Player Matchup

Izanami
Izanami
 
Izanami
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
UNSTAGED
Ra
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 26L
1,395 Elo+
Solo
Zeus
Zeus
bibdejs
Zeus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,193 Elo+
Solo
Geb
Geb
fbdll
Geb
Level 6
God Stats
2W - 2L
1,269 SR
Queue Stats
4W - 6L
1,374 Elo+
Solo
Thanatos
Thanatos
gbtrmi
Thanatos
Level 23
God Stats
52W - 35L
1,697 SR
Queue Stats
146W - 163L
1,608 Elo+
Solo
Team Averages
Level 12
1,493 SR
1,414 Elo+

VS

Team Averages
Level 13
1,359 SR
1,420 Elo+
Ymir
Ymir
Blurbzzz
Ymir
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 176L
1,310 Elo+
Solo
Scylla
Scylla
CONGUEROR24
Scylla
Level 9
God Stats
0W - 4L
1,269 SR
Queue Stats
19W - 17L
1,497 Elo+
Solo
Osiris
Osiris
Hellcrafty
Osiris
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 31L
1,569 Elo+
Solo
Set
Set
KingNurm
Set
Level 11
God Stats
10W - 11L
1,369 SR
Queue Stats
42W - 39L
1,213 Elo+
Solo
Hou Yi
Hou Yi
SrWilliamss
Hou Yi
Level 21
God Stats
1W - 4L
1,156 SR
Queue Stats
148W - 156L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
11 / 1 / 11
11,097
653
17,747
12,020
5,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 8 / 5
9,913
583
3,622
9,240
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zeus
bibdejs
Zeus
13
1 / 8 / 6
8,639
508
5,870
6,725
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
fbdll
Geb
13
1 / 2 / 13
9,211
542
2,816
9,857
6,528
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
gbtrmi
Thanatos
17
14 / 2 / 5
11,050
650
13,136
13,868
5,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 7 / 2
5,594
329
973
9,780
5,461
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
13
7 / 5 / 1
8,551
503
6,539
10,194
2,518
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
Hellcrafty
Osiris
14
7 / 3 / 4
8,871
522
7,572
12,688
8,976
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
3 / 6 / 5
7,746
456
7,149
13,055
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
11
3 / 8 / 3
7,429
437
6,855
12,601
3,122
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
29
Kills
20
21
Deaths
29
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
11
1
11
16.5
L
Ymir
0
7
2
0.14
L
Scylla
7
5
1
1.5
L
Osiris
Hellcrafty
Osiris
7
3
4
3
L
3
6
5
0.92
L
Hou Yi
3
8
3
0.56
W
2
8
5
0.56
W
Zeus
bibdejs
Zeus
1
8
6
0.5
W
Geb
fbdll
Geb
1
2
13
3.75
W
Thanatos
gbtrmi
Thanatos
14
2
5
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,191
Damage
29,088
51,710
Taken
58,318
22,586
Mitigated
23,929
23,673
Healing
7,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,747
13,181
0
6,602
12,020
5,242
4,918
1,234
10,786
0
100,603
L
Ymir
973
0
0
770
9,780
5,461
0
1,391
8,313
8,905
0
L
Scylla
6,539
1,324
0
318
10,194
2,518
123
2,289
7,667
34,411
0
L
Osiris
Hellcrafty
Osiris
7,572
1,817
216
3,350
12,688
8,976
0
4,681
7,716
0
41,920
L
7,149
3,631
0
1,348
13,055
3,852
0
1,687
11,211
0
45,577
L
Hou Yi
6,855
2,403
0
1,846
12,601
3,122
0
1,450
11,103
0
34,867
W
3,622
577
363
638
9,240
3,591
2,440
1,689
7,551
52,028
0
W
Zeus
bibdejs
Zeus
5,870
799
0
21
6,725
1,463
190
556
6,169
32,194
0
W
Geb
fbdll
Geb
2,816
195
0
0
9,857
6,528
180
2,167
7,690
9,763
0
W
Thanatos
gbtrmi
Thanatos
13,136
2,880
0
16,049
13,868
5,762
1,066
1,925
11,943
0
74,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,910
Gold Earned
38,191
478
Minions Killed
315
0
Camps Cleared
0
1,535,630
Distance Traveled
1,500,910
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,097
653
154
9
0
282,720
3
L
Ymir
5,594
329
14
1
0
276,118
5
L
Scylla
8,551
503
61
4
0
317,997
0
L
Osiris
8,871
522
87
5
0
308,638
1
L
Set
7,746
456
76
4
0
317,198
0
L
Hou Yi
7,429
437
77
5
0
280,959
5
W
Ra
9,913
583
136
8
0
292,239
4
W
Zeus
8,639
508
57
3
0
300,125
1
W
Geb
9,211
542
15
1
0
309,065
4
W
Thanatos
11,050
650
116
7
0
351,481
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role