Player Matchup

Sol
Sol
B11G_wORM
Sol
Level 36
God Stats
1W - 1L
1,678 SR
Queue Stats
3W - 17L
1,174 Elo+
Party 2
Bellona
Bellona
DerErzfeiind
Bellona
Level 29
God Stats
6W - 11L
1,427 SR
Queue Stats
114W - 107L
1,420 Elo+
Solo
Thor
Thor
crwcfix
Thor
Level 5
God Stats
0W - 2L
1,290 SR
Queue Stats
1W - 5L
1,217 Elo+
Party 2
Neith
Neith
deedeeduboir
Neith
Level 7
God Stats
0W - 6L
1,029 SR
Queue Stats
0W - 9L
956 Elo+
Party 2
Ymir
Ymir
nfsbullet
Ymir
Level 8
God Stats
0W - 4L
1,103 SR
Queue Stats
2W - 10L
1,160 Elo+
Party 2
Team Averages
Level 17
1,305 SR
1,186 Elo+

VS

Team Averages
Level 17
1,629 SR
1,330 Elo+
Neith
Neith
PAZZl--
Neith
Level 9
God Stats
12W - 9L
1,369 SR
Queue Stats
25W - 21L
1,251 Elo+
Solo
Izanami
Izanami
Quavo on go
Izanami
Level 12
God Stats
10W - 5L
1,595 SR
Queue Stats
144W - 133L
1,293 Elo+
Solo
Fenrir
Fenrir
RoalexGaming_YT
Fenrir
Level 25
God Stats
9W - 4L
1,704 SR
Queue Stats
200W - 212L
1,409 Elo+
Party 1
Sun Wukong
Sun Wukong
WideGalindo13
Sun Wukong
Level 20
God Stats
39W - 39L
1,599 SR
Queue Stats
60W - 69L
1,349 Elo+
Party 1
Ymir
Ymir
mbappejr37
Ymir
Level 20
God Stats
6W - 1L
1,877 SR
Queue Stats
46W - 62L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,769
451
4,146
9,098
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
DerErzfeiind
Bellona
13
3 / 3 / 1
7,971
531
9,497
11,750
10,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
crwcfix
Thor
10
1 / 7 / 0
6,160
411
2,782
10,355
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 6 / 0
5,722
381
2,272
7,205
1,805
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 2 / 2
7,003
467
1,879
8,395
4,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
PAZZl--
Neith
14
4 / 1 / 0
8,502
567
4,469
5,172
1,903
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
Quavo on go
Izanami
15
8 / 0 / 1
9,382
625
10,252
10,259
3,587
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 2 / 7
9,843
656
9,377
9,157
6,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
WideGalindo13
Sun Wukong
12
2 / 1 / 6
8,025
535
6,710
12,409
6,801
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
2 / 1 / 6
8,189
546
4,063
8,563
5,237
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
5
Kills
23
23
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Bellona
DerErzfeiind
Bellona
3
3
1
1.17
W
Neith
PAZZl--
Neith
4
1
0
4
W
Izanami
Quavo on go
Izanami
8
0
1
8.5
W
7
2
7
5.25
W
Sun Wukong
WideGalindo13
Sun Wukong
2
1
6
5
L
Thor
crwcfix
Thor
1
7
0
0.14
L
0
6
0
0
W
2
1
6
5
L
Ymir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,576
Damage
34,871
46,803
Taken
45,560
22,763
Mitigated
23,668
5,167
Healing
17,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,146
1,058
0
860
9,098
2,807
352
1,080
8,018
27,348
2,958
L
Bellona
DerErzfeiind
Bellona
9,497
1,786
0
4,002
11,750
10,195
126
0
11,750
6,424
38,792
W
Neith
PAZZl--
Neith
4,469
2,127
0
621
5,172
1,903
2,760
1,605
3,567
0
41,526
W
Izanami
Quavo on go
Izanami
10,252
6,599
0
6,829
10,259
3,587
2,257
598
9,661
0
76,533
W
9,377
1,740
0
4,180
9,157
6,140
372
1,433
7,724
0
75,865
W
Sun Wukong
WideGalindo13
Sun Wukong
6,710
1,594
0
3,160
12,409
6,801
643
1,517
10,892
0
30,146
L
Thor
crwcfix
Thor
2,782
892
0
305
10,355
3,073
0
1,986
8,369
0
15,143
L
2,272
1,282
0
0
7,205
1,805
618
0
7,205
0
14,584
W
4,063
876
0
2,744
8,563
5,237
265
1,675
6,888
27,566
0
L
Ymir
1,879
194
0
0
8,395
4,883
0
997
7,398
13,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,625
Gold Earned
43,941
225
Minions Killed
409
0
Camps Cleared
0
1,237,208
Distance Traveled
1,388,216
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,769
451
51
3
0
256,949
1
L
Bellona
7,971
531
82
5
0
299,227
0
W
Neith
8,502
567
85
6
0
244,041
0
W
Izanami
9,382
625
122
8
0
270,523
1
W
Fenrir
9,843
656
113
8
0
308,180
0
W
Sun Wukong
8,025
535
46
3
0
318,692
0
L
Thor
6,160
411
26
2
0
219,394
2
L
Neith
5,722
381
36
2
0
224,157
0
W
Ymir
8,189
546
43
3
0
246,780
0
L
Ymir
7,003
467
30
2
0
237,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role