Player Matchup

Hera
Hera
Diamond III
Ayabusha
Hera
Diamond III
Level 160
God Stats
9W - 7L
1,721 SR
Queue Stats
720W - 689L
2,172 MMR
Party 1
Osiris
Osiris
Diamond V
Jingbot
Osiris
Diamond V
Level 68
God Stats
9W - 7L
1,679 SR
Queue Stats
513W - 500L
2,119 MMR
Solo
Yemoja
Yemoja
Diamond IV
Skarakz
Yemoja
Diamond IV
Level 83
God Stats
11W - 13L
1,603 SR
Queue Stats
163W - 152L
2,104 MMR
Party 1
Chiron
Chiron
Platinum I
imkindatrash
Chiron
Platinum I
Level 49
God Stats
6W - 7L
1,380 SR
Queue Stats
80W - 66L
2,039 MMR
Solo
Vamana
Vamana
Diamond IV
nogod4u
Vamana
Diamond IV
Level 145
God Stats
2W - 2L
1,618 SR
Queue Stats
247W - 243L
2,029 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 101
1,600 SR
2,093 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,623 SR
1,992 MMR
Cthulhu
Cthulhu
Platinum I
 
Cthulhu
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Diamond V
CarønteИ2G
Cupid
Diamond V
Level 156
God Stats
4W - 2L
1,861 SR
Queue Stats
28W - 23L
2,032 MMR
Solo
Scylla
Scylla
Diamond III
Chillynn
Scylla
Diamond III
Level 158
God Stats
2W - 0L
1,816 SR
Queue Stats
101W - 82L
2,172 MMR
Solo
Sobek
Sobek
Platinum II
SinkableRuby
Sobek
Platinum II
Level 132
God Stats
1W - 0L
1,437 SR
Queue Stats
68W - 36L
2,154 MMR
Solo
Ne Zha
Ne Zha
Diamond V
TheBraydon
Ne Zha
Diamond V
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
227W - 225L
2,103 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
7
0 / 2 / 0
4,077
582
3,183
3,855
1,384
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Osiris
Jingbot
Osiris
8
0 / 1 / 0
4,305
615
1,328
4,263
1,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Skarakz
Yemoja
3
0 / 1 / 0
3,403
486
449
1,685
365
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chiron
8
0 / 1 / 0
4,078
583
984
2,368
504
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
nogod4u
Vamana
8
0 / 0 / 0
4,610
659
1,633
4,211
2,065
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
SetMorgan Le FayAthenaTiamatGilgamesh

VS

Bans
ArtemisOdinTsukuyomiFafnirKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 0 / 0
4,651
664
1,382
2,826
1,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

8
2 / 0 / 0
4,948
707
1,764
1,632
360
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Chillynn
Scylla
8
2 / 0 / 0
4,362
623
2,302
1,770
616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 4
4,243
606
1,659
5,630
2,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
TheBraydon
Ne Zha
8
1 / 0 / 2
4,470
639
1,713
4,518
1,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
5
5
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
0
0
L
Hera
0
2
0
0
W
2
0
0
2
W
Scylla
Chillynn
Scylla
2
0
0
2
L
Osiris
Jingbot
Osiris
0
1
0
0
W
0
0
4
2
L
Yemoja
Skarakz
Yemoja
0
1
0
0
W
Ne Zha
TheBraydon
Ne Zha
1
0
2
2
L
Chiron
0
1
0
0
L
Vamana
nogod4u
Vamana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,577
Damage
8,820
16,382
Taken
16,376
6,225
Mitigated
6,893
4,462
Healing
6,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,382
336
0
1,938
2,826
1,920
0
0
2,826
24,613
0
L
Hera
3,183
706
0
1,073
3,855
1,384
0
2,015
1,823
21,752
0
W
1,764
1,000
241
1,003
1,632
360
152
46
1,550
0
26,826
W
Scylla
Chillynn
Scylla
2,302
416
0
795
1,770
616
0
910
860
20,143
0
L
Osiris
Jingbot
Osiris
1,328
640
0
100
4,263
1,907
0
1,096
3,167
0
23,457
W
1,659
293
0
2,004
5,630
2,564
0
1,663
3,899
9,111
0
L
Yemoja
Skarakz
Yemoja
449
299
24
566
1,685
365
0
299
1,386
1,647
0
W
Ne Zha
TheBraydon
Ne Zha
1,713
591
0
998
4,518
1,433
0
909
3,609
0
22,442
L
Chiron
984
358
66
841
2,368
504
0
323
2,018
0
18,913
L
Vamana
nogod4u
Vamana
1,633
556
0
1,792
4,211
2,065
0
1,566
2,645
0
25,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,473
Gold Earned
22,674
219
Minions Killed
225
0
Camps Cleared
0
602,239
Distance Traveled
679,787
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,651
664
58
8
0
138,072
1
L
Hera
4,077
582
47
7
0
127,925
2
W
Cupid
4,948
707
64
9
0
123,111
3
W
Scylla
4,362
623
36
5
0
135,347
2
L
Osiris
4,305
615
53
8
0
135,536
3
W
Sobek
4,243
606
11
2
0
131,558
1
L
Yemoja
3,403
486
2
0
0
34,812
1
W
Ne Zha
4,470
639
56
8
0
151,699
2
L
Chiron
4,078
583
46
7
0
146,657
3
L
Vamana
4,610
659
71
10
0
157,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role