Player Matchup

Fenrir
Fenrir
Birdoambirden
Fenrir
Level 8
God Stats
4W - 1L
1,410 SR
Queue Stats
29W - 22L
1,311 Elo+
Solo
Sylvanus
Sylvanus
Blaring
Sylvanus
Level 29
God Stats
11W - 9L
1,402 SR
Queue Stats
44W - 36L
1,348 Elo+
Solo
Chaac
Chaac
JohnDoePETE
Chaac
Level 28
God Stats
22W - 20L
1,443 SR
Queue Stats
27W - 26L
1,425 Elo+
Solo
Apollo
Apollo
Simstaker
Apollo
Level 27
God Stats
35W - 40L
1,341 SR
Queue Stats
40W - 52L
1,220 Elo+
Solo
Susano
Susano
gamehead2170
Susano
Level 16
God Stats
3W - 2L
1,250 SR
Queue Stats
24W - 25L
1,180 Elo+
Solo
Team Averages
Level 22
1,369 SR
1,297 Elo+

VS

Team Averages
Level 18
1,473 SR
1,265 Elo+
Izanami
Izanami
Cassiopee4134
Izanami
Level 25
God Stats
74W - 79L
1,451 SR
Queue Stats
92W - 100L
1,372 Elo+
Solo
Mercury
Mercury
Fertiburon
Mercury
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,373 Elo+
Solo
Ra
Ra
Kool_Izzy_YT
Ra
Level 7
God Stats
0W - 3L
1,236 SR
Queue Stats
0W - 3L
982 Elo+
Solo
Neith
Neith
LTU DACT
Neith
Level 25
God Stats
2W - 1L
1,543 SR
Queue Stats
116W - 110L
1,135 Elo+
Solo
Horus
Horus
StruckPopcorn90
Horus
Level 28
God Stats
5W - 7L
1,636 SR
Queue Stats
105W - 109L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 1 / 1
11,026
613
9,839
14,991
6,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
Blaring
Sylvanus
15
4 / 2 / 6
9,364
520
6,674
13,567
13,429
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 0 / 1
9,847
547
6,633
7,048
3,847
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
Simstaker
Apollo
13
2 / 3 / 2
8,621
479
6,045
9,684
2,735
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Susano
14
5 / 3 / 5
8,795
489
7,226
9,896
4,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
7 / 4 / 0
9,514
529
12,725
15,221
5,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Fertiburon
Mercury
4
0 / 0 / 0
6,334
352
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

11
0 / 10 / 2
6,682
371
3,789
11,021
3,012
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
LTU DACT
Neith
11
1 / 6 / 2
7,386
410
5,323
11,005
3,991
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 5 / 2
8,450
469
4,289
11,660
4,997
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
25
Kills
8
9
Deaths
25
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
11
1
1
11.5
W
Sylvanus
Blaring
Sylvanus
4
2
6
3.5
L
Izanami
7
4
0
1.75
L
Mercury
Fertiburon
Mercury
0
0
0
0
W
3
0
1
3.5
L
0
10
2
0.1
L
Neith
LTU DACT
Neith
1
6
2
0.33
W
Apollo
Simstaker
Apollo
2
3
2
1
L
0
5
2
0.2
W
Susano
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,417
Damage
26,126
55,186
Taken
48,907
31,026
Mitigated
17,493
23,524
Healing
9,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,839
3,747
0
6,712
14,991
6,073
0
113
14,878
0
79,176
W
Sylvanus
Blaring
Sylvanus
6,674
2,531
4,523
6,251
13,567
13,429
1,785
2,225
11,342
35,805
0
L
Izanami
12,725
7,911
0
5,636
15,221
5,493
0
4,135
11,086
0
68,474
L
Mercury
Fertiburon
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
6,633
2,028
0
4,813
7,048
3,847
806
383
6,665
0
51,107
L
3,789
1,104
77
529
11,021
3,012
0
2,202
8,819
21,970
0
L
Neith
LTU DACT
Neith
5,323
1,348
0
2,122
11,005
3,991
484
0
11,005
0
33,726
W
Apollo
Simstaker
Apollo
6,045
3,436
0
1,091
9,684
2,735
2,638
163
9,521
0
38,860
L
4,289
3,083
112
1,172
11,660
4,997
656
337
11,323
0
47,426
W
Susano
7,226
1,587
0
134
9,896
4,942
999
905
8,991
0
31,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,653
Gold Earned
38,366
397
Minions Killed
343
0
Camps Cleared
0
1,470,273
Distance Traveled
1,073,087
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,026
613
113
6
0
334,794
0
W
Sylvanus
9,364
520
49
3
0
270,327
0
L
Izanami
9,514
529
128
7
0
250,922
0
L
Mercury
6,334
352
0
0
0
19,866
0
W
Chaac
9,847
547
98
5
0
296,932
1
L
Ra
6,682
371
47
3
0
272,924
1
L
Neith
7,386
410
69
4
0
224,592
3
W
Apollo
8,621
479
71
4
0
256,061
0
L
Horus
8,450
469
99
6
0
304,783
0
W
Susano
8,795
489
66
4
0
312,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role