Player Matchup

Scylla
Scylla
CONGUEROR24
Scylla
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
19W - 17L
1,555 Elo+
Solo
King Arthur
King Arthur
CnyguOriginal
King Arthur
Level 15
God Stats
0W - 2L
1,148 SR
Queue Stats
3W - 3L
1,606 Elo+
Solo
Artemis
Artemis
DarkQueen19921
Artemis
Level 8
God Stats
0W - 2L
1,278 SR
Queue Stats
2W - 7L
912 Elo+
Solo
Loki
Loki
LeSkillz
Loki
Level 6
God Stats
2W - 5L
1,439 SR
Queue Stats
11W - 14L
1,501 Elo+
Solo
Geb
Geb
fbdll
Geb
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 6L
1,443 Elo+
Solo
Team Averages
Level 9
1,373 SR
1,404 Elo+

VS

Team Averages
Level 14
1,489 SR
1,415 Elo+
Merlin
Merlin
Hellcrafty
Merlin
Level 14
God Stats
12W - 12L
1,551 SR
Queue Stats
31W - 31L
1,557 Elo+
Solo
Athena
Athena
KingNurm
Athena
Level 10
God Stats
6W - 8L
1,149 SR
Queue Stats
42W - 39L
1,139 Elo+
Solo
Hun Batz
Hun Batz
SrWilliamss
Hun Batz
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
148W - 156L
1,502 Elo+
Solo
Hachiman
Hachiman
UNSTAGED
Hachiman
Level 11
God Stats
6W - 3L
1,691 SR
Queue Stats
20W - 26L
1,372 Elo+
Solo
Bellona
Bellona
skinnynerd30kg
Bellona
Level 16
God Stats
21W - 10L
1,554 SR
Queue Stats
96W - 95L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
1 / 5 / 0
5,702
407
4,555
6,873
1,949
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
CnyguOriginal
King Arthur
10
1 / 5 / 0
5,833
417
5,554
16,106
7,182
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

1
0 / 1 / 0
4,262
304
0
639
152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Loki
8
0 / 5 / 0
5,694
407
1,267
7,841
2,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
fbdll
Geb
9
1 / 3 / 2
6,357
454
3,775
9,937
5,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hellcrafty
Merlin
14
7 / 0 / 2
8,860
633
10,849
5,823
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
KingNurm
Athena
12
3 / 2 / 3
7,178
513
3,521
9,037
5,062
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
SrWilliamss
Hun Batz
14
2 / 0 / 4
8,461
604
3,890
9,867
4,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hachiman
UNSTAGED
Hachiman
12
1 / 2 / 4
7,529
538
3,263
5,819
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 1 / 4
9,197
657
9,754
8,568
7,057
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
18
19
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
5
0
0.2
L
King Arthur
CnyguOriginal
King Arthur
1
5
0
0.2
L
0
1
0
0
W
Merlin
Hellcrafty
Merlin
7
0
2
8
W
Athena
KingNurm
Athena
3
2
3
2.25
L
Loki
0
5
0
0
W
Hun Batz
SrWilliamss
Hun Batz
2
0
4
4
W
Hachiman
UNSTAGED
Hachiman
1
2
4
1.5
L
Geb
fbdll
Geb
1
3
2
0.67
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,151
Damage
31,277
41,396
Taken
39,114
17,471
Mitigated
19,959
6,493
Healing
15,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
4,555
535
0
250
6,873
1,949
0
3,842
3,031
25,426
0
L
King Arthur
CnyguOriginal
King Arthur
5,554
874
0
5,066
16,106
7,182
0
3,323
12,783
0
27,346
L
0
0
0
12
639
152
0
367
272
0
320
W
Merlin
Hellcrafty
Merlin
10,849
902
0
3,440
5,823
1,878
1,715
1,950
3,873
54,362
0
W
Athena
KingNurm
Athena
3,521
834
0
1,150
9,037
5,062
317
2,396
6,641
21,747
0
L
Loki
1,267
257
0
1,165
7,841
2,902
480
2,820
5,021
0
26,540
W
Hun Batz
SrWilliamss
Hun Batz
3,890
1,062
0
6,126
9,867
4,079
661
1,115
8,752
0
56,823
W
Hachiman
UNSTAGED
Hachiman
3,263
1,691
0
1,990
5,819
1,883
2,195
2,185
3,634
0
36,891
L
Geb
fbdll
Geb
3,775
325
0
0
9,937
5,286
0
5,727
4,210
12,307
0
W
9,754
2,863
0
2,975
8,568
7,057
243
684
7,884
5,263
38,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,848
Gold Earned
41,225
151
Minions Killed
418
0
Camps Cleared
0
1,095,569
Distance Traveled
1,421,251
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,702
407
39
3
0
269,465
0
L
King Arthur
5,833
417
42
3
0
291,705
3
L
Artemis
4,262
304
1
0
0
37,650
1
W
Merlin
8,860
633
91
7
0
282,516
4
W
Athena
7,178
513
42
3
0
300,759
3
L
Loki
5,694
407
50
4
0
238,659
0
W
Hun Batz
8,461
604
108
8
0
291,481
5
W
Hachiman
7,529
538
77
6
0
260,152
1
L
Geb
6,357
454
19
1
0
258,090
1
W
Bellona
9,197
657
100
7
0
286,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role