Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum II
AzK_Layzen
Sobek
Platinum II
Level 120
God Stats
31W - 29L
1,619 SR
Queue Stats
392W - 362L
1,733 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Re6er
Baron Samedi
Masters
Level 160
God Stats
0W - 4L
1,280 SR
Queue Stats
647W - 572L
2,540 MMR
Solo
Loki
Loki
Diamond I
i6z Nexus
Loki
Diamond I
Level 160
God Stats
6W - 4L
1,827 SR
Queue Stats
155W - 98L
2,369 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
tonymahoni1992
Kuzenbo
Gold I
Level 144
God Stats
5W - 8L
1,582 SR
Queue Stats
186W - 177L
1,835 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,562 SR
1,995 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 95
1,562 SR
1,943 MMR
Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Masters
Bonds7318
Nemesis
Masters
Level 83
God Stats
9W - 4L
1,714 SR
Queue Stats
130W - 63L
3,051 MMR
Solo
Sylvanus
Sylvanus
Platinum II
Mister Corr
Sylvanus
Platinum II
Level 59
God Stats
2W - 1L
1,594 SR
Queue Stats
62W - 54L
1,884 MMR
Party 1
Ra
Ra
Gold II
Xriso
Ra
Gold II
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 28L
1,779 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 1 / 0
4,798
480
2,687
5,598
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
7
1 / 1 / 0
5,051
505
3,098
8,058
3,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Re6er
Baron Samedi
9
1 / 2 / 0
5,199
520
3,209
6,582
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
7
0 / 2 / 1
4,707
471
1,118
4,491
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 0
5,651
565
5,482
7,204
6,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
KaliMorgan Le FayErlang ShenAthenaGilgamesh

VS

Bans
TiamatOdinGebHeimdallrKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 1 / 1
5,787
579
4,060
7,925
5,728
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
 
Medusa
11
0 / 0 / 2
5,525
553
2,313
3,309
964
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
Bonds7318
Nemesis
11
4 / 1 / 0
6,310
631
3,347
6,407
2,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Mister Corr
Sylvanus
9
0 / 0 / 4
4,959
496
2,891
4,321
1,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
11
3 / 1 / 1
6,033
603
5,883
5,238
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
7
7
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
Achilles
 
Achilles
0
1
1
0.5
W
Medusa
 
Medusa
0
0
2
1
L
Sobek
1
1
0
1
W
Nemesis
Bonds7318
Nemesis
4
1
0
4
W
Sylvanus
Mister Corr
Sylvanus
0
0
4
2
L
Baron Samedi
Re6er
Baron Samedi
1
2
0
0.5
W
Ra
3
1
1
3.5
L
Loki
0
2
1
0.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,594
Damage
18,494
31,933
Taken
27,200
15,429
Mitigated
12,686
13,167
Healing
7,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,687
601
0
3,586
5,598
1,249
0
770
4,828
27,507
0
W
Achilles
 
Achilles
4,060
847
0
2,217
7,925
5,728
0
5,454
2,471
0
35,427
W
Medusa
 
Medusa
2,313
576
0
0
3,309
964
0
1,976
1,333
0
36,285
L
Sobek
3,098
446
0
2,795
8,058
3,454
0
3,050
5,008
13,950
0
W
Nemesis
Bonds7318
Nemesis
3,347
1,467
0
694
6,407
2,312
0
1,393
5,014
0
39,714
W
Sylvanus
Mister Corr
Sylvanus
2,891
1,052
550
2,119
4,321
1,976
0
1,951
2,370
18,817
8,725
L
Baron Samedi
Re6er
Baron Samedi
3,209
340
117
1,776
6,582
2,461
0
3,002
3,580
28,222
0
W
Ra
5,883
576
65
1,614
5,238
1,706
0
3,702
1,536
39,952
0
L
Loki
1,118
128
0
2,123
4,491
1,312
0
1,528
2,963
0
18,631
L
5,482
1,971
0
2,770
7,204
6,953
101
0
7,204
33,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,406
Gold Earned
28,614
235
Minions Killed
357
0
Camps Cleared
0
851,870
Distance Traveled
983,098
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,798
480
48
5
0
174,021
4
W
Achilles
5,787
579
87
9
0
174,477
2
W
Medusa
5,525
553
62
6
0
179,465
1
L
Sobek
5,051
505
18
2
0
198,591
0
W
Nemesis
6,310
631
77
8
0
221,602
2
W
Sylvanus
4,959
496
55
6
0
206,600
2
L
Baron Samedi
5,199
520
69
7
0
176,338
5
W
Ra
6,033
603
76
8
0
200,954
0
L
Loki
4,707
471
41
4
0
120,585
0
L
Kuzenbo
5,651
565
59
6
0
182,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role