Player Matchup

Thor
Thor
Silver III
Barnaby96
Thor
Silver III
Level 103
God Stats
5W - 4L
1,652 SR
Queue Stats
36W - 45L
989 MMR
Party 2
Ymir
Ymir
Gold V
ItsMacheteJoe
Ymir
Gold V
Level 109
God Stats
6W - 8L
1,428 SR
Queue Stats
69W - 64L
1,294 MMR
Party 2
Sol
Sol
Silver I
Kanmy
Sol
Silver I
Level 122
God Stats
3W - 7L
1,770 SR
Queue Stats
60W - 67L
1,184 MMR
Solo
King Arthur
King Arthur
Silver III
VeNeRant-Weever
King Arthur
Silver III
Level 40
God Stats
10W - 7L
1,433 SR
Queue Stats
22W - 25L
1,118 MMR
Solo
Izanami
Izanami
Silver II
Veilsly
Izanami
Silver II
Level 84
God Stats
20W - 23L
1,555 SR
Queue Stats
25W - 27L
1,105 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,568 SR
1,138 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,506 SR
1,211 MMR
Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver IV
IIDevlin
Hel
Silver IV
Level 56
God Stats
30W - 21L
1,512 SR
Queue Stats
75W - 80L
1,146 MMR
Party 1
Danzaburou
Danzaburou
Silver II
Johnny_Asvalt
Danzaburou
Silver II
Level 97
God Stats
5W - 9L
1,561 SR
Queue Stats
461W - 482L
1,098 MMR
Solo
Awilix
Awilix
Bronze I
SpinneBuerste93
Awilix
Bronze I
Level 90
God Stats
10W - 11L
1,594 SR
Queue Stats
19W - 25L
1,091 MMR
Solo
Geb
Geb
Bronze III
o Nufc Reece o
Geb
Bronze III
Level 120
God Stats
0W - 1L
1,363 SR
Queue Stats
86W - 93L
1,220 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
3 / 2 / 1
6,154
513
3,332
7,054
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
3 / 0 / 6
6,854
571
4,224
6,623
5,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
Kanmy
Sol
11
3 / 1 / 2
6,697
558
6,371
5,181
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
VeNeRant-Weever
King Arthur
13
3 / 1 / 2
7,138
595
5,020
7,837
4,105
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Veilsly
Izanami
12
3 / 1 / 3
7,404
617
3,567
6,296
2,023
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Bans
AthenaCu ChulainnChironMorgan Le FayNemesis

VS

Bans
TiamatArachneGilgameshSetKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 3 / 1
6,063
505
3,941
6,170
1,859
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 1
5,199
433
4,028
5,965
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Johnny_Asvalt
Danzaburou
10
1 / 3 / 1
5,604
467
4,875
8,516
2,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 3 / 0
6,300
525
2,572
6,200
1,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 4 / 2
5,226
436
1,145
10,107
4,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
15
Kills
5
5
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
1
0.5
W
Thor
3
2
1
1.75
L
0
3
1
0.17
W
3
0
6
6
L
Danzaburou
Johnny_Asvalt
Danzaburou
1
3
1
0.5
W
Sol
Kanmy
Sol
3
1
2
4
L
3
3
0
1
W
King Arthur
VeNeRant-Weever
King Arthur
3
1
2
4
W
Izanami
Veilsly
Izanami
3
1
3
4.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,514
Damage
16,561
32,991
Taken
36,958
14,941
Mitigated
12,335
12,064
Healing
9,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,941
1,264
0
580
6,170
1,859
0
680
5,490
0
35,714
W
Thor
3,332
1,017
0
1,668
7,054
2,087
0
10
7,044
0
25,379
L
4,028
655
866
1,686
5,965
1,698
0
2,783
3,000
24,293
0
W
4,224
1,227
166
2,586
6,623
5,355
68
1,977
4,437
11,167
0
L
Danzaburou
Johnny_Asvalt
Danzaburou
4,875
1,914
0
3,313
8,516
2,676
0
1,457
7,011
0
25,568
W
Sol
Kanmy
Sol
6,371
1,444
0
2,504
5,181
1,371
404
1,375
3,638
38,328
0
L
2,572
666
0
2,219
6,200
1,833
0
907
5,222
0
31,510
W
King Arthur
VeNeRant-Weever
King Arthur
5,020
462
0
2,130
7,837
4,105
362
1,190
6,502
0
39,301
W
Izanami
Veilsly
Izanami
3,567
2,062
69
2,941
6,296
2,023
292
99
6,197
0
53,687
L
1,145
50
0
410
10,107
4,269
0
4,247
5,640
8,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,247
Gold Earned
28,392
334
Minions Killed
240
0
Camps Cleared
0
1,150,863
Distance Traveled
1,140,364
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,063
505
68
6
0
216,067
2
W
Thor
6,154
513
48
4
0
212,730
3
L
Hel
5,199
433
47
4
0
217,700
3
W
Ymir
6,854
571
7
1
0
250,920
5
L
Danzaburou
5,604
467
47
4
0
199,969
3
W
Sol
6,697
558
76
6
0
217,811
5
L
Awilix
6,300
525
69
6
0
264,990
4
W
King Arthur
7,138
595
84
7
0
255,637
3
W
Izanami
7,404
617
119
10
0
213,765
3
L
Geb
5,226
436
9
1
0
241,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role