Player Matchup

Erlang Shen
Erlang Shen
Firstpool
Erlang Shen
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 26L
1,257 Elo+
Solo
Sol
Sol
Leonvalentine14
Sol
Level 83
God Stats
6W - 4L
1,349 SR
Queue Stats
50W - 47L
1,472 Elo+
Solo
Zeus
Zeus
Orion1216
Zeus
Level 141
God Stats
58W - 18L
1,759 SR
Queue Stats
147W - 117L
1,616 Elo+
Solo
Team Averages
Level 83
1,536 SR
1,448 Elo+

VS

Team Averages
Level 54
1,518 SR
1,387 Elo+
Hades
Hades
HepTicEliteZz
Hades
Level 127
God Stats
1W - 3L
1,512 SR
Queue Stats
326W - 285L
1,587 Elo+
Solo
Nemesis
Nemesis
Walt23
Nemesis
Level 21
God Stats
1W - 2L
1,543 SR
Queue Stats
23W - 27L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
madeilocox41
Sun Wukong
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,163 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Firstpool
Erlang Shen
14
3 / 5 / 11
10,980
732
4,518
18,433
9,055
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 5 / 10
10,600
707
15,474
10,985
3,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
16
9 / 2 / 6
11,900
793
18,055
5,576
1,910
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 5
10,714
714
14,917
16,937
11,131
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Walt23
Nemesis
15
6 / 2 / 3
10,648
710
6,920
13,833
4,603
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
madeilocox41
Sun Wukong
11
0 / 8 / 8
8,961
597
4,765
14,649
11,772
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
16
Kills
12
12
Deaths
16
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Firstpool
Erlang Shen
3
5
11
1.7
L
6
6
5
1.42
W
4
5
10
1.8
W
Zeus
9
2
6
6
L
Nemesis
Walt23
Nemesis
6
2
3
3.75
L
Sun Wukong
madeilocox41
Sun Wukong
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,047
Damage
26,602
34,994
Taken
45,419
14,521
Mitigated
27,506
10,304
Healing
9,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Firstpool
Erlang Shen
4,518
2,012
521
5,234
18,433
9,055
0
7,852
10,581
0
27,897
L
14,917
318
759
6,067
16,937
11,131
590
11,587
5,350
47,265
0
W
15,474
5,507
109
3,230
10,985
3,556
1,545
3,637
7,348
48,987
0
W
Zeus
18,055
1,603
0
1,210
5,576
1,910
953
3,428
2,148
53,582
0
L
Nemesis
Walt23
Nemesis
6,920
2,420
0
1,253
13,833
4,603
585
9,970
3,863
0
26,159
L
Sun Wukong
madeilocox41
Sun Wukong
4,765
860
138
1,529
14,649
11,772
69
11,972
2,677
0
21,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,480
Gold Earned
30,323
167
Minions Killed
151
0
Camps Cleared
0
726,126
Distance Traveled
775,375
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,980
732
23
2
0
271,531
5
L
Hades
10,714
714
73
5
0
239,668
2
W
Sol
10,600
707
66
4
0
248,953
0
W
Zeus
11,900
793
78
5
0
205,642
4
L
Nemesis
10,648
710
56
4
0
315,754
0
L
Sun Wukong
8,961
597
22
1
0
219,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role