Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
LAZZARUSSDIABLO
Eset
Level 101
God Stats
6W - 4L
1,654 SR
Queue Stats
372W - 365L
1,489 Elo+
Solo
Merlin
Merlin
Shir09
Merlin
Level 126
God Stats
3W - 4L
1,297 SR
Queue Stats
203W - 226L
1,534 Elo+
Solo
Mulan
Mulan
The true Dab
Mulan
Level 156
God Stats
8W - 3L
1,431 SR
Queue Stats
349W - 365L
1,521 Elo+
Party 1
Chiron
Chiron
imageable1184
Chiron
Level 62
God Stats
6W - 7L
1,525 SR
Queue Stats
293W - 318L
1,529 Elo+
Solo
Team Averages
Level 120
1,481 SR
1,515 Elo+

VS

Team Averages
Level 100
1,577 SR
1,441 Elo+
Ravana
Ravana
 
Ravana
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
PapiA4
Chronos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,199 Elo+
Party 2
Ra
Ra
Topeto315
Ra
Level 123
God Stats
0W - 1L
1,720 SR
Queue Stats
101W - 113L
1,532 Elo+
Party 2
Discordia
Discordia
cosmos_panini
Discordia
Level 109
God Stats
4W - 3L
1,667 SR
Queue Stats
173W - 148L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 3 / 14
8,307
831
6,407
9,457
12,404
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
5 / 2 / 8
8,721
872
7,337
9,529
3,464
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Shir09
Merlin
15
0 / 1 / 13
8,431
843
7,473
6,128
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 3 / 10
9,044
904
6,269
8,583
8,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
7 / 3 / 8
8,634
863
7,345
7,884
3,083
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
2 / 3 / 3
7,048
705
3,371
7,715
4,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
 
He Bo
12
1 / 5 / 5
6,995
700
5,383
6,843
2,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
PapiA4
Chronos
10
0 / 5 / 6
6,432
643
2,957
6,537
2,221
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 4 / 7
7,318
732
3,808
8,520
3,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
cosmos_panini
Discordia
16
9 / 3 / 3
9,015
902
14,560
7,840
2,991
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
36
20
Kills
12
12
Deaths
20
53
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
3
14
3
L
Ravana
 
Ravana
2
3
3
1.17
L
He Bo
 
He Bo
1
5
5
0.7
W
5
2
8
4.5
L
Chronos
PapiA4
Chronos
0
5
6
0.6
W
Merlin
Shir09
Merlin
0
1
13
6.5
W
6
3
10
3.67
L
0
4
7
0.88
L
Discordia
cosmos_panini
Discordia
9
3
3
3.5
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,831
Damage
30,079
41,581
Taken
37,455
29,516
Mitigated
14,728
15,924
Healing
11,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,407
683
1,850
1,702
9,457
12,404
296
5,174
4,145
9,713
0
L
Ravana
 
Ravana
3,371
425
702
1,799
7,715
4,096
232
3,235
4,196
0
9,607
L
He Bo
 
He Bo
5,383
75
515
656
6,843
2,228
184
3,996
2,593
8,867
0
W
7,337
98
2,421
3,268
9,529
3,464
348
6,222
3,221
17,746
0
L
Chronos
PapiA4
Chronos
2,957
339
0
191
6,537
2,221
0
3,727
2,536
10,285
0
W
Merlin
Shir09
Merlin
7,473
299
925
1,703
6,128
2,336
1,640
4,072
1,876
27,886
0
W
6,269
730
614
437
8,583
8,229
348
4,832
3,677
0
7,521
L
3,808
123
1,395
2,699
8,520
3,192
76
4,422
3,776
15,949
0
L
Discordia
cosmos_panini
Discordia
14,560
141
1,577
1,937
7,840
2,991
51
4,433
3,137
23,685
0
W
7,345
2,798
1,454
1,550
7,884
3,083
553
5,848
1,954
0
13,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,137
Gold Earned
36,808
105
Minions Killed
90
0
Camps Cleared
0
891,814
Distance Traveled
925,925
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,307
831
13
1
0
162,352
4
L
Ravana
7,048
705
5
1
0
207,123
4
L
He Bo
6,995
700
10
1
0
166,446
1
W
Eset
8,721
872
27
3
0
201,081
3
L
Chronos
6,432
643
12
1
0
199,400
2
W
Merlin
8,431
843
48
5
0
177,765
1
W
Mulan
9,044
904
4
0
0
180,033
0
L
Ra
7,318
732
41
4
0
166,975
0
L
Discordia
9,015
902
22
2
0
185,981
0
W
Chiron
8,634
863
13
1
0
170,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role