Player Matchup

Medusa
Medusa
MLCOCALIFAS
Medusa
Level 62
God Stats
2W - 2L
1,891 SR
Queue Stats
21W - 26L
1,403 Elo+
Solo
Ao Kuang
Ao Kuang
NThirtySix
Ao Kuang
Level 86
God Stats
14W - 13L
1,554 SR
Queue Stats
248W - 237L
1,434 Elo+
Solo
Olorun
Olorun
Straight_Goated0
Olorun
Level 93
God Stats
22W - 25L
1,443 SR
Queue Stats
365W - 345L
1,478 Elo+
Solo
Xing Tian
Xing Tian
ThotFly
Xing Tian
Level 45
God Stats
0W - 2L
1,323 SR
Queue Stats
9W - 12L
1,300 Elo+
Solo
Fenrir
Fenrir
Tsc_Godtavious
Fenrir
Level 128
God Stats
48W - 52L
1,637 SR
Queue Stats
522W - 496L
1,612 Elo+
Solo
Team Averages
Level 83
1,570 SR
1,445 Elo+

VS

Team Averages
Level 108
1,548 SR
1,436 Elo+
Hel
Hel
Celeste654
Hel
Level 136
God Stats
14W - 13L
1,634 SR
Queue Stats
328W - 342L
1,446 Elo+
Solo
Chiron
Chiron
MrDefense1
Chiron
Level 126
God Stats
33W - 29L
1,538 SR
Queue Stats
675W - 658L
1,431 Elo+
Solo
Da Ji
Da Ji
Raf_is_MAD
Da Ji
Level 99
God Stats
12W - 5L
1,605 SR
Queue Stats
548W - 581L
1,422 Elo+
Solo
Anubis
Anubis
Syndrick
Anubis
Level 109
God Stats
5W - 2L
1,505 SR
Queue Stats
106W - 113L
1,422 Elo+
Solo
Tyr
Tyr
e_delarosa
Tyr
Level 68
God Stats
9W - 6L
1,461 SR
Queue Stats
644W - 611L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
0 / 3 / 0
5,095
425
2,359
5,972
1,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
NThirtySix
Ao Kuang
10
1 / 6 / 2
6,194
516
4,045
10,012
2,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 7 / 2
6,680
557
7,894
12,427
2,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
ThotFly
Xing Tian
9
0 / 2 / 0
5,570
464
1,801
8,502
4,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 0 / 1
6,844
570
4,430
6,773
4,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
6,202
517
3,392
5,445
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
MrDefense1
Chiron
12
2 / 0 / 3
6,257
521
4,784
4,795
1,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Da Ji
12
9 / 2 / 2
7,659
638
7,304
10,438
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Syndrick
Anubis
13
5 / 2 / 8
7,890
658
10,851
9,689
4,867
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 3 / 1
6,922
577
3,866
8,952
6,856
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
18
18
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Medusa
0
3
0
0
W
Chiron
MrDefense1
Chiron
2
0
3
3.5
L
Ao Kuang
NThirtySix
Ao Kuang
1
6
2
0.33
W
Da Ji
9
2
2
5
L
3
7
2
0.57
W
Anubis
Syndrick
Anubis
5
2
8
4.5
L
Xing Tian
ThotFly
Xing Tian
0
2
0
0
L
3
0
1
3.5
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,529
Damage
30,197
43,686
Taken
39,319
15,420
Mitigated
18,519
16,178
Healing
22,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,392
177
1,954
3,321
5,445
1,458
207
1,239
4,206
30,210
0
L
Medusa
2,359
762
178
1,174
5,972
1,176
0
1,435
4,383
0
23,818
W
Chiron
MrDefense1
Chiron
4,784
1,647
1,232
2,312
4,795
1,496
470
567
4,228
0
36,758
L
Ao Kuang
NThirtySix
Ao Kuang
4,045
835
0
3,317
10,012
2,726
0
3,290
6,722
25,209
6,188
W
Da Ji
7,304
2,438
0
5,232
10,438
3,842
0
3,887
6,551
0
31,324
L
7,894
4,330
266
4,837
12,427
2,569
746
6,589
5,838
32,796
0
W
Anubis
Syndrick
Anubis
10,851
549
0
5,512
9,689
4,867
918
6,908
2,781
46,053
0
L
Xing Tian
ThotFly
Xing Tian
1,801
0
413
1,750
8,502
4,939
0
2,507
5,727
18,933
0
L
4,430
1,741
0
4,243
6,773
4,010
44
0
6,773
0
28,897
W
3,866
457
0
2,795
8,952
6,856
0
869
8,083
0
37,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,383
Gold Earned
34,930
246
Minions Killed
355
0
Camps Cleared
0
1,150,211
Distance Traveled
1,110,190
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,202
517
78
7
0
236,275
2
L
Medusa
5,095
425
43
4
0
206,762
3
W
Chiron
6,257
521
64
5
0
178,986
1
L
Ao Kuang
6,194
516
53
4
0
248,454
1
W
Da Ji
7,659
638
47
4
0
239,609
2
L
Olorun
6,680
557
56
5
0
197,533
2
W
Anubis
7,890
658
85
7
0
214,176
1
L
Xing Tian
5,570
464
27
2
0
245,950
2
L
Fenrir
6,844
570
67
6
0
251,512
3
W
Tyr
6,922
577
81
7
0
241,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role