Player Matchup

Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond IV
NicoMUI
Raijin
Diamond IV
Level 160
God Stats
37W - 27L
1,643 SR
Queue Stats
439W - 413L
2,068 MMR
Solo
Danzaburou
Danzaburou
Diamond III
Peders
Danzaburou
Diamond III
Level 125
God Stats
33W - 28L
1,599 SR
Queue Stats
168W - 145L
2,096 MMR
Solo
Yemoja
Yemoja
Platinum I
lauram0302
Yemoja
Platinum I
Level 160
God Stats
18W - 16L
1,808 SR
Queue Stats
128W - 127L
1,965 MMR
Party 2
Janus
Janus
Diamond IV
notJano
Janus
Diamond IV
Level 91
God Stats
17W - 14L
1,630 SR
Queue Stats
66W - 52L
2,200 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,636 SR
1,966 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 94
1,500 SR
1,578 MMR
Odin
Odin
Diamond IV
 
Odin
Diamond IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Diamond III
 
Izanami
Diamond III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
 
Erlang Shen
Diamond IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold I
foundaIvI3heImet
Jormungandr
Gold I
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 57L
1,890 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
8 / 1 / 2
9,234
616
8,134
10,548
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
NicoMUI
Raijin
16
2 / 2 / 1
9,350
623
4,766
8,612
6,080
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Peders
Danzaburou
16
4 / 0 / 1
9,545
636
6,952
8,035
2,556
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
lauram0302
Yemoja
11
0 / 1 / 4
7,493
500
1,658
9,471
4,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
notJano
Janus
16
0 / 1 / 4
9,113
608
3,699
8,638
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SetGilgameshMorgan Le FayTiamatAthena

VS

Bans
SolSobekCu ChulainnFafnirAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
1 / 3 / 1
8,698
580
8,768
10,193
5,553
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
 
Merlin
13
1 / 3 / 2
7,639
509
7,254
8,887
3,896
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
 
Izanami
13
0 / 4 / 0
7,490
499
3,586
8,137
2,491
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
 
Erlang Shen
11
3 / 5 / 0
7,301
487
7,036
9,643
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
foundaIvI3heImet
Jormungandr
9
0 / 0 / 2
6,758
451
2,865
4,540
1,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
5
5
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
1
2
9
L
Odin
 
Odin
1
3
1
0.5
L
Merlin
 
Merlin
1
3
2
0.67
L
Izanami
 
Izanami
0
4
0
0
L
Erlang Shen
 
Erlang Shen
3
5
0
0.6
W
Raijin
NicoMUI
Raijin
2
2
1
1.25
W
Danzaburou
Peders
Danzaburou
4
0
1
4.5
L
Jormungandr
foundaIvI3heImet
Jormungandr
0
0
2
1
W
Yemoja
lauram0302
Yemoja
0
1
4
2
W
Janus
notJano
Janus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,209
Damage
29,509
45,304
Taken
41,400
21,184
Mitigated
18,645
15,285
Healing
11,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,134
4,614
0
2,184
10,548
4,958
635
1,523
9,025
0
62,603
L
Odin
 
Odin
8,768
3,133
0
2,682
10,193
5,553
0
4,371
5,822
0
53,741
L
Merlin
 
Merlin
7,254
1,256
0
3,258
8,887
3,896
0
1,931
6,826
61,022
0
L
Izanami
 
Izanami
3,586
2,054
0
1,496
8,137
2,491
0
748
7,341
0
57,225
L
Erlang Shen
 
Erlang Shen
7,036
3,342
0
2,557
9,643
5,082
0
2,347
7,218
0
42,019
W
Raijin
NicoMUI
Raijin
4,766
1,152
0
4,184
8,612
6,080
156
0
8,612
62,023
0
W
Danzaburou
Peders
Danzaburou
6,952
3,197
0
3,424
8,035
2,556
1,194
2,065
5,970
0
78,624
L
Jormungandr
foundaIvI3heImet
Jormungandr
2,865
1,258
0
1,285
4,540
1,623
0
470
4,070
15,567
0
W
Yemoja
lauram0302
Yemoja
1,658
523
2,079
1,532
9,471
4,685
105
3,209
6,262
15,268
0
W
Janus
notJano
Janus
3,699
228
0
1,882
8,638
2,905
0
3,387
5,251
72,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,735
Gold Earned
37,886
580
Minions Killed
453
0
Camps Cleared
0
1,517,869
Distance Traveled
1,295,467
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,234
616
91
6
0
334,901
6
L
Odin
8,698
580
119
8
0
301,314
5
L
Merlin
7,639
509
120
8
0
269,203
3
L
Izanami
7,490
499
122
8
0
245,194
8
L
Erlang Shen
7,301
487
68
5
0
299,390
5
W
Raijin
9,350
623
152
10
0
240,539
1
W
Danzaburou
9,545
636
136
9
0
304,408
6
L
Jormungandr
6,758
451
24
2
0
180,366
3
W
Yemoja
7,493
500
26
2
0
279,436
6
W
Janus
9,113
608
175
12
0
358,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role