Player Matchup

Set
Set
DarknesS_Teams
Set
Level 44
God Stats
8W - 13L
1,474 SR
Queue Stats
257W - 291L
1,437 Elo+
Party 1
Ymir
Ymir
DuSk_NEOhunter72
Ymir
Level 28
God Stats
22W - 23L
1,465 SR
Queue Stats
81W - 86L
1,374 Elo+
Party 3
Achilles
Achilles
J_I_R_T1
Achilles
Level 18
God Stats
4W - 4L
1,325 SR
Queue Stats
97W - 156L
1,324 Elo+
Party 1
Zeus
Zeus
SekuJoestar
Zeus
Level 28
God Stats
2W - 4L
1,325 SR
Queue Stats
201W - 244L
1,433 Elo+
Party 1
Danzaburou
Danzaburou
matchman5772
Danzaburou
Level 26
God Stats
14W - 16L
1,405 SR
Queue Stats
61W - 66L
1,374 Elo+
Party 3
Team Averages
Level 29
1,399 SR
1,388 Elo+

VS

Team Averages
Level 32
1,571 SR
1,512 Elo+
Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
ASNAI28
Khepri
Level 23
God Stats
2W - 1L
1,728 SR
Queue Stats
4W - 4L
1,381 Elo+
Party 4
Vamana
Vamana
Lemsip Main
Vamana
Level 27
God Stats
17W - 9L
1,625 SR
Queue Stats
109W - 78L
1,494 Elo+
Party 2
Fenrir
Fenrir
erikayala14
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,381 Elo+
Party 4
Tiamat
Tiamat
iFlxzys
Tiamat
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 5L
1,802 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 0
7,526
443
10,046
15,116
5,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 5 / 0
5,734
337
1,371
7,956
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
J_I_R_T1
Achilles
10
2 / 6 / 0
6,773
398
5,913
12,774
9,011
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 5 / 0
7,166
422
5,918
11,807
4,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
matchman5772
Danzaburou
7
0 / 4 / 0
5,851
344
2,578
5,655
1,450
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
14 / 0 / 2
11,629
684
15,263
10,579
3,805
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Khepri
ASNAI28
Khepri
13
2 / 0 / 9
9,528
560
3,829
7,701
7,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
16
3 / 2 / 4
10,550
621
7,113
13,246
11,576
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
10
1 / 6 / 2
8,082
475
865
8,780
3,034
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
iFlxzys
Tiamat
18
6 / 0 / 2
11,762
692
9,005
12,630
9,713
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
7
Kills
26
26
Deaths
8
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
14
0
2
15
W
Khepri
ASNAI28
Khepri
2
0
9
6.5
L
4
6
0
0.67
L
0
5
0
0
L
Achilles
J_I_R_T1
Achilles
2
6
0
0.33
W
Vamana
3
2
4
2.5
L
1
5
0
0.2
W
Fenrir
1
6
2
0.33
W
Tiamat
iFlxzys
Tiamat
6
0
2
7
L
Danzaburou
matchman5772
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,826
Damage
36,075
53,308
Taken
52,936
24,443
Mitigated
35,252
8,623
Healing
16,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,263
10,103
0
3,599
10,579
3,805
10,092
1,522
9,047
0
117,748
W
Khepri
ASNAI28
Khepri
3,829
414
0
2,228
7,701
7,124
1,333
1,295
6,328
15,442
0
L
10,046
4,805
0
2,882
15,116
5,620
0
3,946
11,170
0
48,701
L
1,371
566
0
921
7,956
4,359
0
1,087
6,869
8,611
0
L
Achilles
J_I_R_T1
Achilles
5,913
2,241
0
492
12,774
9,011
0
552
12,222
0
28,458
W
Vamana
7,113
3,784
0
2,644
13,246
11,576
1,739
572
12,618
0
52,823
L
5,918
1,539
0
3,631
11,807
4,003
0
6,035
5,772
39,029
0
W
Fenrir
865
111
0
658
8,780
3,034
1,247
534
8,204
0
21,146
W
Tiamat
iFlxzys
Tiamat
9,005
1,662
141
7,231
12,630
9,713
1,037
2,990
9,297
77,740
0
L
Danzaburou
matchman5772
Danzaburou
2,578
1,853
0
697
5,655
1,450
0
1,214
4,441
0
22,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,050
Gold Earned
51,551
258
Minions Killed
484
0
Camps Cleared
0
1,133,306
Distance Traveled
1,489,567
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,629
684
170
10
0
299,407
3
W
Khepri
9,528
560
20
1
0
306,221
0
L
Set
7,526
443
81
5
0
298,240
1
L
Ymir
5,734
337
9
1
0
180,535
2
L
Achilles
6,773
398
43
3
0
270,491
0
W
Vamana
10,550
621
110
6
0
339,998
0
L
Zeus
7,166
422
77
5
0
226,750
0
W
Fenrir
8,082
475
36
2
0
234,461
0
W
Tiamat
11,762
692
148
9
0
309,480
4
L
Danzaburou
5,851
344
48
3
0
157,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role