Player Matchup

Bellona
Bellona
ClasGustafsson
Bellona
Level 64
God Stats
89W - 73L
1,491 SR
Queue Stats
158W - 153L
1,408 Elo+
Solo
Cerberus
Cerberus
Kusemagneten
Cerberus
Level 37
God Stats
25W - 17L
1,684 SR
Queue Stats
305W - 301L
1,516 Elo+
Solo
Thanatos
Thanatos
Lucifer_qDH
Thanatos
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,326 Elo+
Solo
Neith
Neith
Xolgorax232
Neith
Level 125
God Stats
80W - 82L
1,521 SR
Queue Stats
182W - 181L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
koke-martin02
Baron Samedi
Level 117
God Stats
10W - 7L
1,702 SR
Queue Stats
42W - 48L
1,585 Elo+
Solo
Team Averages
Level 81
1,580 SR
1,457 Elo+

VS

Team Averages
Level 91
1,492 SR
1,464 Elo+
Medusa
Medusa
 
Medusa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
GhettoFrost
Fafnir
Level 89
God Stats
11W - 13L
1,491 SR
Queue Stats
88W - 84L
1,490 Elo+
Solo
Guan Yu
Guan Yu
RedSharkzxc
Guan Yu
Level 107
God Stats
20W - 12L
1,623 SR
Queue Stats
902W - 857L
1,452 Elo+
Solo
Arachne
Arachne
dabra974
Arachne
Level 100
God Stats
8W - 7L
1,558 SR
Queue Stats
117W - 139L
1,295 Elo+
Solo
Scylla
Scylla
skinisha
Scylla
Level 40
God Stats
0W - 3L
1,288 SR
Queue Stats
21W - 41L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 2
13,275
553
23,038
21,693
21,791
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
Kusemagneten
Cerberus
19
6 / 1 / 13
13,789
575
13,226
24,096
26,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Lucifer_qDH
Thanatos
19
5 / 5 / 5
11,862
494
3,560
22,112
10,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 5 / 10
12,423
518
13,350
17,315
7,481
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
koke-martin02
Baron Samedi
19
5 / 2 / 3
11,767
490
20,253
18,111
9,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
5 / 6 / 6
11,842
493
14,548
16,531
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
19
3 / 2 / 8
12,098
504
18,230
21,690
25,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
RedSharkzxc
Guan Yu
19
4 / 4 / 0
12,135
506
10,256
22,249
28,802
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
dabra974
Arachne
17
1 / 5 / 2
10,572
441
8,242
22,641
11,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
skinisha
Scylla
15
4 / 7 / 3
10,561
440
13,180
15,225
5,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
36
24
Kills
17
17
Deaths
24
33
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
6
6
1.33
W
5
4
2
1.5
L
Fafnir
3
2
8
3.5
W
Cerberus
Kusemagneten
Cerberus
6
1
13
12.5
W
Thanatos
Lucifer_qDH
Thanatos
5
5
5
1.5
L
Guan Yu
RedSharkzxc
Guan Yu
4
4
0
1
W
3
5
10
1.6
L
Arachne
dabra974
Arachne
1
5
2
0.4
W
Baron Samedi
koke-martin02
Baron Samedi
5
2
3
3.25
L
Scylla
skinisha
Scylla
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,427
Damage
64,456
103,327
Taken
98,336
75,620
Mitigated
78,344
47,585
Healing
36,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,548
4,500
352
4,279
16,531
7,424
347
5,737
10,732
0
71,356
W
23,038
9,649
0
6,231
21,693
21,791
724
2,780
18,792
0
106,365
L
Fafnir
18,230
4,645
575
11,124
21,690
25,149
246
9,539
12,136
61,371
0
W
Cerberus
Kusemagneten
Cerberus
13,226
1,370
0
4,193
24,096
26,810
128
9,373
14,020
56,113
0
W
Thanatos
Lucifer_qDH
Thanatos
3,560
482
1,119
18,424
22,112
10,369
0
5,494
16,144
0
60,688
L
Guan Yu
RedSharkzxc
Guan Yu
10,256
1,224
290
9,910
22,249
28,802
160
2,523
19,726
0
67,849
W
13,350
6,346
627
6,008
17,315
7,481
210
6,150
10,752
0
101,794
L
Arachne
dabra974
Arachne
8,242
5,418
0
7,911
22,641
11,344
125
7,585
15,056
0
95,743
W
Baron Samedi
koke-martin02
Baron Samedi
20,253
1,348
2,807
8,176
18,111
9,169
1,429
7,019
10,922
93,394
0
L
Scylla
skinisha
Scylla
13,180
1,787
0
2,045
15,225
5,625
28
8,402
6,733
60,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,116
Gold Earned
57,208
701
Minions Killed
592
0
Camps Cleared
0
2,202,030
Distance Traveled
2,158,736
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,842
493
127
5
0
425,940
3
W
Bellona
13,275
553
188
8
0
421,855
2
L
Fafnir
12,098
504
79
3
0
442,482
1
W
Cerberus
13,789
575
87
4
0
482,439
9
W
Thanatos
11,862
494
97
4
0
468,485
1
L
Guan Yu
12,135
506
151
6
0
393,379
5
W
Neith
12,423
518
173
7
0
392,671
1
L
Arachne
10,572
441
125
5
0
486,514
3
W
Baron Samedi
11,767
490
156
7
0
436,580
2
L
Scylla
10,561
440
110
5
0
410,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role