Player Matchup

Mercury
Mercury
CHI_LEE_OON
Mercury
Level 158
God Stats
3W - 0L
1,546 SR
Queue Stats
434W - 319L
1,710 Elo+
Party 2
Raijin
Raijin
NeedsNoIntro
Raijin
Level 145
God Stats
10W - 5L
1,835 SR
Queue Stats
191W - 116L
1,670 Elo+
Party 2
Sobek
Sobek
ScottyBoopers
Sobek
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 2L
1,860 Elo+
Party 2
Team Averages
Level 109
1,627 SR
1,747 Elo+

VS

Team Averages
Level 27
1,500 SR
1,560 Elo+
Nemesis
Nemesis
Balgaintl
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,566 Elo+
Party 1
Hou Yi
Hou Yi
DoctorUgs12
Hou Yi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 20L
1,568 Elo+
Party 1
Chang'e
Chang'e
MischievousAIG
Chang'e
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 53L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CHI_LEE_OON
Mercury
15
7 / 5 / 9
11,138
796
10,094
13,043
5,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
17
10 / 4 / 8
11,856
847
17,446
12,830
5,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 3 / 12
10,767
769
7,035
18,228
23,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Balgaintl
Nemesis
13
1 / 7 / 9
9,087
649
6,723
14,625
4,859
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hou Yi
14
4 / 7 / 6
10,012
715
9,015
15,345
4,620
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 7 / 6
10,303
736
13,545
16,375
6,457
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
32
20
Kills
11
12
Deaths
21
29
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Balgaintl
Nemesis
1
7
9
0.79
W
Mercury
CHI_LEE_OON
Mercury
7
5
9
2.3
L
Hou Yi
4
7
6
1
L
6
7
6
1.29
W
Raijin
10
4
8
3.5
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,575
Damage
29,283
44,101
Taken
46,345
34,088
Mitigated
15,936
8,138
Healing
11,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Balgaintl
Nemesis
6,723
2,885
381
2,396
14,625
4,859
151
7,512
6,789
0
18,304
W
Mercury
CHI_LEE_OON
Mercury
10,094
2,378
0
2,189
13,043
5,551
1,585
4,858
8,185
0
39,262
L
Hou Yi
9,015
3,913
0
2,398
15,345
4,620
170
8,194
6,730
0
35,334
L
13,545
1,611
2,859
3,395
16,375
6,457
282
7,712
8,345
42,851
0
W
Raijin
17,446
386
0
2,060
12,830
5,412
588
4,268
8,562
57,837
0
W
7,035
1,001
28
3,861
18,228
23,125
426
4,419
13,809
22,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,761
Gold Earned
29,402
161
Minions Killed
138
0
Camps Cleared
0
844,831
Distance Traveled
701,776
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,087
649
25
2
0
264,661
1
W
Mercury
11,138
796
47
3
0
308,608
1
L
Hou Yi
10,012
715
46
3
0
221,903
0
L
Chang'e
10,303
736
67
5
0
215,212
0
W
Raijin
11,856
847
86
6
0
257,252
4
W
Sobek
10,767
769
28
2
0
278,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role