Player Matchup

Ares
Ares
CorbinFett
Ares
Level 33
God Stats
27W - 20L
1,685 SR
Queue Stats
91W - 77L
1,581 Elo+
Party 1
Hachiman
Hachiman
Nekoloid
Hachiman
Level 13
God Stats
6W - 3L
1,863 SR
Queue Stats
269W - 119L
1,839 Elo+
Solo
Loki
Loki
SealStomper4
Loki
Level 19
God Stats
0W - 4L
1,190 SR
Queue Stats
38W - 58L
1,378 Elo+
Party 1
Sol
Sol
TeChniCalGameR6
Sol
Level 36
God Stats
13W - 11L
1,719 SR
Queue Stats
131W - 164L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
ThixcyNicky
Cthulhu
Level 26
God Stats
20W - 22L
1,542 SR
Queue Stats
44W - 36L
1,473 Elo+
Party 1
Team Averages
Level 25
1,600 SR
1,543 Elo+

VS

Team Averages
Level 18
1,589 SR
1,548 Elo+
Sun Wukong
Sun Wukong
BIGGREDD2030
Sun Wukong
Level 21
God Stats
1W - 0L
1,383 SR
Queue Stats
3W - 5L
1,321 Elo+
Solo
Sol
Sol
BarterDolphin22
Sol
Level 28
God Stats
8W - 5L
1,643 SR
Queue Stats
130W - 107L
1,582 Elo+
Solo
Apollo
Apollo
Filled_Ghost
Apollo
Level 25
God Stats
15W - 4L
1,825 SR
Queue Stats
68W - 37L
1,812 Elo+
Solo
Set
Set
IKnc3R-
Set
Level 14
God Stats
12W - 19L
1,595 SR
Queue Stats
110W - 95L
1,523 Elo+
Solo
Ymir
Ymir
cashissavage
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 7
14,105
588
9,021
25,230
32,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
Nekoloid
Hachiman
20
12 / 5 / 3
15,725
655
21,335
21,070
8,468
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
3 / 10 / 5
11,258
469
7,315
17,066
6,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 7 / 3
12,455
519
12,611
17,102
5,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
ThixcyNicky
Cthulhu
16
1 / 4 / 1
10,757
448
5,036
19,530
19,255
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIGGREDD2030
Sun Wukong
16
2 / 6 / 10
11,709
488
5,395
19,874
9,495
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
15 / 6 / 5
16,753
698
29,510
25,599
9,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
20
10 / 2 / 7
16,736
697
24,815
17,478
9,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Set
20
3 / 3 / 9
13,827
576
12,040
20,323
7,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 10 / 0
7,900
329
30
7,260
1,964

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
61
25
Kills
30
30
Deaths
27
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BIGGREDD2030
Sun Wukong
2
6
10
1.17
W
15
6
5
2.92
L
4
4
7
1.88
W
Apollo
10
2
7
6.75
W
Set
3
3
9
2.5
L
Hachiman
Nekoloid
Hachiman
12
5
3
2.7
L
3
10
5
0.55
L
5
7
3
0.93
L
Cthulhu
ThixcyNicky
Cthulhu
1
4
1
0.38
W
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,318
Damage
71,790
99,998
Taken
90,534
72,697
Mitigated
38,041
22,496
Healing
26,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BIGGREDD2030
Sun Wukong
5,395
827
0
867
19,874
9,495
0
5,269
14,553
0
43,958
W
29,510
12,317
0
13,425
25,599
9,883
10,751
5,481
19,882
135,091
0
L
9,021
379
0
94
25,230
32,176
842
10,344
14,886
24,081
0
W
Apollo
24,815
15,205
0
9,098
17,478
9,202
10,148
4,223
13,255
0
146,804
W
Set
12,040
7,023
0
2,987
20,323
7,497
54
9,525
10,544
0
91,269
L
Hachiman
Nekoloid
Hachiman
21,335
12,291
0
8,073
21,070
8,468
264
5,564
15,506
0
166,945
L
7,315
1,888
0
1,695
17,066
6,980
233
7,398
9,668
0
39,217
L
12,611
4,584
512
7,535
17,102
5,818
2,521
4,442
12,660
74,152
0
L
Cthulhu
ThixcyNicky
Cthulhu
5,036
453
0
4,587
19,530
19,255
870
2,285
17,245
57,213
0
W
30
30
0
0
7,260
1,964
0
1,480
5,632
3,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,300
Gold Earned
66,925
520
Minions Killed
669
0
Camps Cleared
0
2,103,279
Distance Traveled
1,942,029
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,709
488
51
2
0
451,477
2
W
Sol
16,753
698
217
9
0
365,552
2
L
Ares
14,105
588
24
1
0
447,350
0
W
Apollo
16,736
697
252
11
0
462,312
6
W
Set
13,827
576
147
6
0
475,642
2
L
Hachiman
15,725
655
215
9
0
424,055
9
L
Loki
11,258
469
52
2
0
401,616
1
L
Sol
12,455
519
127
5
0
401,820
0
L
Cthulhu
10,757
448
102
4
0
428,438
0
W
Ymir
7,900
329
2
0
0
187,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role