Player Matchup

Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
 
Izanami
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Aisu J Styles69
Geb
Level 40
God Stats
7W - 9L
1,511 SR
Queue Stats
57W - 78L
1,331 Elo+
Party 2
Achilles
Achilles
Kurusa
Achilles
Level 24
God Stats
1W - 4L
1,376 SR
Queue Stats
24W - 36L
1,339 Elo+
Party 2
Fenrir
Fenrir
UpperBaker70586
Fenrir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,414 Elo+
Solo
Team Averages
Level 39
1,477 SR
1,417 Elo+

VS

Team Averages
Level 86
1,512 SR
1,424 Elo+
Arachne
Arachne
MrNeyy15
Arachne
Level 113
God Stats
12W - 4L
1,898 SR
Queue Stats
99W - 103L
1,433 Elo+
Party 1
Nox
Nox
NoVa-_-Milka
Nox
Level 128
God Stats
4W - 9L
1,204 SR
Queue Stats
527W - 521L
1,430 Elo+
Party 4
Neith
Neith
cecegaga
Neith
Level 24
God Stats
37W - 41L
1,493 SR
Queue Stats
40W - 46L
1,422 Elo+
Party 4
Izanami
Izanami
ericbarbaro2001
Izanami
Level 39
God Stats
29W - 33L
1,496 SR
Queue Stats
110W - 113L
1,421 Elo+
Party 1
Sylvanus
Sylvanus
gagagleizes
Sylvanus
Level 125
God Stats
98W - 98L
1,470 SR
Queue Stats
777W - 766L
1,414 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 0 / 1
5,803
528
2,950
2,779
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
 
Izanami
10
1 / 3 / 0
5,678
516
2,402
4,461
960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 4 / 0
4,569
415
1,672
6,798
1,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Kurusa
Achilles
8
0 / 4 / 0
4,592
417
1,573
7,665
6,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 8 / 0
3,994
363
2,239
7,334
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MrNeyy15
Arachne
10
5 / 0 / 1
6,368
579
3,997
6,279
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
3 / 1 / 2
6,652
605
3,335
5,959
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
cecegaga
Neith
11
2 / 0 / 4
6,280
571
4,540
1,987
626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
5 / 0 / 0
7,431
676
2,698
4,415
1,159
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
gagagleizes
Sylvanus
10
4 / 0 / 8
6,356
578
5,749
5,210
4,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
19
19
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
1
0.5
L
Izanami
 
Izanami
1
3
0
0.33
L
0
4
0
0
L
Achilles
Kurusa
Achilles
0
4
0
0
W
Arachne
MrNeyy15
Arachne
5
0
1
5.5
W
3
1
2
4
L
0
8
0
0
W
Neith
cecegaga
Neith
2
0
4
4
W
5
0
0
5
W
Sylvanus
gagagleizes
Sylvanus
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,836
Damage
20,319
29,037
Taken
23,850
12,309
Mitigated
10,923
5,170
Healing
10,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,950
129
0
1,126
2,779
783
0
1,138
1,641
39,515
0
L
Izanami
 
Izanami
2,402
1,431
0
1,287
4,461
960
0
437
4,024
0
29,355
L
1,672
221
0
650
6,798
1,871
0
1,371
5,427
6,027
0
L
Achilles
Kurusa
Achilles
1,573
114
0
1,890
7,665
6,616
0
1,731
5,934
0
13,739
W
Arachne
MrNeyy15
Arachne
3,997
3,582
0
707
6,279
2,250
319
663
5,574
0
33,417
W
3,335
819
0
1,703
5,959
2,204
0
2,674
3,285
36,532
0
L
2,239
657
0
217
7,334
2,079
0
3,537
3,797
0
7,774
W
Neith
cecegaga
Neith
4,540
1,933
0
1,201
1,987
626
1,196
184
1,525
0
22,754
W
2,698
2,153
0
1,560
4,415
1,159
2,159
226
4,189
0
49,516
W
Sylvanus
gagagleizes
Sylvanus
5,749
2,730
1,775
3,616
5,210
4,684
1,718
875
4,123
18,119
4,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,636
Gold Earned
33,087
192
Minions Killed
329
0
Camps Cleared
0
888,825
Distance Traveled
907,111
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,803
528
70
6
0
190,199
2
L
Izanami
5,678
516
69
6
0
183,881
0
L
Geb
4,569
415
11
1
0
167,329
4
L
Achilles
4,592
417
30
3
0
148,394
0
W
Arachne
6,368
579
65
6
0
231,182
2
W
Nox
6,652
605
73
7
0
183,708
1
L
Fenrir
3,994
363
12
1
0
199,022
1
W
Neith
6,280
571
45
4
0
151,476
1
W
Izanami
7,431
676
98
9
0
202,211
1
W
Sylvanus
6,356
578
48
4
0
138,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role