Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
Lasook
Ravana
Level 117
God Stats
13W - 18L
1,611 SR
Queue Stats
252W - 235L
1,498 Elo+
Party 2
Kukulkan
Kukulkan
RisingPhoenix88_
Kukulkan
Level 87
God Stats
19W - 21L
1,562 SR
Queue Stats
102W - 129L
1,423 Elo+
Solo
Cthulhu
Cthulhu
SimpelThor
Cthulhu
Level 100
God Stats
10W - 7L
1,493 SR
Queue Stats
285W - 283L
1,392 Elo+
Party 1
Medusa
Medusa
THEBIG-N
Medusa
Level 109
God Stats
30W - 32L
1,561 SR
Queue Stats
298W - 293L
1,452 Elo+
Party 1
Team Averages
Level 94
1,545 SR
1,453 Elo+

VS

Team Averages
Level 80
1,481 SR
1,433 Elo+
Heimdallr
Heimdallr
AlaNmEssS
Heimdallr
Level 62
God Stats
7W - 7L
1,365 SR
Queue Stats
506W - 471L
1,438 Elo+
Solo
Baba Yaga
Baba Yaga
Artion1990
Baba Yaga
Level 109
God Stats
8W - 3L
1,447 SR
Queue Stats
790W - 914L
1,399 Elo+
Solo
Bakasura
Bakasura
Berlin1734
Bakasura
Level 67
God Stats
15W - 12L
1,564 SR
Queue Stats
362W - 337L
1,404 Elo+
Solo
Bacchus
Bacchus
Sanguis Yeti
Bacchus
Level 88
God Stats
10W - 12L
1,530 SR
Queue Stats
410W - 497L
1,422 Elo+
Solo
Fenrir
Fenrir
TheInsaneMage
Fenrir
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 34L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 5 / 0
7,633
449
2,888
11,736
8,589
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ravana
Lasook
Ravana
13
5 / 6 / 2
8,651
509
9,264
10,375
4,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 3 / 1
8,275
487
2,327
10,272
4,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
SimpelThor
Cthulhu
13
6 / 4 / 3
8,794
517
10,929
16,909
13,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
THEBIG-N
Medusa
13
0 / 5 / 9
7,885
464
11,377
10,129
3,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlaNmEssS
Heimdallr
14
4 / 4 / 2
8,881
522
9,916
11,869
4,659
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baba Yaga
Artion1990
Baba Yaga
17
4 / 0 / 4
10,248
603
8,664
7,367
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bakasura
Berlin1734
Bakasura
15
4 / 5 / 6
9,581
564
10,746
13,641
7,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Sanguis Yeti
Bacchus
12
2 / 3 / 8
8,567
504
6,971
17,631
24,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
9 / 1 / 3
10,628
625
12,946
13,100
7,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
46
12
Kills
23
23
Deaths
13
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
5
0
0.2
W
Heimdallr
AlaNmEssS
Heimdallr
4
4
2
1.25
W
Baba Yaga
Artion1990
Baba Yaga
4
0
4
6
W
Bakasura
Berlin1734
Bakasura
4
5
6
1.4
L
Ravana
Lasook
Ravana
5
6
2
1
L
0
3
1
0.17
W
Bacchus
Sanguis Yeti
Bacchus
2
3
8
2
L
Cthulhu
SimpelThor
Cthulhu
6
4
3
1.88
L
Medusa
THEBIG-N
Medusa
0
5
9
0.9
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,785
Damage
49,243
59,421
Taken
63,608
34,826
Mitigated
45,976
12,309
Healing
25,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,888
1,358
0
1,641
11,736
8,589
552
0
11,736
0
37,869
W
Heimdallr
AlaNmEssS
Heimdallr
9,916
5,955
0
3,520
11,869
4,659
1,016
3,699
8,170
0
57,146
W
Baba Yaga
Artion1990
Baba Yaga
8,664
523
0
4,165
7,367
2,765
835
1,272
6,095
75,124
0
W
Bakasura
Berlin1734
Bakasura
10,746
6,791
0
5,286
13,641
7,075
0
1,899
11,742
0
60,552
L
Ravana
Lasook
Ravana
9,264
2,650
0
1,859
10,375
4,716
0
2,180
7,492
0
56,227
L
2,327
44
0
2,581
10,272
4,298
264
4,588
4,967
56,188
0
W
Bacchus
Sanguis Yeti
Bacchus
6,971
1,127
638
4,617
17,631
24,276
147
5,200
12,431
20,817
0
L
Cthulhu
SimpelThor
Cthulhu
10,929
801
848
4,251
16,909
13,924
286
5,558
11,106
27,499
0
L
Medusa
THEBIG-N
Medusa
11,377
4,330
0
1,129
10,129
3,299
612
3,309
6,680
0
48,398
W
12,946
6,500
0
7,493
13,100
7,201
0
1,609
11,491
0
71,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,238
Gold Earned
47,905
398
Minions Killed
482
0
Camps Cleared
0
1,520,539
Distance Traveled
1,513,528
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,633
449
65
4
0
247,302
0
W
Heimdallr
8,881
522
98
6
0
282,498
1
W
Baba Yaga
10,248
603
135
8
0
302,426
2
W
Bakasura
9,581
564
122
7
0
339,914
0
L
Ravana
8,651
509
93
5
0
337,416
0
L
Kukulkan
8,275
487
116
7
0
254,788
4
W
Bacchus
8,567
504
24
1
0
307,503
1
L
Cthulhu
8,794
517
38
2
0
338,839
3
L
Medusa
7,885
464
86
5
0
342,194
1
W
Fenrir
10,628
625
103
6
0
281,187
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role