Player Matchup

Fenrir
Fenrir
Platinum II
BrokeMilkshake
Fenrir
Platinum II
Level 42
God Stats
4W - 3L
1,949 SR
Queue Stats
53W - 26L
2,181 MMR
Solo
Medusa
Medusa
Platinum II
Dlmma
Medusa
Platinum II
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
54W - 34L
2,127 MMR
Party 2
He Bo
He Bo
Diamond V
Magreebas
He Bo
Diamond V
Level 136
God Stats
12W - 5L
1,706 SR
Queue Stats
89W - 66L
2,169 MMR
Solo
Artio
Artio
Diamond IV
Ninja Star Bomb
Artio
Diamond IV
Level 155
God Stats
35W - 26L
1,661 SR
Queue Stats
187W - 174L
2,070 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
quinnadjie
Zhong Kui
Platinum I
Level 140
God Stats
3W - 1L
1,879 SR
Queue Stats
181W - 176L
2,062 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 112
1,739 SR
2,122 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 123
1,685 SR
2,120 MMR
Cabrakan
Cabrakan
Diamond III
WeskerHydra
Cabrakan
Diamond III
Level 149
God Stats
3W - 6L
1,430 SR
Queue Stats
56W - 41L
2,195 MMR
Party 1
Kali
Kali
Platinum II
X-Fernii79_X
Kali
Platinum II
Level 156
God Stats
13W - 9L
1,842 SR
Queue Stats
134W - 118L
1,978 MMR
Solo
Ullr
Ullr
Diamond IV
ZuluMandel17
Ullr
Diamond IV
Level 144
God Stats
23W - 22L
1,725 SR
Queue Stats
217W - 201L
2,109 MMR
Party 1
Merlin
Merlin
Diamond III
x KingGreen8776
Merlin
Diamond III
Level 46
God Stats
1W - 2L
1,756 SR
Queue Stats
95W - 79L
2,188 MMR
Solo
Ymir
Ymir
Diamond IV
x l TIMMY l x
Ymir
Diamond IV
Level 122
God Stats
7W - 9L
1,672 SR
Queue Stats
187W - 168L
2,128 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 5
10,201
567
9,304
15,389
7,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
Dlmma
Medusa
19
8 / 1 / 4
11,927
663
16,967
11,877
5,036
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

He Bo
Magreebas
He Bo
16
4 / 2 / 6
10,111
562
9,760
10,659
4,924
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 0 / 10
9,185
510
4,920
15,408
11,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
quinnadjie
Zhong Kui
17
4 / 0 / 1
10,621
590
4,915
9,818
9,341
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bans
GilgameshMorgan Le FaySetAthenaTiamat

VS

Bans
SolSobekGebYemojaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
WeskerHydra
Cabrakan
16
0 / 2 / 2
9,293
516
7,488
11,349
13,934
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
2 / 5 / 2
9,212
512
9,426
13,281
6,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 7 / 0
9,017
501
8,267
14,910
4,471
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 4 / 0
7,472
415
6,481
8,859
3,845
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 1
9,142
508
4,756
13,838
11,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
22
Kills
5
5
Deaths
22
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
W
Medusa
Dlmma
Medusa
8
1
4
10
W
He Bo
Magreebas
He Bo
4
2
6
3.5
W
0
0
10
5
L
Cabrakan
WeskerHydra
Cabrakan
0
2
2
0.5
L
2
5
2
0.6
L
2
7
0
0.29
W
Zhong Kui
quinnadjie
Zhong Kui
4
0
1
4.5
L
0
4
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,866
Damage
36,418
63,151
Taken
62,237
37,811
Mitigated
40,707
25,967
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,304
4,068
0
3,800
15,389
7,199
0
3,696
11,619
0
80,850
W
Medusa
Dlmma
Medusa
16,967
9,610
0
6,719
11,877
5,036
981
1,544
10,333
0
103,193
W
He Bo
Magreebas
He Bo
9,760
641
0
4,682
10,659
4,924
54
3,040
7,495
72,482
0
W
4,920
907
555
2,903
15,408
11,311
81
6,405
8,911
20,601
0
L
Cabrakan
WeskerHydra
Cabrakan
7,488
1,372
0
4,392
11,349
13,934
0
4,465
6,884
64,798
0
L
9,426
2,627
0
4,197
13,281
6,552
0
2,105
11,176
0
65,710
L
8,267
2,784
0
1,036
14,910
4,471
0
2,889
12,021
0
55,633
W
Zhong Kui
quinnadjie
Zhong Kui
4,915
808
0
7,308
9,818
9,341
0
3,811
6,007
65,373
0
L
6,481
833
0
1,949
8,859
3,845
0
4,300
4,559
46,293
0
L
4,756
685
0
1,175
13,838
11,905
0
5,836
8,002
29,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,045
Gold Earned
44,136
570
Minions Killed
502
0
Camps Cleared
0
1,840,241
Distance Traveled
1,575,944
37
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,201
567
115
6
0
402,894
10
W
Medusa
11,927
663
161
9
0
361,873
4
W
He Bo
10,111
562
115
6
0
346,958
9
W
Artio
9,185
510
32
2
0
378,938
13
L
Cabrakan
9,293
516
139
8
0
295,567
6
L
Kali
9,212
512
100
6
0
360,226
3
L
Ullr
9,017
501
109
6
0
314,946
5
W
Zhong Kui
10,621
590
147
8
0
349,578
1
L
Merlin
7,472
415
98
5
0
255,577
5
L
Ymir
9,142
508
56
3
0
349,628
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role