Player Matchup

Poseidon
Poseidon
Z_Dark_fusion_Z
Poseidon
Level 86
God Stats
5W - 6L
1,767 SR
Queue Stats
305W - 286L
1,470 Elo+
Solo
Artemis
Artemis
onewingeddavey
Artemis
Level 104
God Stats
6W - 6L
1,561 SR
Queue Stats
428W - 493L
1,473 Elo+
Solo
Cthulhu
Cthulhu
silviano2000
Cthulhu
Level 66
God Stats
19W - 18L
1,471 SR
Queue Stats
188W - 274L
1,342 Elo+
Solo
Team Averages
Level 85
1,600 SR
1,428 Elo+

VS

Team Averages
Level 93
1,507 SR
1,483 Elo+
Agni
Agni
Itz__Viiper__
Agni
Level 59
God Stats
0W - 1L
1,521 SR
Queue Stats
53W - 76L
1,251 Elo+
Solo
Danzaburou
Danzaburou
J_Hates-R6
Danzaburou
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,698 Elo+
Solo
Cthulhu
Cthulhu
TheDrugFiend
Cthulhu
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
12
5 / 3 / 9
8,699
791
7,903
6,734
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 1 / 12
9,011
819
7,872
6,166
2,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
silviano2000
Cthulhu
13
7 / 2 / 10
9,160
833
8,201
12,023
13,954
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 9 / 1
7,323
666
8,530
10,317
2,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
J_Hates-R6
Danzaburou
11
1 / 4 / 4
7,562
687
2,339
6,672
2,250
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
TheDrugFiend
Cthulhu
11
2 / 5 / 2
8,113
738
4,758
13,958
9,638
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
18
Kills
5
6
Deaths
18
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
9
1
0.28
L
Danzaburou
J_Hates-R6
Danzaburou
1
4
4
0.75
L
Cthulhu
TheDrugFiend
Cthulhu
2
5
2
0.6
W
Poseidon
5
3
9
3.17
W
6
1
12
12
W
Cthulhu
silviano2000
Cthulhu
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,976
Damage
15,627
24,923
Taken
30,947
18,093
Mitigated
14,883
6,506
Healing
2,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,530
517
35
246
10,317
2,995
0
5,314
4,802
30,510
0
L
Danzaburou
J_Hates-R6
Danzaburou
2,339
699
0
695
6,672
2,250
0
4,499
2,015
0
15,694
L
Cthulhu
TheDrugFiend
Cthulhu
4,758
252
178
1,760
13,958
9,638
0
5,550
8,026
12,489
0
W
Poseidon
7,903
1,301
1,255
2,045
6,734
2,096
414
4,356
2,190
26,245
0
W
7,872
4,297
0
220
6,166
2,043
1,587
4,230
1,808
0
24,550
W
Cthulhu
silviano2000
Cthulhu
8,201
302
285
2,701
12,023
13,954
153
4,205
7,637
26,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,870
Gold Earned
22,998
127
Minions Killed
102
0
Camps Cleared
0
624,067
Distance Traveled
517,063
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,323
666
47
4
0
165,277
1
L
Danzaburou
7,562
687
31
3
0
171,949
0
L
Cthulhu
8,113
738
24
2
0
179,837
0
W
Poseidon
8,699
791
41
4
0
202,841
1
W
Artemis
9,011
819
40
4
0
204,825
2
W
Cthulhu
9,160
833
46
4
0
216,401
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role