Player Matchup

Anhur
Anhur
 
Anhur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Goldi
Tiamat
Level 136
God Stats
13W - 13L
1,523 SR
Queue Stats
409W - 379L
1,714 Elo+
Solo
Hercules
Hercules
fercho1701
Hercules
Level 150
God Stats
5W - 10L
1,127 SR
Queue Stats
559W - 682L
1,491 Elo+
Solo
Team Averages
Level 146
1,383 SR
1,568 Elo+

VS

Team Averages
Level 55
1,354 SR
1,200 Elo+
Ymir
Ymir
Mark183
Ymir
Level 43
God Stats
5W - 20L
1,249 SR
Queue Stats
84W - 180L
1,236 Elo+
Party 1
Bakasura
Bakasura
N0TBEHDG00DS0IZ
Bakasura
Level 52
God Stats
0W - 2L
1,313 SR
Queue Stats
77W - 225L
1,151 Elo+
Party 1
Nox
Nox
RedRokkit6996
Nox
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 358L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
3
0 / 0 / 0
7,470
467
0
0
0
Tiamat
Goldi
Tiamat
18
7 / 1 / 9
11,995
750
19,099
9,514
5,207
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
fercho1701
Hercules
17
9 / 0 / 6
11,785
737
13,421
12,262
10,738
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Mark183
Ymir
13
0 / 3 / 1
9,647
603
1,352
13,494
12,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
12
0 / 7 / 0
8,288
518
3,802
13,931
6,879
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 6 / 0
9,417
589
3,691
12,860
4,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
16
Kills
1
1
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
0
0
0
W
Tiamat
Goldi
Tiamat
7
1
9
11.5
L
Ymir
Mark183
Ymir
0
3
1
0.17
L
Bakasura
0
7
0
0
L
1
6
0
0.17
W
Hercules
fercho1701
Hercules
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,520
Damage
8,845
21,776
Taken
40,285
15,945
Mitigated
23,888
11,261
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
Goldi
Tiamat
19,099
2,405
0
6,127
9,514
5,207
497
1,873
7,408
74,917
0
L
Ymir
Mark183
Ymir
1,352
181
293
3,352
13,494
12,323
0
6,419
7,075
21,165
0
L
Bakasura
3,802
2,330
100
2,961
13,931
6,879
0
6,417
7,514
0
12,810
L
3,691
966
540
1,196
12,860
4,686
0
6,263
6,597
42,383
0
W
Hercules
fercho1701
Hercules
13,421
3,388
285
4,849
12,262
10,738
817
3,170
8,891
0
38,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,250
Gold Earned
27,352
168
Minions Killed
174
0
Camps Cleared
0
611,584
Distance Traveled
838,386
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,470
467
0
0
0
0
0
W
Tiamat
11,995
750
117
7
0
298,220
4
L
Ymir
9,647
603
35
2
0
277,315
0
L
Bakasura
8,288
518
31
2
0
300,862
1
L
Nox
9,417
589
108
7
0
260,209
1
W
Hercules
11,785
737
51
3
0
313,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role