Player Matchup

Bakasura
Bakasura
Doom4Alpha
Bakasura
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 9L
1,428 Elo+
Solo
Bellona
Bellona
Reevedsoogeil
Bellona
Level 60
God Stats
3W - 6L
1,404 SR
Queue Stats
154W - 180L
1,305 Elo+
Solo
Cthulhu
Cthulhu
UeefPalto
Cthulhu
Level 82
God Stats
3W - 2L
1,455 SR
Queue Stats
119W - 122L
1,451 Elo+
Party 1
Cernunnos
Cernunnos
Zayac_221
Cernunnos
Level 58
God Stats
5W - 9L
1,333 SR
Queue Stats
29W - 30L
1,426 Elo+
Party 1
Chronos
Chronos
tufty101
Chronos
Level 65
God Stats
31W - 38L
1,469 SR
Queue Stats
238W - 271L
1,393 Elo+
Solo
Team Averages
Level 66
1,432 SR
1,401 Elo+

VS

Team Averages
Level 79
1,454 SR
1,385 Elo+
Anubis
Anubis
 
Anubis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Jaapio
Hou Yi
Level 94
God Stats
26W - 31L
1,202 SR
Queue Stats
67W - 86L
1,272 Elo+
Solo
Achilles
Achilles
Masonwaff
Achilles
Level 86
God Stats
10W - 10L
1,503 SR
Queue Stats
441W - 525L
1,413 Elo+
Solo
Skadi
Skadi
NikoHelpAHH
Skadi
Level 60
God Stats
35W - 23L
1,484 SR
Queue Stats
401W - 437L
1,353 Elo+
Solo
Odin
Odin
SAMURAI02
Odin
Level 53
God Stats
3W - 2L
1,580 SR
Queue Stats
116W - 154L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Doom4Alpha
Bakasura
17
9 / 2 / 10
11,061
615
9,048
13,024
5,644
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
18
11 / 1 / 11
11,371
632
14,516
14,545
13,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
UeefPalto
Cthulhu
14
2 / 0 / 18
9,734
541
13,027
11,690
10,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Zayac_221
Cernunnos
14
3 / 6 / 7
8,798
489
5,145
11,756
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
tufty101
Chronos
16
8 / 2 / 11
10,362
576
17,382
13,187
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 9 / 6
7,823
435
12,690
20,437
9,828
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
Jaapio
Hou Yi
11
3 / 4 / 4
7,402
411
8,777
11,328
4,066
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Masonwaff
Achilles
12
2 / 9 / 6
7,752
431
8,092
15,859
8,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
3 / 3 / 2
9,044
502
7,788
10,373
3,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
11
1 / 8 / 4
7,232
402
3,373
14,789
6,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
32
33
Kills
10
11
Deaths
33
57
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
9
6
0.44
W
Bakasura
Doom4Alpha
Bakasura
9
2
10
7
L
Hou Yi
Jaapio
Hou Yi
3
4
4
1.25
L
Achilles
Masonwaff
Achilles
2
9
6
0.56
L
3
3
2
1.33
W
Bellona
11
1
11
16.5
L
Odin
1
8
4
0.38
W
Cthulhu
UeefPalto
Cthulhu
2
0
18
11
W
Cernunnos
Zayac_221
Cernunnos
3
6
7
1.08
W
Chronos
tufty101
Chronos
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,118
Damage
40,720
64,202
Taken
72,786
39,490
Mitigated
32,679
24,472
Healing
10,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
12,690
531
244
6,851
20,437
9,828
0
10,528
9,186
48,158
0
W
Bakasura
Doom4Alpha
Bakasura
9,048
6,551
0
6,103
13,024
5,644
0
2,561
10,463
0
65,930
L
Hou Yi
Jaapio
Hou Yi
8,777
1,805
0
1,583
11,328
4,066
1,009
6,883
4,340
0
36,216
L
Achilles
Masonwaff
Achilles
8,092
2,195
0
420
15,859
8,291
0
7,608
8,251
0
40,274
L
7,788
2,447
0
565
10,373
3,530
708
2,643
7,653
0
65,325
W
Bellona
14,516
5,165
0
4,236
14,545
13,857
593
2,261
12,284
0
78,263
L
Odin
3,373
1,553
0
1,226
14,789
6,964
624
2,747
12,042
0
21,847
W
Cthulhu
UeefPalto
Cthulhu
13,027
1,141
1,400
4,994
11,690
10,712
591
1,945
9,745
38,049
0
W
Cernunnos
Zayac_221
Cernunnos
5,145
2,130
0
2,634
11,756
4,766
1,124
2,596
9,160
0
50,259
W
Chronos
tufty101
Chronos
17,382
7,559
0
5,105
13,187
4,511
4,637
3,492
9,695
67,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,326
Gold Earned
39,253
502
Minions Killed
360
0
Camps Cleared
0
1,720,303
Distance Traveled
1,411,457
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,823
435
75
4
0
223,912
5
W
Bakasura
11,061
615
109
6
0
387,383
0
L
Hou Yi
7,402
411
50
3
0
310,206
5
L
Achilles
7,752
431
68
4
0
302,516
1
L
Skadi
9,044
502
118
7
0
300,279
3
W
Bellona
11,371
632
148
8
0
382,853
1
L
Odin
7,232
402
49
3
0
274,544
3
W
Cthulhu
9,734
541
44
2
0
356,272
7
W
Cernunnos
8,798
489
91
5
0
290,412
3
W
Chronos
10,362
576
110
6
0
303,383
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role