Player Matchup

Fenrir
Fenrir
Silver II
CoNfuzed21
Fenrir
Silver II
Level 48
God Stats
9W - 11L
1,508 SR
Queue Stats
28W - 44L
903 MMR
Party 1
Olorun
Olorun
Silver I
Gains4Days
Olorun
Silver I
Level 39
God Stats
0W - 1L
1,543 SR
Queue Stats
17W - 25L
1,263 MMR
Party 1
Yemoja
Yemoja
Silver V
TTBTOLU
Yemoja
Silver V
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,210 MMR
Party 2
Rama
Rama
Bronze V
TTBTUGi
Rama
Bronze V
Level 39
God Stats
0W - 4L
1,173 SR
Queue Stats
4W - 23L
797 MMR
Party 2
Chaac
Chaac
Bronze I
Wpand
Chaac
Bronze I
Level 89
God Stats
1W - 2L
1,606 SR
Queue Stats
19W - 32L
985 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 50
1,466 SR
1,031 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,490 SR
1,032 MMR
Arachne
Arachne
Silver I
Itsigo35
Arachne
Silver I
Level 156
God Stats
15W - 18L
1,493 SR
Queue Stats
141W - 142L
1,052 MMR
Solo
Izanami
Izanami
Silver I
KoowiZ
Izanami
Silver I
Level 97
God Stats
8W - 5L
1,475 SR
Queue Stats
84W - 88L
978 MMR
Solo
Khepri
Khepri
Silver I
Phal7ne
Khepri
Silver I
Level 157
God Stats
4W - 5L
1,537 SR
Queue Stats
87W - 103L
1,088 MMR
Solo
Tiamat
Tiamat
Silver I
o0Tosunpasa0o
Tiamat
Silver I
Level 160
God Stats
14W - 17L
1,448 SR
Queue Stats
476W - 478L
1,058 MMR
Solo
Tyr
Tyr
Silver I
oii JacobbxLaaa
Tyr
Silver I
Level 125
God Stats
5W - 9L
1,495 SR
Queue Stats
144W - 137L
981 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CoNfuzed21
Fenrir
20
0 / 7 / 6
13,263
457
9,454
25,371
24,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Gains4Days
Olorun
20
9 / 10 / 2
15,367
530
26,135
29,489
12,688
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
TTBTOLU
Yemoja
19
0 / 3 / 4
13,850
478
5,003
22,004
26,560
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
TTBTUGi
Rama
19
0 / 9 / 3
12,214
421
10,684
21,260
8,373
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Wpand
Chaac
20
3 / 4 / 2
14,193
489
15,901
30,926
40,461
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
AnubisDanzaburouThanatosGilgameshAthena

VS

Bans
Morgan Le FayTsukuyomiHeimdallrKing ArthurBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Itsigo35
Arachne
20
7 / 3 / 7
16,808
580
13,263
23,851
13,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
KoowiZ
Izanami
20
7 / 3 / 8
17,698
610
28,185
27,852
13,682
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
Phal7ne
Khepri
20
3 / 1 / 19
15,697
541
7,832
12,403
22,017
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 5 / 11
17,947
619
28,087
21,616
22,341
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
6 / 1 / 11
16,711
576
22,969
30,307
49,311
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
89
12
Kills
33
33
Deaths
13
17
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CoNfuzed21
Fenrir
0
7
6
0.43
L
Olorun
Gains4Days
Olorun
9
10
2
1
W
Arachne
Itsigo35
Arachne
7
3
7
3.5
W
Izanami
KoowiZ
Izanami
7
3
8
3.67
W
Khepri
Phal7ne
Khepri
3
1
19
12.5
L
Yemoja
TTBTOLU
Yemoja
0
3
4
0.67
L
Rama
TTBTUGi
Rama
0
9
3
0.17
L
Chaac
Wpand
Chaac
3
4
2
1
W
10
5
11
3.1
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,177
Damage
100,336
129,050
Taken
116,029
112,603
Mitigated
121,005
33,719
Healing
48,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CoNfuzed21
Fenrir
9,454
2,408
227
5,253
25,371
24,521
0
5,545
19,826
0
114,103
L
Olorun
Gains4Days
Olorun
26,135
14,968
358
10,101
29,489
12,688
2,171
12,726
16,763
108,388
0
W
Arachne
Itsigo35
Arachne
13,263
10,141
0
10,003
23,851
13,654
8,035
4,969
18,882
0
126,324
W
Izanami
KoowiZ
Izanami
28,185
22,391
0
12,510
27,852
13,682
6,545
7,984
19,868
0
184,089
W
Khepri
Phal7ne
Khepri
7,832
429
0
3,904
12,403
22,017
556
4,757
7,540
43,313
0
L
Yemoja
TTBTOLU
Yemoja
5,003
707
1,356
882
22,004
26,560
249
9,018
12,986
48,896
0
L
Rama
TTBTUGi
Rama
10,684
6,907
0
2,957
21,260
8,373
2,666
2,165
19,095
0
90,269
L
Chaac
Wpand
Chaac
15,901
4,371
0
12,585
30,926
40,461
462
6,465
24,461
0
98,900
W
28,087
2,163
0
6,178
21,616
22,341
1,709
8,595
13,021
126,770
0
W
22,969
3,032
0
15,759
30,307
49,311
381
5,462
24,845
0
100,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,887
Gold Earned
84,861
784
Minions Killed
826
0
Camps Cleared
0
2,402,712
Distance Traveled
2,944,542
17
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,263
457
158
5
0
573,575
4
L
Olorun
15,367
530
175
6
0
414,500
0
W
Arachne
16,808
580
149
5
0
624,305
8
W
Izanami
17,698
610
261
9
0
512,634
9
W
Khepri
15,697
541
58
2
0
600,287
10
L
Yemoja
13,850
478
91
3
0
481,056
5
L
Rama
12,214
421
163
6
0
419,232
5
L
Chaac
14,193
489
197
7
0
514,349
3
W
Tiamat
17,947
619
191
7
0
557,499
3
W
Tyr
16,711
576
167
6
0
649,817
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role