Player Matchup

Medusa
Medusa
Tiartektrom
Medusa
Level 63
God Stats
34W - 24L
1,515 SR
Queue Stats
103W - 116L
1,490 Elo+
Party 2
Agni
Agni
VikingDuck
Agni
Level 81
God Stats
12W - 2L
1,753 SR
Queue Stats
71W - 52L
1,480 Elo+
Party 2
Sun Wukong
Sun Wukong
monkey chee5e
Sun Wukong
Level 136
God Stats
13W - 5L
1,605 SR
Queue Stats
187W - 217L
1,595 Elo+
Party 2
Team Averages
Level 93
1,624 SR
1,521 Elo+

VS

Team Averages
Level 73
1,486 SR
1,418 Elo+
Achilles
Achilles
 
Achilles
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
InGuwopWeTrust
Chronos
Level 105
God Stats
10W - 17L
1,437 SR
Queue Stats
168W - 203L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
rub_dub02_
Danzaburou
Level 26
God Stats
20W - 24L
1,521 SR
Queue Stats
41W - 46L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
8 / 0 / 8
9,008
901
7,401
6,010
2,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
5 / 1 / 11
8,408
841
10,186
6,205
2,059
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
monkey chee5e
Sun Wukong
12
3 / 0 / 12
7,884
788
6,424
11,305
7,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
0 / 5 / 1
5,970
597
5,272
11,082
9,667
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
1 / 5 / 0
6,562
656
6,459
10,897
3,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
rub_dub02_
Danzaburou
10
0 / 6 / 1
6,622
662
5,739
8,445
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
16
Kills
1
1
Deaths
16
31
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
5
1
0.1
L
1
5
0
0.2
W
Medusa
8
0
8
12
W
5
1
11
10.5
W
Sun Wukong
monkey chee5e
Sun Wukong
3
0
12
9
L
Danzaburou
rub_dub02_
Danzaburou
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,011
Damage
17,470
23,520
Taken
30,424
11,539
Mitigated
16,049
8,008
Healing
2,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,272
1,180
0
494
11,082
9,667
0
4,101
6,509
5,319
7,343
L
6,459
1,091
0
1,917
10,897
3,486
0
3,656
6,989
21,294
0
W
Medusa
7,401
4,067
0
770
6,010
2,109
1,944
2,129
3,757
0
30,395
W
10,186
506
825
1,520
6,205
2,059
572
1,612
4,465
24,051
0
W
Sun Wukong
monkey chee5e
Sun Wukong
6,424
984
517
4,376
11,305
7,371
537
4,265
6,722
0
19,384
L
Danzaburou
rub_dub02_
Danzaburou
5,739
1,796
0
547
8,445
2,896
0
2,429
5,849
0
25,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,300
Gold Earned
19,154
122
Minions Killed
99
0
Camps Cleared
0
561,370
Distance Traveled
518,517
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,970
597
11
1
0
170,481
2
L
Chronos
6,562
656
39
4
0
166,098
0
W
Medusa
9,008
901
69
7
0
203,365
0
W
Agni
8,408
841
27
3
0
189,880
2
W
Sun Wukong
7,884
788
26
3
0
168,125
1
L
Danzaburou
6,622
662
49
5
0
181,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role