Player Matchup

Sobek
Sobek
 
Sobek
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
SΛЯΣS
Rama
Level 34
God Stats
2W - 0L
1,724 SR
Queue Stats
218W - 146L
1,665 Elo+
Party 2
Da Ji
Da Ji
iM_Bggie
Da Ji
Level 88
God Stats
6W - 12L
1,152 SR
Queue Stats
435W - 374L
1,453 Elo+
Party 2
Mulan
Mulan
imIvory
Mulan
Level 82
God Stats
63W - 51L
1,496 SR
Queue Stats
321W - 327L
1,422 Elo+
Party 2
Hel
Hel
nero_dt
Hel
Level 154
God Stats
24W - 23L
1,503 SR
Queue Stats
577W - 501L
1,559 Elo+
Party 2
Team Averages
Level 81
1,475 SR
1,520 Elo+

VS

Team Averages
Level 75
1,580 SR
1,533 Elo+
Artio
Artio
BigDezza96
Artio
Level 47
God Stats
5W - 4L
1,741 SR
Queue Stats
126W - 134L
1,472 Elo+
Solo
Zeus
Zeus
Ghost_SneaXs
Zeus
Level 49
God Stats
2W - 5L
1,463 SR
Queue Stats
147W - 173L
1,397 Elo+
Solo
Terra
Terra
U28102003
Terra
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Neith
Neith
adrianmartinsanz
Neith
Level 140
God Stats
0W - 1L
1,696 SR
Queue Stats
32W - 23L
1,643 Elo+
Party 1
Tsukuyomi
Tsukuyomi
cargonceb
Tsukuyomi
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 1 / 9
5,778
578
3,077
6,263
3,954
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
11
5 / 2 / 3
6,426
643
3,463
4,826
1,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
iM_Bggie
Da Ji
9
2 / 2 / 4
5,518
552
4,841
6,613
2,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Mulan
imIvory
Mulan
11
3 / 3 / 0
6,346
635
4,887
11,766
6,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
11
11 / 2 / 3
7,456
746
7,676
5,954
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
3 / 3 / 2
6,441
644
8,766
11,576
12,463
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

8
1 / 8 / 1
5,012
501
3,086
6,902
1,573
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
U28102003
Terra
5
0 / 4 / 0
4,163
416
367
5,152
1,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
3 / 4 / 2
5,607
561
5,979
6,255
1,287
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
cargonceb
Tsukuyomi
8
3 / 3 / 0
5,398
540
2,947
7,349
1,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
22
Kills
10
10
Deaths
22
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
9
5.5
L
Artio
3
3
2
1.33
L
1
8
1
0.19
W
Rama
5
2
3
3.25
L
Terra
U28102003
Terra
0
4
0
0
L
3
4
2
1
L
Tsukuyomi
cargonceb
Tsukuyomi
3
3
0
1
W
Da Ji
iM_Bggie
Da Ji
2
2
4
2
W
Mulan
imIvory
Mulan
3
3
0
1
W
Hel
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,944
Damage
21,145
35,422
Taken
37,234
16,028
Mitigated
18,377
13,113
Healing
10,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,077
542
0
2,172
6,263
3,954
0
936
5,327
13,994
0
L
Artio
8,766
1,077
47
6,622
11,576
12,463
0
0
10,616
35,788
0
L
3,086
196
0
511
6,902
1,573
0
4,124
2,550
23,473
0
W
Rama
3,463
2,421
0
1,628
4,826
1,741
930
456
4,370
0
37,310
L
Terra
U28102003
Terra
367
118
87
543
5,152
1,209
0
1,350
3,788
3,118
0
L
5,979
2,474
0
716
6,255
1,287
0
2,776
3,391
0
21,114
L
Tsukuyomi
cargonceb
Tsukuyomi
2,947
1,008
0
2,279
7,349
1,845
0
2,093
5,176
0
19,437
W
Da Ji
iM_Bggie
Da Ji
4,841
1,383
0
250
6,613
2,062
0
1,724
4,889
0
29,614
W
Mulan
imIvory
Mulan
4,887
1,329
0
4,545
11,766
6,444
0
7,494
4,091
0
29,958
W
Hel
7,676
550
964
3,554
5,954
1,827
0
1,578
4,376
34,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,524
Gold Earned
26,621
299
Minions Killed
211
0
Camps Cleared
0
910,305
Distance Traveled
876,107
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,778
578
19
2
0
194,079
4
L
Artio
6,441
644
81
8
0
195,279
0
L
Zeus
5,012
501
49
5
0
155,391
3
W
Rama
6,426
643
83
8
0
154,194
1
L
Terra
4,163
416
8
1
0
150,714
1
L
Neith
5,607
561
27
3
0
178,306
1
L
Tsukuyomi
5,398
540
46
5
0
196,417
0
W
Da Ji
5,518
552
55
6
0
202,670
2
W
Mulan
6,346
635
72
7
0
152,322
0
W
Hel
7,456
746
70
7
0
207,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role