Player Matchup

Nemesis
Nemesis
Margorie37
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Rama
Rama
Rap1dSlow
Rama
Level 24
God Stats
1W - 4L
1,489 SR
Queue Stats
55W - 53L
1,307 Elo+
Solo
Thor
Thor
XiozSky
Thor
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Susano
Susano
demonon
Susano
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Sol
Sol
sirMiridin
Sol
Level 28
God Stats
10W - 6L
1,765 SR
Queue Stats
87W - 92L
1,394 Elo+
Solo
Team Averages
Level 16
1,551 SR
1,440 Elo+

VS

Team Averages
Level 12
1,557 SR
1,324 Elo+
Cthulhu
Cthulhu
Archborn
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,350 Elo+
Party 2
Erlang Shen
Erlang Shen
Harwey07
Erlang Shen
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,127 Elo+
Solo
Ra
Ra
aSYaorin
Ra
Level 11
God Stats
2W - 1L
1,783 SR
Queue Stats
5W - 12L
1,256 Elo+
Party 2
Thor
Thor
energick78
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Izanami
Izanami
nootnoot225
Izanami
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 22L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Margorie37
Nemesis
9
3 / 11 / 3
7,000
500
4,956
11,481
2,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rama
12
6 / 8 / 1
8,424
602
8,300
14,862
3,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
XiozSky
Thor
6
0 / 6 / 1
5,117
366
861
7,118
3,543
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
demonon
Susano
10
1 / 3 / 2
5,952
425
3,599
8,068
1,926
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 5 / 2
6,758
483
5,175
11,140
3,189
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Archborn
Cthulhu
13
9 / 1 / 9
8,811
629
7,797
11,126
7,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
Harwey07
Erlang Shen
14
4 / 3 / 5
8,449
604
6,711
9,479
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
6 / 3 / 3
8,990
642
9,981
8,628
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 3
6,480
463
685
6,267
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
nootnoot225
Izanami
15
10 / 2 / 8
9,974
712
11,957
6,742
2,135
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
11
Kills
29
33
Deaths
12
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Archborn
Cthulhu
9
1
9
13.5
W
Erlang Shen
Harwey07
Erlang Shen
4
3
5
2.17
L
Nemesis
Margorie37
Nemesis
3
11
3
0.41
L
Rama
6
8
1
0.81
L
Thor
XiozSky
Thor
0
6
1
0.08
W
6
3
3
2.5
L
Susano
demonon
Susano
1
3
2
0.67
W
0
3
3
0.5
W
Izanami
nootnoot225
Izanami
10
2
8
7
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,891
Damage
37,131
52,669
Taken
42,242
14,907
Mitigated
19,813
9,590
Healing
13,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Archborn
Cthulhu
7,797
772
0
3,877
11,126
7,178
170
1,087
10,039
22,690
0
W
Erlang Shen
Harwey07
Erlang Shen
6,711
3,531
0
2,973
9,479
5,420
932
677
8,802
0
50,014
L
Nemesis
Margorie37
Nemesis
4,956
1,531
0
524
11,481
2,600
44
3,058
8,388
0
14,009
L
Rama
8,300
6,800
0
3,432
14,862
3,649
0
5,962
8,788
0
30,400
L
Thor
XiozSky
Thor
861
312
0
250
7,118
3,543
0
1,543
5,526
0
19,313
W
9,981
1,675
269
3,294
8,628
3,314
1,365
2,661
5,967
49,238
0
L
Susano
demonon
Susano
3,599
894
0
1,043
8,068
1,926
0
833
7,235
0
17,300
W
685
387
0
1,542
6,267
1,766
114
815
5,452
0
14,364
W
Izanami
nootnoot225
Izanami
11,957
7,108
0
1,425
6,742
2,135
5,918
0
6,742
0
61,667
L
5,175
2,391
0
4,341
11,140
3,189
345
5,775
4,954
36,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,251
Gold Earned
42,704
193
Minions Killed
379
0
Camps Cleared
0
1,205,062
Distance Traveled
1,325,515
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,811
629
30
2
0
277,698
3
W
Erlang Shen
8,449
604
86
6
0
295,874
1
L
Nemesis
7,000
500
15
1
0
250,481
2
L
Rama
8,424
602
51
4
0
242,144
1
L
Thor
5,117
366
35
3
0
188,096
1
W
Ra
8,990
642
100
7
0
262,741
4
L
Susano
5,952
425
28
2
0
272,960
3
W
Thor
6,480
463
34
2
0
218,445
1
W
Izanami
9,974
712
129
9
0
270,757
3
L
Sol
6,758
483
64
5
0
251,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role