Player Matchup

Hun Batz
Hun Batz
AlkanostBird
Hun Batz
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,367 Elo+
Solo
Anhur
Anhur
H4Kk3N
Anhur
Level 29
God Stats
4W - 3L
1,622 SR
Queue Stats
93W - 95L
1,514 Elo+
Party 1
Bellona
Bellona
MannPandaBear
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,632 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MissNeako
Morgan Le Fay
Level 44
God Stats
17W - 11L
1,573 SR
Queue Stats
61W - 72L
1,506 Elo+
Party 1
Ymir
Ymir
goZehel
Ymir
Level 18
God Stats
6W - 4L
1,508 SR
Queue Stats
24W - 26L
1,473 Elo+
Party 1
Team Averages
Level 24
1,540 SR
1,498 Elo+

VS

Team Averages
Level 19
1,508 SR
1,440 Elo+
Olorun
Olorun
DviineAvyizz
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,333 Elo+
Party 2
Achilles
Achilles
DviineTimo
Achilles
Level 34
God Stats
3W - 1L
1,572 SR
Queue Stats
48W - 51L
1,469 Elo+
Party 2
Arachne
Arachne
Raptormad
Arachne
Level 27
God Stats
8W - 9L
1,467 SR
Queue Stats
82W - 86L
1,517 Elo+
Party 3
Cupid
Cupid
fushengqian
Cupid
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 8L
1,439 Elo+
Solo
Artemis
Artemis
vespco
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AlkanostBird
Hun Batz
5
0 / 0 / 0
7,275
346
164
1,472
246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
H4Kk3N
Anhur
20
20 / 4 / 5
13,785
656
21,035
18,727
9,878
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
20
4 / 1 / 1
13,293
633
10,045
17,570
16,396
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
MissNeako
Morgan Le Fay
20
8 / 0 / 5
13,242
631
20,254
13,179
7,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
goZehel
Ymir
18
2 / 4 / 21
12,991
619
7,182
19,016
23,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
1 / 8 / 3
10,049
479
6,477
15,008
6,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
DviineTimo
Achilles
18
4 / 1 / 1
10,668
508
14,148
19,522
22,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Raptormad
Arachne
17
2 / 6 / 2
10,681
509
8,090
16,697
6,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 8 / 5
8,966
427
5,391
14,285
3,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
vespco
Artemis
12
1 / 11 / 3
8,190
390
8,283
14,320
2,965
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
34
Kills
8
9
Deaths
34
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AlkanostBird
Hun Batz
0
0
0
0
L
Olorun
1
8
3
0.31
L
Achilles
DviineTimo
Achilles
4
1
1
4.5
W
Anhur
H4Kk3N
Anhur
20
4
5
5.63
W
Bellona
4
1
1
4.5
W
Morgan Le Fay
MissNeako
Morgan Le Fay
8
0
5
10.5
L
Arachne
Raptormad
Arachne
2
6
2
0.5
L
0
8
5
0.31
W
Ymir
goZehel
Ymir
2
4
21
3.13
L
Artemis
vespco
Artemis
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,680
Damage
42,389
69,964
Taken
79,832
56,889
Mitigated
41,290
20,775
Healing
17,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AlkanostBird
Hun Batz
164
31
0
268
1,472
246
0
0
1,434
0
2,542
L
Olorun
6,477
3,263
173
3,012
15,008
6,074
448
5,882
9,126
52,265
3,660
L
Achilles
DviineTimo
Achilles
14,148
2,020
0
5,447
19,522
22,369
468
7,056
12,466
632
57,990
W
Anhur
H4Kk3N
Anhur
21,035
14,601
0
8,472
18,727
9,878
7,421
1,152
17,523
0
124,002
W
Bellona
10,045
3,362
0
6,572
17,570
16,396
54
2,645
13,901
0
95,482
W
Morgan Le Fay
MissNeako
Morgan Le Fay
20,254
2,287
271
4,415
13,179
7,360
3,966
2,181
10,794
109,174
0
L
Arachne
Raptormad
Arachne
8,090
4,851
0
4,689
16,697
6,520
0
6,394
10,303
0
70,756
L
5,391
2,743
0
1,943
14,285
3,362
231
3,374
10,911
0
50,789
W
Ymir
goZehel
Ymir
7,182
1,358
0
777
19,016
23,009
1,465
756
18,021
26,980
0
L
Artemis
vespco
Artemis
8,283
4,013
0
2,118
14,320
2,965
0
4,730
9,590
0
33,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,586
Gold Earned
48,554
576
Minions Killed
457
0
Camps Cleared
0
1,632,015
Distance Traveled
1,803,306
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,275
346
6
0
0
90,759
0
L
Olorun
10,049
479
115
5
0
332,315
0
L
Achilles
10,668
508
101
5
0
381,044
2
W
Anhur
13,785
656
160
8
0
340,725
3
W
Bellona
13,293
633
208
10
0
409,084
5
W
Morgan Le Fay
13,242
631
178
8
0
425,477
4
L
Arachne
10,681
509
119
6
0
433,971
0
L
Cupid
8,966
427
80
4
0
355,055
0
W
Ymir
12,991
619
24
1
0
365,970
2
L
Artemis
8,190
390
42
2
0
300,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role