Player Matchup

Kukulkan
Kukulkan
Dittototo
Kukulkan
Level 44
God Stats
4W - 5L
1,514 SR
Queue Stats
122W - 89L
1,590 Elo+
Party 3
Achilles
Achilles
FatDiggaNick
Achilles
Level 34
God Stats
8W - 6L
1,699 SR
Queue Stats
196W - 188L
1,530 Elo+
Solo
Ravana
Ravana
TígerSlayer
Ravana
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
368W - 293L
1,596 Elo+
Party 3
Fenrir
Fenrir
YolkyElk
Fenrir
Level 48
God Stats
20W - 10L
1,728 SR
Queue Stats
135W - 95L
1,659 Elo+
Party 3
Sylvanus
Sylvanus
deathwampa
Sylvanus
Level 107
God Stats
2W - 1L
1,832 SR
Queue Stats
30W - 20L
1,652 Elo+
Party 3
Team Averages
Level 77
1,655 SR
1,605 Elo+

VS

Team Averages
Level 63
1,487 SR
1,481 Elo+
Hel
Hel
GoblinMagii
Hel
Level 58
God Stats
2W - 2L
1,462 SR
Queue Stats
226W - 170L
1,507 Elo+
Party 2
Artio
Artio
KaylixRose
Artio
Level 155
God Stats
9W - 8L
1,739 SR
Queue Stats
387W - 360L
1,524 Elo+
Party 1
King Arthur
King Arthur
Orangutandalf
King Arthur
Level 33
God Stats
12W - 17L
1,465 SR
Queue Stats
205W - 235L
1,480 Elo+
Party 1
Fenrir
Fenrir
RobsNewBorn
Fenrir
Level 40
God Stats
1W - 4L
1,297 SR
Queue Stats
112W - 78L
1,537 Elo+
Solo
Skadi
Skadi
Veinquish
Skadi
Level 27
God Stats
22W - 29L
1,472 SR
Queue Stats
24W - 39L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dittototo
Kukulkan
14
4 / 4 / 12
9,451
497
10,987
9,858
4,796
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
FatDiggaNick
Achilles
16
6 / 1 / 3
10,002
526
10,835
13,924
17,593
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
19
14 / 0 / 7
12,023
633
18,837
13,635
7,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
YolkyElk
Fenrir
13
1 / 1 / 11
10,168
535
7,306
11,594
11,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
deathwampa
Sylvanus
14
7 / 0 / 12
9,758
514
14,137
14,777
20,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 1
8,599
453
7,105
14,024
4,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
13
2 / 6 / 3
8,565
451
9,669
23,074
14,774
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Orangutandalf
King Arthur
14
1 / 4 / 1
9,087
478
7,949
16,555
8,034
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
12
2 / 4 / 2
8,305
437
9,415
14,224
4,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
Veinquish
Skadi
11
0 / 9 / 2
7,442
392
4,501
14,813
3,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
15
32
Kills
6
6
Deaths
32
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Dittototo
Kukulkan
4
4
12
2.5
W
Achilles
FatDiggaNick
Achilles
6
1
3
7.5
L
1
9
1
0.17
L
Artio
2
6
3
0.58
L
King Arthur
Orangutandalf
King Arthur
1
4
1
0.38
L
Fenrir
2
4
2
0.75
W
Ravana
14
0
7
17.5
L
Skadi
Veinquish
Skadi
0
9
2
0.11
W
Fenrir
YolkyElk
Fenrir
1
1
11
6.5
W
Sylvanus
deathwampa
Sylvanus
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,102
Damage
38,639
63,788
Taken
82,690
61,592
Mitigated
35,677
23,745
Healing
25,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Dittototo
Kukulkan
10,987
1,709
0
865
9,858
4,796
777
4,314
5,388
53,863
0
W
Achilles
FatDiggaNick
Achilles
10,835
2,773
0
4,758
13,924
17,593
502
551
13,373
0
56,840
L
7,105
633
3,565
4,106
14,024
4,479
0
4,901
9,123
52,300
0
L
Artio
9,669
586
1,253
8,002
23,074
14,774
0
7,361
15,713
39,397
0
L
King Arthur
Orangutandalf
King Arthur
7,949
386
311
4,680
16,555
8,034
308
2,283
14,272
0
48,263
L
Fenrir
9,415
2,650
0
1,584
14,224
4,664
0
2,516
11,708
0
47,585
W
Ravana
18,837
7,500
0
6,195
13,635
7,266
0
2,275
11,248
0
107,197
L
Skadi
Veinquish
Skadi
4,501
2,516
0
1,756
14,813
3,726
81
6,670
8,143
0
35,923
W
Fenrir
YolkyElk
Fenrir
7,306
1,821
0
2,440
11,594
11,203
1,250
4,146
7,332
0
34,554
W
Sylvanus
deathwampa
Sylvanus
14,137
4,703
3,834
5,653
14,777
20,734
17
5,369
9,162
41,891
11,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,402
Gold Earned
41,998
470
Minions Killed
407
0
Camps Cleared
0
1,818,051
Distance Traveled
1,667,095
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,451
497
104
5
0
324,715
2
W
Achilles
10,002
526
90
5
0
389,401
1
L
Hel
8,599
453
127
7
0
341,558
0
L
Artio
8,565
451
43
2
0
384,889
1
L
King Arthur
9,087
478
98
5
0
294,989
1
L
Fenrir
8,305
437
76
4
0
339,752
0
W
Ravana
12,023
633
139
7
0
411,162
3
L
Skadi
7,442
392
63
3
0
305,907
0
W
Fenrir
10,168
535
53
3
0
365,341
2
W
Sylvanus
9,758
514
84
4
0
327,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role