Player Matchup

Tiamat
Tiamat
belzebute666
Tiamat
Level 27
God Stats
44W - 56L
1,520 SR
Queue Stats
277W - 341L
1,432 Elo+
Solo
Tsukuyomi
Tsukuyomi
fizaa
Tsukuyomi
Level 29
God Stats
6W - 3L
1,700 SR
Queue Stats
19W - 22L
1,415 Elo+
Party 1
Xing Tian
Xing Tian
kirill2999m
Xing Tian
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,367 Elo+
Party 1
Team Averages
Level 40
1,573 SR
1,405 Elo+

VS

Team Averages
Level 49
1,430 SR
1,453 Elo+
Danzaburou
Danzaburou
Dianthi
Danzaburou
Level 91
God Stats
2W - 3L
1,303 SR
Queue Stats
31W - 41L
1,430 Elo+
Party 2
Cthulhu
Cthulhu
Hadesalke
Cthulhu
Level 49
God Stats
9W - 9L
1,487 SR
Queue Stats
31W - 39L
1,430 Elo+
Party 2
Agni
Agni
KarambAlky
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
5 / 1 / 12
10,889
726
13,374
11,481
8,487
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
fizaa
Tsukuyomi
17
12 / 2 / 5
12,276
818
16,397
13,134
6,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
kirill2999m
Xing Tian
15
3 / 2 / 11
10,187
679
3,846
15,047
19,005
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dianthi
Danzaburou
11
1 / 5 / 2
8,833
589
6,150
11,706
4,569
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Hadesalke
Cthulhu
14
2 / 6 / 3
9,840
656
8,209
19,148
25,652
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 9 / 2
9,679
645
8,666
11,611
3,962
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
20
Kills
5
5
Deaths
20
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dianthi
Danzaburou
1
5
2
0.4
L
Cthulhu
Hadesalke
Cthulhu
2
6
3
0.58
L
2
9
2
0.33
W
Tiamat
5
1
12
11
W
Tsukuyomi
fizaa
Tsukuyomi
12
2
5
7.25
W
Xing Tian
kirill2999m
Xing Tian
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,617
Damage
23,025
39,662
Taken
42,465
33,787
Mitigated
34,183
11,727
Healing
4,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dianthi
Danzaburou
6,150
1,560
0
2,957
11,706
4,569
138
4,038
7,668
0
25,652
L
Cthulhu
Hadesalke
Cthulhu
8,209
672
0
0
19,148
25,652
99
6,401
12,747
27,084
0
L
8,666
1,284
0
1,101
11,611
3,962
0
6,781
4,830
24,344
0
W
Tiamat
13,374
671
699
6,770
11,481
8,487
474
6,383
5,098
40,949
0
W
Tsukuyomi
fizaa
Tsukuyomi
16,397
4,059
0
3,914
13,134
6,295
1,047
5,199
7,935
0
70,862
W
Xing Tian
kirill2999m
Xing Tian
3,846
443
148
196
15,047
19,005
748
5,293
9,754
15,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,352
Gold Earned
28,352
191
Minions Killed
136
0
Camps Cleared
0
886,504
Distance Traveled
742,503
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,833
589
51
3
0
250,399
4
L
Cthulhu
9,840
656
50
3
0
267,247
4
L
Agni
9,679
645
35
2
0
224,857
1
W
Tiamat
10,889
726
78
5
0
276,193
1
W
Tsukuyomi
12,276
818
87
6
0
318,600
2
W
Xing Tian
10,187
679
26
2
0
291,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role