Player Matchup

Danzaburou
Danzaburou
EaSy-Facuu1239
Danzaburou
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
279W - 305L
1,426 Elo+
Party 1
Ra
Ra
Facu_0507__
Ra
Level 40
God Stats
14W - 21L
1,272 SR
Queue Stats
118W - 172L
1,467 Elo+
Party 1
Odin
Odin
Tongas_2803
Odin
Level 123
God Stats
3W - 1L
1,601 SR
Queue Stats
166W - 149L
1,531 Elo+
Party 1
Sylvanus
Sylvanus
Valen_Plays
Sylvanus
Level 78
God Stats
5W - 6L
1,377 SR
Queue Stats
185W - 202L
1,465 Elo+
Party 1
Arachne
Arachne
xxxTOÑOxxx
Arachne
Level 75
God Stats
23W - 7L
1,538 SR
Queue Stats
45W - 36L
1,471 Elo+
Solo
Team Averages
Level 83
1,457 SR
1,472 Elo+

VS

Team Averages
Level 61
1,347 SR
1,344 Elo+
Merlin
Merlin
 
Merlin
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Cesarlaess
Neith
Level 69
God Stats
6W - 20L
1,381 SR
Queue Stats
99W - 141L
1,347 Elo+
Party 3
Thanatos
Thanatos
ImzAbALa
Thanatos
Level 29
God Stats
1W - 5L
1,076 SR
Queue Stats
50W - 88L
1,312 Elo+
Party 2
Agni
Agni
eldodpul
Agni
Level 21
God Stats
2W - 7L
1,366 SR
Queue Stats
10W - 30L
1,272 Elo+
Party 3
Cthulhu
Cthulhu
thomaseze228
Cthulhu
Level 49
God Stats
4W - 8L
1,413 SR
Queue Stats
47W - 85L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EaSy-Facuu1239
Danzaburou
17
10 / 1 / 2
10,826
677
10,742
10,511
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 0 / 5
9,424
589
4,583
6,030
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 2 / 6
9,016
564
5,276
11,053
9,119
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Valen_Plays
Sylvanus
12
0 / 3 / 13
8,742
546
4,224
13,607
11,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
xxxTOÑOxxx
Arachne
15
11 / 1 / 1
10,032
627
8,920
11,496
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 2 / 2
8,033
502
7,287
7,034
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
12
2 / 5 / 3
7,311
457
5,109
8,270
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
ImzAbALa
Thanatos
9
3 / 8 / 1
6,668
417
5,327
11,346
4,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
12
1 / 4 / 0
6,938
434
3,170
5,200
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
thomaseze228
Cthulhu
9
0 / 4 / 3
6,359
397
5,426
12,339
8,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
23
Kills
6
7
Deaths
23
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
2
0.5
L
Neith
2
5
3
0.7
W
Danzaburou
EaSy-Facuu1239
Danzaburou
10
1
2
11
W
1
0
5
3.5
L
Thanatos
ImzAbALa
Thanatos
3
8
1
0.44
W
1
2
6
2
W
Sylvanus
Valen_Plays
Sylvanus
0
3
13
2.17
L
Agni
1
4
0
0.25
L
Cthulhu
thomaseze228
Cthulhu
0
4
3
0.38
W
Arachne
xxxTOÑOxxx
Arachne
11
1
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,745
Damage
26,319
52,697
Taken
44,189
32,234
Mitigated
19,383
21,382
Healing
8,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,287
224
0
1,218
7,034
2,781
69
534
6,500
57,523
0
L
Neith
5,109
2,376
0
753
8,270
2,323
0
835
7,389
0
28,376
W
Danzaburou
EaSy-Facuu1239
Danzaburou
10,742
4,884
0
5,982
10,511
4,188
7,820
1,732
8,759
0
82,035
W
4,583
451
926
1,706
6,030
2,251
42
1,565
4,273
60,784
0
L
Thanatos
ImzAbALa
Thanatos
5,327
1,629
0
4,988
11,346
4,061
0
988
10,358
0
32,771
W
5,276
654
0
2,967
11,053
9,119
115
5,423
5,582
0
52,973
W
Sylvanus
Valen_Plays
Sylvanus
4,224
1,115
939
2,418
13,607
11,882
118
4,030
9,473
15,799
0
L
Agni
3,170
122
0
278
5,200
1,711
46
2,222
2,866
29,424
0
L
Cthulhu
thomaseze228
Cthulhu
5,426
584
195
622
12,339
8,507
126
3,966
8,269
24,275
0
W
Arachne
xxxTOÑOxxx
Arachne
8,920
5,560
0
6,444
11,496
4,794
250
2,758
8,664
0
65,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,040
Gold Earned
35,309
470
Minions Killed
362
0
Camps Cleared
0
1,629,705
Distance Traveled
1,458,464
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,033
502
126
8
0
282,928
3
L
Neith
7,311
457
64
4
0
287,928
6
W
Danzaburou
10,826
677
133
8
0
294,361
2
W
Ra
9,424
589
117
7
0
335,668
3
L
Thanatos
6,668
417
58
4
0
284,506
4
W
Odin
9,016
564
110
7
0
324,777
5
W
Sylvanus
8,742
546
23
1
0
285,691
4
L
Agni
6,938
434
71
4
0
305,903
2
L
Cthulhu
6,359
397
43
3
0
297,199
2
W
Arachne
10,032
627
87
5
0
389,208
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role