Player Matchup

Baron Samedi
Baron Samedi
Go-zlin
Baron Samedi
Level 103
God Stats
5W - 2L
1,641 SR
Queue Stats
218W - 190L
1,564 Elo+
Party 3
Tiamat
Tiamat
HardlineHydra35
Tiamat
Level 44
God Stats
8W - 6L
1,634 SR
Queue Stats
104W - 116L
1,509 Elo+
Solo
Artemis
Artemis
Unphasiblephilip
Artemis
Level 46
God Stats
23W - 19L
1,582 SR
Queue Stats
61W - 57L
1,525 Elo+
Party 2
Achilles
Achilles
dfsolo
Achilles
Level 135
God Stats
1W - 5L
1,442 SR
Queue Stats
216W - 163L
1,578 Elo+
Party 2
Loki
Loki
eiri-animas
Loki
Level 49
God Stats
19W - 5L
1,741 SR
Queue Stats
114W - 81L
1,565 Elo+
Party 3
Team Averages
Level 75
1,608 SR
1,548 Elo+

VS

Team Averages
Level 67
1,608 SR
1,488 Elo+
Skadi
Skadi
CyanYapper7530
Skadi
Level 11
God Stats
12W - 13L
1,557 SR
Queue Stats
17W - 18L
1,492 Elo+
Party 1
Tyr
Tyr
GatorHunter9681
Tyr
Level 87
God Stats
0W - 1L
1,586 SR
Queue Stats
113W - 122L
1,461 Elo+
Party 1
Hera
Hera
NOVA PhantomxX
Hera
Level 89
God Stats
3W - 4L
1,916 SR
Queue Stats
200W - 203L
1,521 Elo+
Party 1
Pele
Pele
The Game Logic
Pele
Level 119
God Stats
2W - 4L
1,445 SR
Queue Stats
186W - 177L
1,511 Elo+
Party 1
Hercules
Hercules
wolfguard9681
Hercules
Level 28
God Stats
1W - 1L
1,538 SR
Queue Stats
69W - 72L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Go-zlin
Baron Samedi
18
3 / 0 / 5
11,067
553
18,109
13,050
13,998
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
2 / 3 / 4
10,893
545
6,877
10,466
6,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
7 / 0 / 9
11,949
597
14,124
9,487
4,292
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
dfsolo
Achilles
16
8 / 0 / 7
10,783
539
14,196
16,431
22,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
6 / 0 / 3
10,727
536
4,778
9,259
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 0
8,351
418
5,132
11,540
2,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 1
7,532
377
4,761
19,263
18,716
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 4 / 1
9,143
457
9,278
9,860
3,344
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 4 / 1
9,796
490
11,929
19,761
7,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
wolfguard9681
Hercules
12
0 / 3 / 1
7,550
378
3,075
16,181
13,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
26
Kills
3
3
Deaths
26
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
L
0
6
1
0.08
W
Baron Samedi
Go-zlin
Baron Samedi
3
0
5
5.5
W
2
3
4
1.33
L
1
4
1
0.38
L
2
4
1
0.63
W
7
0
9
11.5
W
Achilles
dfsolo
Achilles
8
0
7
11.5
W
6
0
3
7.5
L
Hercules
wolfguard9681
Hercules
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,084
Damage
34,175
58,693
Taken
76,605
50,405
Mitigated
46,164
32,682
Healing
15,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,132
2,071
0
0
11,540
2,948
1,513
0
11,540
0
47,722
L
4,761
896
0
4,336
19,263
18,716
0
10,247
8,952
0
27,647
W
Baron Samedi
Go-zlin
Baron Samedi
18,109
1,286
1,054
9,511
13,050
13,998
863
0
13,050
75,961
0
W
6,877
620
0
3,612
10,466
6,070
0
4,669
5,797
72,750
0
L
9,278
2,509
0
593
9,860
3,344
0
3,995
5,640
62,948
0
L
11,929
2,934
0
7,774
19,761
7,522
0
7,353
12,332
0
93,078
W
14,124
7,280
217
4,930
9,487
4,292
2,494
779
8,708
0
89,315
W
Achilles
dfsolo
Achilles
14,196
4,186
0
7,430
16,431
22,289
193
2,868
13,563
0
42,376
W
4,778
810
0
5,928
9,259
3,756
1,216
962
8,297
0
80,517
L
Hercules
wolfguard9681
Hercules
3,075
424
0
2,843
16,181
13,634
115
2,880
13,155
0
19,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,419
Gold Earned
42,372
604
Minions Killed
461
0
Camps Cleared
0
1,937,894
Distance Traveled
1,844,329
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,351
418
88
4
0
324,926
4
L
Tyr
7,532
377
45
2
0
388,170
4
W
Baron Samedi
11,067
553
144
7
0
360,634
4
W
Tiamat
10,893
545
147
7
0
363,653
10
L
Hera
9,143
457
146
7
0
368,327
0
L
Pele
9,796
490
147
7
0
423,672
1
W
Artemis
11,949
597
136
7
0
352,522
1
W
Achilles
10,783
539
52
3
0
411,099
5
W
Loki
10,727
536
125
6
0
449,986
1
L
Hercules
7,550
378
35
2
0
339,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role