Player Matchup

Hachiman
Hachiman
Jorall
Hachiman
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,387 Elo+
Solo
Thor
Thor
MrMVPJAMES24
Thor
Level 16
God Stats
31W - 27L
1,505 SR
Queue Stats
134W - 139L
1,400 Elo+
Solo
Neith
Neith
crazytoinsane
Neith
Level 27
God Stats
57W - 56L
1,460 SR
Queue Stats
126W - 146L
1,369 Elo+
Solo
Bakasura
Bakasura
vedgehead
Bakasura
Level 23
God Stats
2W - 1L
1,494 SR
Queue Stats
27W - 27L
1,400 Elo+
Solo
Janus
Janus
woodburner73
Janus
Level 29
God Stats
56W - 58L
1,456 SR
Queue Stats
338W - 329L
1,424 Elo+
Solo
Team Averages
Level 20
1,483 SR
1,396 Elo+

VS

Team Averages
Level 16
1,382 SR
1,322 Elo+
Achilles
Achilles
BeeGizle24
Achilles
Level 11
God Stats
8W - 15L
1,316 SR
Queue Stats
14W - 29L
1,311 Elo+
Party 1
Chaac
Chaac
CrazyBuilder978
Chaac
Level 25
God Stats
6W - 10L
1,473 SR
Queue Stats
96W - 132L
1,277 Elo+
Party 1
Loki
Loki
LaddiiGaming
Loki
Level 3
God Stats
1W - 5L
1,283 SR
Queue Stats
1W - 7L
1,197 Elo+
Party 2
Kukulkan
Kukulkan
SavageNinja314
Kukulkan
Level 17
God Stats
1W - 4L
1,312 SR
Queue Stats
19W - 24L
1,342 Elo+
Party 2
Thanatos
Thanatos
blelelelele
Thanatos
Level 22
God Stats
19W - 21L
1,526 SR
Queue Stats
96W - 85L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jorall
Hachiman
19
6 / 2 / 18
12,284
1,024
17,526
6,237
2,023
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
8 / 3 / 17
13,048
1,087
11,667
13,488
5,528
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 4 / 16
12,805
1,067
10,480
12,270
5,147
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
vedgehead
Bakasura
19
11 / 4 / 15
13,578
1,132
20,685
17,919
12,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
7 / 1 / 15
12,836
1,070
17,375
7,539
2,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

247

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BeeGizle24
Achilles
17
0 / 6 / 5
10,315
860
4,524
15,368
10,044
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 7 / 4
12,892
1,074
18,539
25,357
13,876
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 15 / 6
11,539
962
9,475
21,068
7,567
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
17
2 / 5 / 3
10,978
915
6,509
11,347
4,637
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
blelelelele
Thanatos
16
4 / 8 / 2
10,862
905
12,575
14,308
4,960
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
34
37
Kills
14
14
Deaths
41
81
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
BeeGizle24
Achilles
0
6
5
0.42
L
6
7
4
1.14
W
Hachiman
Jorall
Hachiman
6
2
18
7.5
L
2
15
6
0.33
W
8
3
17
5.5
L
Kukulkan
2
5
3
0.7
L
Thanatos
blelelelele
Thanatos
4
8
2
0.63
W
5
4
16
3.25
W
Bakasura
vedgehead
Bakasura
11
4
15
4.63
W
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,733
Damage
51,622
57,453
Taken
87,448
27,880
Mitigated
41,084
11,829
Healing
10,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BeeGizle24
Achilles
4,524
1,950
0
1,075
15,368
10,044
0
4,047
10,363
0
22,064
L
18,539
5,521
41
4,865
25,357
13,876
0
4,228
20,297
0
41,886
W
Hachiman
Jorall
Hachiman
17,526
9,367
0
1,314
6,237
2,023
0
0
6,237
0
32,802
L
9,475
2,852
0
0
21,068
7,567
0
2,391
18,207
0
20,179
W
11,667
860
0
1,906
13,488
5,528
0
2,030
11,458
0
24,237
L
Kukulkan
6,509
1,106
0
262
11,347
4,637
0
3,179
7,818
31,193
0
L
Thanatos
blelelelele
Thanatos
12,575
3,071
0
4,646
14,308
4,960
0
3,530
10,218
0
22,178
W
10,480
6,918
0
813
12,270
5,147
0
1,592
10,678
0
46,658
W
Bakasura
vedgehead
Bakasura
20,685
14,454
0
5,041
17,919
12,724
0
1,953
15,966
0
23,856
W
17,375
1,762
926
1,829
7,539
2,458
0
934
6,605
38,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,551
Gold Earned
56,586
226
Minions Killed
176
6
Camps Cleared
5
1,100,881
Distance Traveled
916,256
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,315
860
45
4
0
106,201
0
L
Chaac
12,892
1,074
51
4
1
239,646
0
W
Hachiman
12,284
1,024
32
3
2
219,607
1
L
Loki
11,539
962
17
1
3
227,428
2
W
Thor
13,048
1,087
34
3
0
215,809
0
L
Kukulkan
10,978
915
53
4
0
178,558
2
L
Thanatos
10,862
905
10
1
1
164,423
0
W
Neith
12,805
1,067
80
7
3
216,991
0
W
Bakasura
13,578
1,132
22
2
1
231,474
0
W
Janus
12,836
1,070
58
5
0
217,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role