Player Matchup

Skadi
Skadi
BloodyDuckie
Skadi
Level 56
God Stats
0W - 1L
1,737 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chang'e
Chang'e
Catamx
Chang'e
Level 58
God Stats
0W - 1L
1,704 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
Cokezoo8bg9775
Chaac
Level 25
God Stats
2W - 6L
1,561 SR
Queue Stats
5W - 19L
1,235 Elo+
Party 1
Nu Wa
Nu Wa
Defect450
Nu Wa
Level 98
God Stats
0W - 1L
1,511 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Vamana
Vamana
dru280
Vamana
Level 38
God Stats
1W - 4L
1,352 SR
Queue Stats
6W - 15L
1,242 Elo+
Party 1
Team Averages
Level 55
1,573 SR
1,396 Elo+

VS

Team Averages
Level 98
1,547 SR
1,590 Elo+
Nu Wa
Nu Wa
Ariboku
Nu Wa
Level 88
God Stats
8W - 4L
1,605 SR
Queue Stats
90W - 60L
1,599 Elo+
Party 3
Bellona
Bellona
DR1ZZT17
Bellona
Level 29
God Stats
5W - 7L
1,573 SR
Queue Stats
17W - 23L
1,399 Elo+
Party 3
Rama
Rama
GodHarrow
Rama
Level 102
God Stats
3W - 3L
1,745 SR
Queue Stats
49W - 21L
1,729 Elo+
Party 3
Arachne
Arachne
Kurdykai
Arachne
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 21L
1,601 Elo+
Party 3
Sylvanus
Sylvanus
NoxisBa3
Sylvanus
Level 145
God Stats
1W - 0L
1,312 SR
Queue Stats
90W - 64L
1,624 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 1
9,299
715
11,994
16,025
6,532
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Catamx
Chang'e
14
1 / 5 / 3
8,629
664
10,430
13,538
6,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 5 / 2
9,667
744
15,313
17,267
16,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
Defect450
Nu Wa
15
2 / 8 / 3
9,183
706
12,600
12,266
4,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
dru280
Vamana
16
3 / 8 / 2
9,789
753
6,511
16,051
7,182
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ariboku
Nu Wa
20
9 / 1 / 13
12,023
925
13,800
7,282
3,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
DR1ZZT17
Bellona
15
2 / 4 / 16
9,657
743
10,388
14,563
8,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
17
5 / 4 / 11
10,963
843
15,369
13,243
5,401
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Kurdykai
Arachne
18
13 / 3 / 10
12,566
967
13,552
17,818
12,488
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
NoxisBa3
Sylvanus
16
3 / 0 / 14
10,613
816
11,851
17,702
18,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
96
12
Kills
32
32
Deaths
12
11
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Ariboku
Nu Wa
9
1
13
15.5
L
3
6
1
0.58
L
Chang'e
Catamx
Chang'e
1
5
3
0.5
L
3
5
2
0.8
W
Bellona
DR1ZZT17
Bellona
2
4
16
2.5
L
Nu Wa
Defect450
Nu Wa
2
8
3
0.44
W
Rama
5
4
11
2.63
W
Arachne
Kurdykai
Arachne
13
3
10
6
W
Sylvanus
NoxisBa3
Sylvanus
3
0
14
10
L
Vamana
dru280
Vamana
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,848
Damage
64,960
75,147
Taken
70,608
42,125
Mitigated
48,383
20,552
Healing
20,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Ariboku
Nu Wa
13,800
2,776
254
1,531
7,282
3,438
561
2,625
4,528
51,533
1,413
L
11,994
5,870
442
3,986
16,025
6,532
219
2,907
13,118
0
40,500
L
Chang'e
Catamx
Chang'e
10,430
1,907
2,903
3,999
13,538
6,949
184
7,357
6,181
28,559
0
L
15,313
1,114
215
5,849
17,267
16,729
0
6,417
10,850
0
46,282
W
Bellona
DR1ZZT17
Bellona
10,388
2,168
0
2,001
14,563
8,440
1,146
5,241
8,997
0
28,638
L
Nu Wa
Defect450
Nu Wa
12,600
2,893
141
214
12,266
4,733
341
2,944
9,322
28,141
0
W
Rama
15,369
12,679
0
2,807
13,243
5,401
1,038
3,281
9,746
0
39,938
W
Arachne
Kurdykai
Arachne
13,552
8,890
0
4,622
17,818
12,488
192
5,903
11,708
0
25,616
W
Sylvanus
NoxisBa3
Sylvanus
11,851
876
2,607
6,222
17,702
18,616
0
6,460
10,965
25,129
0
L
Vamana
dru280
Vamana
6,511
3,838
0
2,803
16,051
7,182
509
5,947
10,104
0
26,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,567
Gold Earned
55,822
281
Minions Killed
257
8
Camps Cleared
6
1,054,015
Distance Traveled
1,213,151
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,023
925
90
7
0
251,542
1
L
Skadi
9,299
715
83
6
2
211,571
0
L
Chang'e
8,629
664
49
4
2
213,568
0
L
Chaac
9,667
744
65
5
2
228,527
0
W
Bellona
9,657
743
45
3
3
252,719
1
L
Nu Wa
9,183
706
35
3
1
181,330
0
W
Rama
10,963
843
62
5
1
207,721
2
W
Arachne
12,566
967
32
2
2
243,761
0
W
Sylvanus
10,613
816
28
2
0
257,408
3
L
Vamana
9,789
753
49
4
1
219,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role