Player Matchup

Fenrir
Fenrir
Dominator-33v
Fenrir
Level 18
God Stats
9W - 10L
1,422 SR
Queue Stats
45W - 78L
1,329 Elo+
Party 2
Bakasura
Bakasura
Kvint18030
Bakasura
Level 26
God Stats
4W - 3L
1,596 SR
Queue Stats
39W - 48L
1,398 Elo+
Party 2
Hachiman
Hachiman
Startmen
Hachiman
Level 18
God Stats
1W - 2L
1,341 SR
Queue Stats
59W - 90L
1,541 Elo+
Party 2
He Bo
He Bo
Swe4t_Boy099
He Bo
Level 26
God Stats
2W - 4L
1,848 SR
Queue Stats
164W - 154L
1,501 Elo+
Solo
Athena
Athena
Tabique_Theathle
Athena
Level 16
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 19L
1,403 Elo+
Solo
Team Averages
Level 21
1,584 SR
1,434 Elo+

VS

Team Averages
Level 29
1,733 SR
1,569 Elo+
Arachne
Arachne
ASENsiio_2
Arachne
Level 29
God Stats
34W - 7L
1,851 SR
Queue Stats
74W - 42L
1,741 Elo+
Party 1
Sol
Sol
Diegopla19
Sol
Level 29
God Stats
11W - 3L
1,883 SR
Queue Stats
73W - 34L
1,754 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
El_Cheto2205
Morgan Le Fay
Level 29
God Stats
30W - 7L
1,814 SR
Queue Stats
52W - 18L
1,707 Elo+
Party 1
Anubis
Anubis
theblacwood
Anubis
Level 29
God Stats
10W - 4L
1,615 SR
Queue Stats
93W - 120L
1,277 Elo+
Solo
Athena
Athena
Старый26178
Athena
Level 27
God Stats
9W - 3L
1,505 SR
Queue Stats
94W - 98L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 1
10,404
452
6,916
18,944
7,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bakasura
Kvint18030
Bakasura
15
5 / 9 / 2
10,579
460
11,882
24,745
8,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Startmen
Hachiman
14
2 / 16 / 9
9,580
417
9,720
23,671
7,081
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
7 / 10 / 3
11,874
516
18,769
24,173
7,862
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 11 / 8
10,781
469
11,043
29,329
30,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ASENsiio_2
Arachne
19
16 / 2 / 10
13,678
595
19,237
16,331
8,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
16 / 8 / 8
14,272
621
35,386
25,104
8,577
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
El_Cheto2205
Morgan Le Fay
20
13 / 3 / 8
13,938
606
21,768
17,667
8,273
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
18
4 / 3 / 9
12,580
547
16,576
16,323
8,926
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 3 / 19
12,324
536
8,580
16,695
11,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
108
19
Kills
54
56
Deaths
19
23
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Arachne
ASENsiio_2
Arachne
16
2
10
10.5
W
16
8
8
2.5
L
2
10
1
0.25
W
Morgan Le Fay
El_Cheto2205
Morgan Le Fay
13
3
8
5.67
L
Bakasura
Kvint18030
Bakasura
5
9
2
0.67
L
Hachiman
Startmen
Hachiman
2
16
9
0.41
L
7
10
3
0.85
L
3
11
8
0.64
W
Anubis
4
3
9
2.83
W
5
3
19
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,330
Damage
101,547
120,862
Taken
92,120
61,327
Mitigated
45,185
15,786
Healing
43,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ASENsiio_2
Arachne
19,237
12,702
0
9,572
16,331
8,178
1,456
4,370
11,561
0
92,873
W
35,386
18,384
0
12,429
25,104
8,577
7,705
8,561
16,019
101,487
0
L
6,916
1,552
0
1,551
18,944
7,448
880
10,215
8,729
0
49,738
W
Morgan Le Fay
El_Cheto2205
Morgan Le Fay
21,768
1,796
517
8,083
17,667
8,273
1,728
5,008
12,273
112,644
0
L
Bakasura
Kvint18030
Bakasura
11,882
8,411
0
1,828
24,745
8,742
0
13,506
11,239
0
46,782
L
Hachiman
Startmen
Hachiman
9,720
6,708
0
3,209
23,671
7,081
749
19,935
3,736
0
35,778
L
18,769
1,067
290
4,539
24,173
7,862
0
17,304
6,869
67,016
0
L
11,043
2,677
0
4,369
29,329
30,194
241
21,526
7,803
32,134
0
W
Anubis
16,576
1,388
0
9,248
16,323
8,926
2,237
7,042
8,781
84,334
0
W
8,580
1,815
283
3,862
16,695
11,231
562
4,648
11,474
35,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,218
Gold Earned
66,792
390
Minions Killed
607
0
Camps Cleared
0
2,002,994
Distance Traveled
2,179,875
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,678
595
110
5
0
542,051
0
W
Sol
14,272
621
145
6
0
354,452
2
L
Fenrir
10,404
452
82
4
0
441,502
4
W
Morgan Le Fay
13,938
606
152
7
0
441,013
5
L
Bakasura
10,579
460
104
5
0
423,738
4
L
Hachiman
9,580
417
45
2
0
346,195
8
L
He Bo
11,874
516
117
5
0
362,761
0
L
Athena
10,781
469
42
2
0
428,798
2
W
Anubis
12,580
547
134
6
0
373,014
0
W
Athena
12,324
536
66
3
0
469,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role