Player Matchup

Artemis
Artemis
Flareshu
Artemis
Level 160
God Stats
3W - 2L
1,791 SR
Queue Stats
230W - 229L
1,475 Elo+
Solo
Ymir
Ymir
KodiakKillswitch
Ymir
Level 126
God Stats
1W - 2L
1,407 SR
Queue Stats
172W - 158L
1,544 Elo+
Party 1
Danzaburou
Danzaburou
OpGxAcE
Danzaburou
Level 126
God Stats
12W - 3L
1,639 SR
Queue Stats
197W - 219L
1,463 Elo+
Party 1
Ra
Ra
PDXSLY
Ra
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 90L
1,514 Elo+
Solo
Scylla
Scylla
xikd
Scylla
Level 67
God Stats
20W - 17L
1,573 SR
Queue Stats
764W - 796L
1,465 Elo+
Solo
Team Averages
Level 119
1,582 SR
1,492 Elo+

VS

Team Averages
Level 99
1,563 SR
1,560 Elo+
Geb
Geb
Blackdragon1385
Geb
Level 69
God Stats
4W - 0L
1,727 SR
Queue Stats
71W - 58L
1,534 Elo+
Party 3
Xing Tian
Xing Tian
Mefaru
Xing Tian
Level 160
God Stats
2W - 0L
1,456 SR
Queue Stats
50W - 38L
1,559 Elo+
Party 3
Baron Samedi
Baron Samedi
RichHomieVlad
Baron Samedi
Level 147
God Stats
19W - 18L
1,413 SR
Queue Stats
1,074W - 1,133L
1,554 Elo+
Solo
Erlang Shen
Erlang Shen
SayOnions
Erlang Shen
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 45L
1,599 Elo+
Party 2
Raijin
Raijin
Takito95
Raijin
Level 55
God Stats
2W - 0L
1,720 SR
Queue Stats
154W - 124L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Flareshu
Artemis
18
5 / 5 / 16
11,713
732
18,602
13,820
5,148
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
5 / 6 / 18
11,883
743
10,951
22,616
30,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
OpGxAcE
Danzaburou
19
9 / 7 / 11
12,503
781
20,004
17,009
6,415
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
17
7 / 8 / 12
11,951
747
19,448
16,510
5,919
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
xikd
Scylla
20
4 / 5 / 19
12,228
764
20,737
13,380
5,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 17
12,393
775
7,256
28,449
39,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xing Tian
Mefaru
Xing Tian
18
4 / 4 / 18
12,092
756
7,362
19,678
24,659
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
RichHomieVlad
Baron Samedi
18
5 / 9 / 16
11,793
737
16,061
20,523
21,500
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
SayOnions
Erlang Shen
18
5 / 6 / 14
11,417
714
10,538
19,412
26,843
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
Takito95
Raijin
20
14 / 6 / 10
14,541
909
28,057
22,650
11,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
106
30
Kills
31
31
Deaths
30
76
Assists
75
Player
Kills
Deaths
Assists
KDA
W
3
5
17
2.3
L
Artemis
Flareshu
Artemis
5
5
16
2.6
L
5
6
18
2.33
W
Xing Tian
Mefaru
Xing Tian
4
4
18
3.25
L
Danzaburou
OpGxAcE
Danzaburou
9
7
11
2.07
L
Ra
7
8
12
1.63
W
Baron Samedi
RichHomieVlad
Baron Samedi
5
9
16
1.44
W
Erlang Shen
SayOnions
Erlang Shen
5
6
14
2
W
Raijin
Takito95
Raijin
14
6
10
3.17
L
Scylla
xikd
Scylla
4
5
19
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,742
Damage
69,274
83,335
Taken
110,712
53,443
Mitigated
123,575
24,848
Healing
36,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,256
643
3,169
6,341
28,449
39,393
968
12,593
15,856
25,044
0
L
Artemis
Flareshu
Artemis
18,602
7,060
1,997
3,325
13,820
5,148
1,824
8,699
4,838
0
31,089
L
10,951
809
358
2,372
22,616
30,795
117
14,657
7,468
21,191
0
W
Xing Tian
Mefaru
Xing Tian
7,362
308
1,622
2,818
19,678
24,659
824
9,452
10,226
13,541
0
L
Danzaburou
OpGxAcE
Danzaburou
20,004
6,707
0
1,926
17,009
6,415
414
11,198
5,399
0
36,004
L
Ra
19,448
1,491
6,663
4,586
16,510
5,919
460
13,691
2,418
34,895
0
W
Baron Samedi
RichHomieVlad
Baron Samedi
16,061
1,256
6,300
4,808
20,523
21,500
682
10,227
10,296
29,185
0
W
Erlang Shen
SayOnions
Erlang Shen
10,538
3,578
638
2,193
19,412
26,843
1,055
8,147
11,265
0
17,034
W
Raijin
Takito95
Raijin
28,057
2,623
1,531
6,668
22,650
11,180
2,284
10,717
11,933
62,512
0
L
Scylla
xikd
Scylla
20,737
2,198
1,705
1,916
13,380
5,166
270
8,745
4,476
39,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,278
Gold Earned
62,236
155
Minions Killed
150
0
Camps Cleared
0
1,214,383
Distance Traveled
1,294,263
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,393
775
16
1
0
298,255
0
L
Artemis
11,713
732
42
3
0
212,648
5
L
Ymir
11,883
743
17
1
0
263,504
0
W
Xing Tian
12,092
756
5
0
0
259,815
1
L
Danzaburou
12,503
781
28
2
0
219,812
0
L
Ra
11,951
747
32
2
0
259,265
2
W
Baron Samedi
11,793
737
26
2
0
229,538
0
W
Erlang Shen
11,417
714
11
1
0
280,158
0
W
Raijin
14,541
909
92
6
0
226,497
0
L
Scylla
12,228
764
36
2
0
259,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role