Player Matchup

Chang'e
Chang'e
DarkerDevotion
Chang'e
Level 18
God Stats
12W - 6L
1,830 SR
Queue Stats
49W - 31L
1,705 Elo+
Solo
Yemoja
Yemoja
Mata_Kuetes
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,245 Elo+
Party 1
Skadi
Skadi
ProContry
Skadi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,325 Elo+
Party 1
Thanatos
Thanatos
THE_RED_SUN3811
Thanatos
Level 26
God Stats
25W - 20L
1,648 SR
Queue Stats
356W - 348L
1,468 Elo+
Solo
Fenrir
Fenrir
V9reaps
Fenrir
Level 26
God Stats
1W - 4L
1,436 SR
Queue Stats
45W - 56L
1,457 Elo+
Solo
Team Averages
Level 18
1,583 SR
1,440 Elo+

VS

Team Averages
Level 8
1,545 SR
1,596 Elo+
Chernobog
Chernobog
Achelois1752
Chernobog
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,629 Elo+
Solo
Tsukuyomi
Tsukuyomi
DatNggaGrimy
Tsukuyomi
Level 23
God Stats
30W - 11L
1,723 SR
Queue Stats
120W - 122L
1,519 Elo+
Solo
Kukulkan
Kukulkan
Derzockerbot123
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,649 Elo+
Solo
Ra
Ra
KriSaka8063
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,685 Elo+
Solo
Ares
Ares
thereacheese3000
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
2 / 0 / 0
6,867
299
1,282
811
204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
15
1 / 8 / 1
10,939
476
4,671
17,377
29,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
ProContry
Skadi
16
2 / 13 / 7
10,204
444
13,364
18,712
6,514
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
15
3 / 6 / 3
9,560
416
7,078
14,903
6,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
V9reaps
Fenrir
18
13 / 12 / 0
13,001
565
19,069
22,198
18,425
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Achelois1752
Chernobog
19
8 / 10 / 8
12,814
557
16,791
22,467
9,627
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
DatNggaGrimy
Tsukuyomi
20
24 / 2 / 5
17,339
754
33,082
23,413
24,639
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
3
0 / 0 / 0
5,321
231
0
0
0
20
6 / 3 / 6
13,102
570
5,929
16,479
13,124
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 8 / 9
12,184
530
3,941
15,944
8,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
21
Kills
39
39
Deaths
23
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Achelois1752
Chernobog
8
10
8
1.2
L
2
0
0
2
W
Tsukuyomi
DatNggaGrimy
Tsukuyomi
24
2
5
13.25
W
Kukulkan
0
0
0
0
W
6
3
6
3
L
Yemoja
1
8
1
0.19
L
Skadi
ProContry
Skadi
2
13
7
0.42
L
Thanatos
3
6
3
0.75
L
Fenrir
V9reaps
Fenrir
13
12
0
1.08
W
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,464
Damage
59,743
74,001
Taken
78,303
61,039
Mitigated
55,534
11,278
Healing
21,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Achelois1752
Chernobog
16,791
11,427
0
1,544
22,467
9,627
3,856
604
21,863
0
79,912
L
1,282
487
0
645
811
204
0
437
374
6,133
0
W
Tsukuyomi
DatNggaGrimy
Tsukuyomi
33,082
7,890
0
13,253
23,413
24,639
971
3,520
19,893
0
136,352
W
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
5,929
734
1,981
5,215
16,479
13,124
621
509
15,970
96,725
0
L
Yemoja
4,671
1,936
175
0
17,377
29,210
0
927
16,446
34,851
0
L
Skadi
ProContry
Skadi
13,364
6,329
0
680
18,712
6,514
770
1,577
17,091
0
53,293
L
Thanatos
7,078
1,865
0
9,084
14,903
6,686
0
3,389
11,442
0
47,201
L
Fenrir
V9reaps
Fenrir
19,069
4,380
0
694
22,198
18,425
1,752
3,350
18,778
0
53,622
W
3,941
714
0
0
15,944
8,144
1,594
1,320
14,624
19,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,571
Gold Earned
60,760
288
Minions Killed
547
0
Camps Cleared
0
1,360,944
Distance Traveled
1,730,441
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
12,814
557
136
6
0
398,372
1
L
Chang'e
6,867
299
12
1
0
45,154
0
W
Tsukuyomi
17,339
754
230
10
0
483,113
3
W
Kukulkan
5,321
231
0
0
0
0
0
W
Ra
13,102
570
149
6
0
456,696
6
L
Yemoja
10,939
476
58
3
0
319,796
1
L
Skadi
10,204
444
82
4
0
345,258
0
L
Thanatos
9,560
416
71
3
0
333,463
1
L
Fenrir
13,001
565
65
3
0
317,273
0
W
Ares
12,184
530
32
1
0
392,260
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role