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
7 / 3 / 6
13,111
728
26,333
13,174
5,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
BLuR Ambush
Xbalanque
17
6 / 2 / 6
12,392
688
17,795
12,250
5,430
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
beuew
Ganesha
15
0 / 4 / 10
10,663
592
9,265
18,278
22,508
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
9
Kills
13
13
Deaths
9
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
3
6
3.33
W
Xbalanque
BLuR Ambush
Xbalanque
6
2
6
4.5
L
2
5
6
1
L
Gilgamesh
WarMaker49
Gilgamesh
3
4
5
1.38
W
Ganesha
beuew
Ganesha
0
4
10
1.25
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,377
Damage
53,393
67,272
Taken
43,702
51,374
Mitigated
33,561
11,352
Healing
6,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
26,333
2,435
126
3,193
13,174
5,623
1,245
6,605
6,569
71,433
0
W
Xbalanque
BLuR Ambush
Xbalanque
17,795
10,070
0
3,022
12,250
5,430
1,800
6,615
5,635
0
58,374
L
14,907
3,783
0
5,246
17,624
5,862
2,508
9,923
7,325
61,833
5,303
L
Gilgamesh
WarMaker49
Gilgamesh
7,717
1,354
0
2,944
23,235
16,720
128
13,553
9,139
0
38,131
W
Ganesha
beuew
Ganesha
9,265
834
0
655
18,278
22,508
393
10,486
7,792
31,665
0
L
9,753
102
638
2,524
26,413
28,792
272
10,566
15,210
24,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,720
Gold Earned
36,166
174
Minions Killed
192
0
Camps Cleared
0
895,702
Distance Traveled
924,358
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,111
728
95
5
0
309,474
3
W
Xbalanque
12,392
688
89
5
0
325,029
4
L
Sol
11,235
624
92
5
0
278,035
0
L
Gilgamesh
11,157
620
60
3
0
319,080
2
W
Ganesha
10,663
592
8
0
0
289,855
4
L
Ares
11,328
629
22
1
0
298,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role